using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x0200010E RID: 270 [Token(Token = "0x200010E")] public class SealGhostEffectPlay : MonoBehaviour { // Token: 0x06000DCF RID: 3535 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000DCF")] [Address(RVA = "0x178B290", Offset = "0x178A290", VA = "0x18178B290")] public void InitData(MoveController Move) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000DD0 RID: 3536 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000DD0")] [Address(RVA = "0x1791660", Offset = "0x1790660", VA = "0x181791660")] private void Update() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000DD1 RID: 3537 RVA: 0x00020848 File Offset: 0x0001EA48 [Token(Token = "0x6000DD1")] [Address(RVA = "0x178AA90", Offset = "0x1789A90", VA = "0x18178AA90", Slot = "4")] public virtual void CreateEnemy() { this.PS_Body.Stop(true); this.PS_Death.Stop(true); this.PS_FloorFire.Stop(true); SkinnedMeshRenderer[] smr = this.SMR; int num = 0; if (num < smr.Length) { SkinnedMeshRenderer skinnedMeshRenderer = smr[num]; int num2 = 0; skinnedMeshRenderer.enabled = num2 != 0; SkinnedMeshRenderer[] smr2 = this.SMR; num++; } SphereCollider[] sc = this.SC; if (num < sc.Length) { SphereCollider sphereCollider = sc[num]; int num3 = 0; sphereCollider.enabled = num3 != 0; SphereCollider[] sc2 = this.SC; num++; while (sc2 != 0) { } } CapsuleCollider[] cc = this.CC; if (num < cc.Length) { CapsuleCollider capsuleCollider = cc[num]; int num4 = 0; capsuleCollider.enabled = num4 != 0; CapsuleCollider[] cc2 = this.CC; num++; while (cc2 != 0) { } } BoxCollider[] bc = this.BC; if (num < bc.Length) { BoxCollider boxCollider = bc[num]; int num5 = 0; boxCollider.enabled = num5 != 0; BoxCollider[] bc2 = this.BC; num++; while (bc2 != 0) { } } CCController cccontroller = this.g_CCC; int num6 = 0; cccontroller.SetEnable(num6 != 0); this.g_bDead = false; } // Token: 0x06000DD2 RID: 3538 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000DD2")] [Address(RVA = "0x178EFB0", Offset = "0x178DFB0", VA = "0x18178EFB0")] public void ScriptDebut() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000DD3 RID: 3539 RVA: 0x00020974 File Offset: 0x0001EB74 [Token(Token = "0x6000DD3")] [Address(RVA = "0x178ED70", Offset = "0x178DD70", VA = "0x18178ED70")] public void ScriptDebutSkip() { this.PS_Body.Play(true); this.PS_FloorFire.Play(true); this.g_SEOneselfFloorFire.PlayRandom(1f, 1f); SkinnedMeshRenderer[] smr = this.SMR; int num = 0; this.g_bDebut = true; if (num < smr.Length) { smr[num].enabled = true; SkinnedMeshRenderer[] smr2 = this.SMR; num++; } SphereCollider[] sc = this.SC; if (num < sc.Length) { sc[num].enabled = true; SphereCollider[] sc2 = this.SC; num++; while (sc2 != 0) { } } CapsuleCollider[] cc = this.CC; if (num < cc.Length) { cc[num].enabled = true; CapsuleCollider[] cc2 = this.CC; num++; while (cc2 != 0) { } } BoxCollider[] bc = this.BC; if (num < bc.Length) { bc[num].enabled = true; BoxCollider[] bc2 = this.BC; num++; while (bc2 != 0) { } } this.g_CCC.SetEnable(true); } // Token: 0x06000DD4 RID: 3540 RVA: 0x00020A84 File Offset: 0x0001EC84 [Token(Token = "0x6000DD4")] [Address(RVA = "0x178F350", Offset = "0x178E350", VA = "0x18178F350")] public void ScriptRoar() { this.PS_Yell.Play(true); PlayerCamera cameraController = Game.GetCameraController(); int num = 0; ulong num2; cameraController.SetRandomShake(0.9f, 9f, 3f, (float)num, num2 != 0UL); Game.EnableVibration(0.9f, 0.45f, 0.45f); this.g_SEYellDebut.PlayRandom(1f, 1f); } // Token: 0x06000DD5 RID: 3541 RVA: 0x00020AF0 File Offset: 0x0001ECF0 [Token(Token = "0x6000DD5")] [Address(RVA = "0x163B250", Offset = "0x163A250", VA = "0x18163B250")] public void RemoveEnemy() { this.PS_Body.Stop(true); this.PS_FloorFire.Stop(true); this.PS_Death.Stop(true); SkinnedMeshRenderer[] smr = this.SMR; int num = 0; if (num < smr.Length) { SkinnedMeshRenderer skinnedMeshRenderer = smr[num]; int