using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x02000203 RID: 515 [Token(Token = "0x2000203")] public class ScriptSceneEventEnable : MonoBehaviour { // Token: 0x170000B6 RID: 182 // (get) Token: 0x0600150F RID: 5391 RVA: 0x0002FFDC File Offset: 0x0002E1DC [Token(Token = "0x170000B6")] private GameSave GameSave { [Token(Token = "0x600150F")] [Address(RVA = "0x51EAD0", Offset = "0x51DAD0", VA = "0x18051EAD0")] get { return Game.GameSave; } } // Token: 0x170000B7 RID: 183 // (get) Token: 0x06001510 RID: 5392 RVA: 0x0002FFF0 File Offset: 0x0002E1F0 [Token(Token = "0x170000B7")] private StageFlagData Flags { [Token(Token = "0x6001510")] [Address(RVA = "0x51EA70", Offset = "0x51DA70", VA = "0x18051EA70")] get { return Game.GameSave.flags; } } // Token: 0x06001511 RID: 5393 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6001511")] [Address(RVA = "0x51B480", Offset = "0x51A480", VA = "0x18051B480")] public void CloseScriptEvent() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06001512 RID: 5394 RVA: 0x00030010 File Offset: 0x0002E210 [Token(Token = "0x6001512")] [Address(RVA = "0x51E8F0", Offset = "0x51D8F0", VA = "0x18051E8F0")] private void Close() { SceneEvent[] @event = this.Event; int num = 0; if (num < @event.Length) { GameObject gameObject = @event[num].gameObject; int num2 = 0; gameObject.SetActive(num2 != 0); SceneEvent[] event2 = this.Event; num++; } AttackableObject[] checkAttackableObject = this.CheckAttackableObject; if (num < checkAttackableObject.Length) { GameObject gameObject2 = checkAttackableObject[num].gameObject; int num3 = 0; gameObject2.SetActive(num3 != 0); AttackableObject[] checkAttackableObject2 = this.CheckAttackableObject; num++; while (checkAttackableObject2 != 0) { } } DoorSwitch[] switchOn = this.SwitchOn; if (num < switchOn.Length) { switchOn[num].SaveSwitchOn(); DoorSwitch[] switchOn2 = this.SwitchOn; num++; while (switchOn2 != 0) { } } } // Token: 0x06001513 RID: 5395 RVA: 0x000300C8 File Offset: 0x0002E2C8 [Token(Token = "0x6001513")] [Address(RVA = "0x328C40", Offset = "0x327C40", VA = "0x180328C40")] public ScriptSceneEventEnable() { } // Token: 0x04002000 RID: 8192 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4002000")] public SaveSystem.ScriptType EventType; // Token: 0x04002001 RID: 8193 [FieldOffset(Offset = "0x20")] [Token(Token = "0x4002001")] public SceneEvent[] Event; // Token: 0x04002002 RID: 8194 [FieldOffset(Offset = "0x28")] [Token(Token = "0x4002002")] public AttackableObject[] CheckAttackableObject; // Token: 0x04002003 RID: 8195 [FieldOffset(Offset = "0x30")] [Token(Token = "0x4002003")] public DoorSwitch[] SwitchOn; // Token: 0x04002004 RID: 8196 [FieldOffset(Offset = "0x38")] [Token(Token = "0x4002004")] public GameObject[] Special; }