num2 = 0; skinnedMeshRenderer.enabled = num2 != 0; SkinnedMeshRenderer[] smr2 = this.SMR; num++; } SphereCollider[] sc = this.SC; if (num < sc.Length) { SphereCollider sphereCollider = sc[num]; int num3 = 0; sphereCollider.enabled = num3 != 0; SphereCollider[] sc2 = this.SC; num++; while (sc2 != 0) { } } CapsuleCollider[] cc = this.CC; if (num < cc.Length) { CapsuleCollider capsuleCollider = cc[num]; int num4 = 0; capsuleCollider.enabled = num4 != 0; CapsuleCollider[] cc2 = this.CC; num++; while (cc2 != 0) { } } BoxCollider[] bc = this.BC; if (num < bc.Length) { BoxCollider boxCollider = bc[num]; int num5 = 0; boxCollider.enabled = num5 != 0; BoxCollider[] bc2 = this.BC; num++; while (bc2 != 0) { } } CCController cccontroller = this.g_CCC; int num6 = 0; cccontroller.SetEnable(num6 != 0); } // Token: 0x06000DD6 RID: 3542 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000DD6")] [Address(RVA = "0x178AD40", Offset = "0x1789D40", VA = "0x18178AD40")] public void Damage() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000DD7 RID: 3543 RVA: 0x00020C18 File Offset: 0x0001EE18 [Token(Token = "0x6000DD7")] [Address(RVA = "0x178ACC0", Offset = "0x1789CC0", VA = "0x18178ACC0")] public void DamageFly() { this.PS_HandChargeL.Stop(true); this.PS_HandChargeR.Stop(true); this.g_EffAttack06Dash.StopAll(3f); SoundEffect soundEffect = this.g_SECharge; this.g_bAttack06Dash = false; soundEffect.Stop(); } // Token: 0x06000DD8 RID: 3544 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000DD8")] [Address(RVA = "0x178E850", Offset = "0x178D850", VA = "0x18178E850")] public void PlayPSDeathSmoke() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000DD9 RID: 3545 RVA: 0x00020C68 File Offset: 0x0001EE68 [Token(Token = "0x6000DD9")] [Address(RVA = "0x178E9A0", Offset = "0x178D9A0", VA = "0x18178E9A0")] public void PlayPSDestory() { this.PS_Destory.Play(true); PlayerCamera cameraController = Game.GetCameraController(); int num = 0; ulong num2; cameraController.SetRandomShake(0.15f, 48f, 4.5f, (float)num, num2 != 0UL); this.g_SEDeath.Play(1, 1f, 1f); } // Token: 0x06000DDA RID: 3546 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000DDA")] [Address(RVA = "0x178AF00", Offset = "0x1789F00", VA = "0x18178AF00")] public void Death() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000DDB RID: 3547 RVA: 0x00020CC0 File Offset: 0x0001EEC0 [Token(Token = "0x6000DDB")] [Address(RVA = "0x178AFD0", Offset = "0x1789FD0", VA = "0x18178AFD0")] public void Destory() { int num = 0; this.g_bDead = true; this.g_bDebut = false; SkinnedMeshRenderer[] smr = this.SMR; if (num < smr.Length) { SkinnedMeshRenderer skinnedMeshRenderer = smr[num]; int num2 = 0; skinnedMeshRenderer.enabled = num2 != 0; SkinnedMeshRenderer[] smr2 = this.SMR; num++; } SphereCollider[] sc = this.SC; if (num < sc.Length) { SphereCollider sphereCollider = sc[num]; int num3 = 0; sphereCollider.enabled = num3 != 0; SphereCollider[] sc2 = this.SC; num++; while (sc2 != 0) { } } CapsuleCollider[] cc = this.CC; if (num < cc.Length) { CapsuleCollider capsuleCollider = cc[num]; int num4 = 0; capsuleCollider.enabled = num4 != 0; CapsuleCollider[] cc2 = this.CC; num++; while (cc2 != 0) { } } BoxCollider[] bc = this.BC; if (num < bc.Length) { BoxCollider boxCollider = bc[num]; int num5 = 0; boxCollider.enabled = num5 != 0; BoxCollider[] bc2 = this.BC; num++; while (bc2 != 0) { } } CCController cccontroller = this.g_CCC; int num6 = 0; cccontroller.SetEnable(num6 != 0); } // Token: 0x06000DDC RID: 3548 RVA: 0x00020DD0 File Offset: 0x0001EFD0 [Token(Token = "0x6000DDC")] [Address(RVA = "0x178EA80", Offset = "0x178DA80", VA = "0x18178EA80")] public void PlayPSHandChargeL() { this.PS_HandChargeL.Play(true); this.g_SECharge.PlayRandom(1f, 1f); } // Token: 0x06000DDD RID: 3549 RVA: 0x00020E04 File Offset: 0x0001F004 [Token(Token = "0x6000DDD")] [Address(RVA = "0x178EAD0", Offset = "0x178DAD0", VA = "0x18178EAD0")] public void PlayPSHandChargeR() { this.PS_HandChargeR.Play(true); this.g_SECharge.PlayRandom(1f, 1f); } // Token: 0x06000DDE RID: 3550 RVA: 0x00020E38 File Offset: 0x0001F038 [Token(Token = "0x6000DDE")] [Address(RVA = "0x178EB20", Offset = "0x178DB20", VA = "0x18178EB20")] public void PlayPSHandCharge() { this.PS_HandChargeL.Play(true); this.PS_HandChargeR.Play(true); this.g_SECharge.PlayRandom(1f, 1f); } // Token: 0x06000DDF RID: 3551 RVA: 0x00020E78 File Offset: 0x0001F078 [Token(Token = "0x6000DDF")] [Address(RVA = "0x163BD20", Offset = "0x163AD20", VA = "0x18163BD20")] public void StopPSHandCharge() { this.PS_HandChargeL.Stop(true); this.PS_HandChargeR.Stop(true); } // Token: 0x06000DE0 RID: 3552 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000DE0")] [Address(RVA = "0x178CC90", Offset = "0x178BC90", VA = "0x18178CC90")] public void PlayEffAttack0101() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000DE1 RID: 3553 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000DE1")] [Address(RVA = "0x178C970", Offset = "0x178B970", VA = "0x18178C970")] public void PlayEffAttack0101Collision() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000DE2 RID: 3554 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000DE2")] [Address(RVA = "0x178D0E0", Offset = "0x178C0E0", VA = "0x18178D0E0")] public void PlayEffAttack0102() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000DE3 RID: 3555 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000DE3")] [Address(RVA = "0x178CDC0", Offset = "0x178BDC0", VA = "0x18178CDC0")] public void PlayEffAttack0102Collision() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000DE4 RID: 3556 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000DE4")] [Address(RVA = "0x178D210", Offset = "0x178C210", VA = "0x18178D210")] public void PlayEffAttack0201() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000DE5 RID: 3557 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000DE5")] [Address(RVA = "0x178D340", Offset = "0x178C340", VA = "0x18178D340")] public void PlayEffAttack0202() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000DE6 RID: 3558 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000DE6")] [Address(RVA = "0x178D800", Offset = "0x178C800", VA = "0x18178D800")] public void PlayEffAttack0301() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000DE7 RID: 3559 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000DE7")] [Address(RVA = "0x178D930", Offset = "0x178C930", VA = "0x18178D930")] public void PlayEffAttack0302() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000DE8 RID: 3560 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000DE8")] [Address(RVA = "0x178DAE0", Offset = "0x178CAE0", VA = "0x18178DAE0")] public void PlayEffAttack0303() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000DE9 RID: 3561 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000DE9")] [Address(RVA = "0x178DFE0", Offset = "0x178CFE0", VA = "0x18178DFE0")] public void PlayEffAttack04() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000DEA RID: 3562 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000DEA")] [Address(RVA = "0x178DC60", Offset = "0x178CC60", VA = "0x18178DC60")] public void PlayEffAttack04Shot() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000DEB RID: 3563 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000DEB")] [Address(RVA = "0x178E450", Offset = "0x178D450", VA = "0x18178E450")] public void PlayEffAttack05() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000DEC RID: 3564 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000DEC")] [Address(RVA = "0x178E110", Offset = "0x178D110", VA = "0x18178E110")] public void PlayEffAttack05Wall() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000DED RID: 3565 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000DED")] [Address(RVA = "0x178E700", Offset = "0x178D700", VA = "0x18178E700")] public void PlayEffAttack06() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000DEE RID: 3566 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000DEE")] [Address(RVA = "0x178E580", Offset = "0x178D580", VA = "0x18178E580")] public void PlayEffAttack06Dash() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000DEF RID: 3567 RVA: 0x00020EA4 File Offset: 0x0001F0A4 [Token(Token = "0x6000DEF")] [Address(RVA = "0x178ED40", Offset = "0x178DD40", VA = "0x18178ED40")] private void PlaySEYellDebut() { this.g_SEYellDebut.PlayRandom(1f, 1f); } // Token: 0x06000DF0 RID: 3568 RVA: 0x00020ECC File Offset: 0x0001F0CC [Token(Token = "0x6000DF0")] [Address(RVA = "0x178ECC0", Offset = "0x178DCC0", VA = "0x18178ECC0")] public void PlaySEYellDeath01() { SoundEffect soundEffect = this.g_SEYellDeath; int num = 0; soundEffect.Play(num, 1f, 1f); } // Token: 0x06000DF1 RID: 3569 RVA: 0x00020EFC File Offset: 0x0001F0FC [Token(Token = "0x6000DF1")] [Address(RVA = "0x178ED00", Offset = "0x178DD00", VA = "0x18178ED00")] public void PlaySEYellDeath02() { this.g_SEYellDeath.Play(1, 1f, 1f); } // Token: 0x06000DF2 RID: 3570 RVA: 0x00020F28 File Offset: 0x0001F128 [Token(Token = "0x6000DF2")] [Address(RVA = "0x1474970", Offset = "0x1473970", VA = "0x181474970")] public void PlaySEYellDamage() { this.g_SEYellDamage.PlayRandom(1f, 1f); } // Token: 0x06000DF3 RID: 3571 RVA: 0x00020F50 File Offset: 0x0001F150 [Token(Token = "0x6000DF3")] [Address(RVA = "0x1474860", Offset = "0x1473860", VA = "0x181474860")] public void PlaySEYellDamageFly() { this.g_SEYellDamageFly.PlayRandom(1f, 1f); } // Token: 0x06000DF4 RID: 3572 RVA: 0x00020F78 File Offset: 0x0001F178 [Token(Token = "0x6000DF4")] [Address(RVA = "0x1474910", Offset = "0x1473910", VA = "0x181474910")] public void PlaySEYellAttack() { this.g_SEYellAttack.PlayRandom(1f, 1f); } // Token: 0x06000DF5 RID: 3573 RVA: 0x00020FA0 File Offset: 0x0001F1A0 [Token(Token = "0x6000DF5")] [Address(RVA = "0x178EBC0", Offset = "0x178DBC0", VA = "0x18178EBC0")] private void PlaySEDeathFall() { SoundEffect soundEffect = this.g_SEDeath; int num = 0; soundEffect.Play(num, 1f, 1f); } // Token: 0x06000DF6 RID: 3574 RVA: 0x00020FD0 File Offset: 0x0001F1D0 [Token(Token = "0x6000DF6")] [Address(RVA = "0x178EC00", Offset = "0x178DC00", VA = "0x18178EC00")] private void PlaySEDestory() { this.g_SEDeath.Play(1, 1f, 1f); } // Token: 0x06000DF7 RID: 3575 RVA: 0x00020FFC File Offset: 0x0001F1FC [Token(Token = "0x6000DF7")] [Address(RVA = "0x178EC80", Offset = "0x178DC80", VA = "0x18178EC80")] public void PlaySESwing(int index) { this.g_SESwing.Play(index, 1f, 1f); } // Token: 0x06000DF8 RID: 3576 RVA: 0x00021028 File Offset: 0x0001F228 [Token(Token = "0x6000DF8")] [Address(RVA = "0x178EC40", Offset = "0x178DC40", VA = "0x18178EC40")] public void PlaySEImpact(int index) { this.g_SEImpact.Play(index, 1f, 1f); } // Token: 0x06000DF9 RID: 3577 RVA: 0x00021054 File Offset: 0x0001F254 [Token(Token = "0x6000DF9")] [Address(RVA = "0x178EB80", Offset = "0x178DB80", VA = "0x18178EB80")] public void PlaySEChain(int index) { this.g_SEChain.Play(index, 1f, 1f); } // Token: 0x06000DFA RID: 3578 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000DFA")] [Address(RVA = "0x178FE10", Offset = "0x178EE10", VA = "0x18178FE10")] private void UpdateCharacterFloorFireCollider() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000DFB RID: 3579 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000DFB")] [Address(RVA = "0x178C860", Offset = "0x178B860", VA = "0x18178C860")] public void OpenFloorFireCollider(float fColliderTime, Vector3 Pos, float fRadius) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000DFC RID: 3580 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000DFC")] [Address(RVA = "0x17910A0", Offset = "0x17900A0", VA = "0x1817910A0")] private void UpdateFloorFireCollider(float fDeltaTime) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000DFD RID: 3581 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000DFD")] [Address(RVA = "0x178B1C0", Offset = "0x178A1C0", VA = "0x18178B1C0")] private void EndFloorFireCollider() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000DFE RID: 3582 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000DFE")] [Address(RVA = "0x1790B10", Offset = "0x178FB10", VA = "0x181790B10")] private void UpdateFloorFireBigCollider(float fDeltaTime) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000DFF RID: 3583 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000DFF")] [Address(RVA = "0x1790290", Offset = "0x178F290", VA = "0x181790290")] private void UpdateFloorExp(float fDeltaTime) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000E00 RID: 3584 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000E00")] [Address(RVA = "0x178F930", Offset = "0x178E930", VA = "0x18178F930")] public void UpdateAttack06Dash(float fDeltaTime) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000E01 RID: 3585 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000E01")] [Address(RVA = "0x1637760", Offset = "0x1636760", VA = "0x181637760")] public Vector3 FindMoveWatch(Vector3 v3PlayerDir, bool bRight) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000E02 RID: 3586 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000E02")] [Address(RVA = "0x16371C0", Offset = "0x16361C0", VA = "0x1816371C0")] public Vector3 FindMovePosFar() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000E03 RID: 3587 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000E03")] [Address(RVA = "0x1637590", Offset = "0x1636590", VA = "0x181637590")] public Vector3 FindMovePosNear() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000E04 RID: 3588 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000E04")] [Address(RVA = "0x1637390", Offset = "0x1636390", VA = "0x181637390")] public Vector3 FindMovePosNear2() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000E05 RID: 3589 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000E05")] [Address(RVA = "0x16370C0", Offset = "0x16360C0", VA = "0x1816370C0")] public Vector3 FindMovePos01Random() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000E06 RID: 3590 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000E06")] [Address(RVA = "0x1637140", Offset = "0x1636140", VA = "0x181637140")] public Vector3 FindMovePos02Random() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000E07 RID: 3591 RVA: 0x00021080 File Offset: 0x0001F280 [Token(Token = "0x6000E07")] [Address(RVA = "0x178F440", Offset = "0x178E440", VA = "0x18178F440")] public void SetTimeScale(float fTimeScale) { Common.SetEffectTimeScale(this.PS_Body, fTimeScale); Common.SetEffectTimeScale(this.PS_FloorFire, fTimeScale); Common.SetEffectTimeScale(this.PS_Death, fTimeScale); Common.SetEffectTimeScale(this.PS_HandChargeL, fTimeScale); Common.SetEffectTimeScale(this.PS_HandChargeR, fTimeScale); Common.SetEffectTimeScale(this.PS_DeathSmoke, fTimeScale); Common.SetEffectTimeScale(this.PS_Destory, fTimeScale); this.g_EffAttack0101.SetTimeScale(fTimeScale); GameObject gameObject = this.g_EffAttack0101.GetGameObject(); int num = 0; if (gameObject != num) { gameObject.GetComponent().SetTimeScale(fTimeScale, 1f); } this.g_EffAttack0102.SetTimeScale(fTimeScale); GameObject gameObject2 = this.g_EffAttack0102.GetGameObject(); int num2 = 0; if (gameObject2 != num2) { gameObject2.GetComponent().SetTimeScale(fTimeScale, 1f); } this.g_EffAttack0201.SetTimeScale(fTimeScale); GameObject gameObject3 = this.g_EffAttack0201.GetGameObject(); int num3 = 0; if (gameObject3 != num3) { gameObject3.GetComponent().SetTimeScale(fTimeScale, 1f); } this.g_EffAttack0301.SetTimeScale(fTimeScale); GameObject gameObject4 = this.g_EffAttack0301.GetGameObject(); int num4 = 0; if (gameObject4 != num4) { gameObject4.GetComponent().SetTimeScale(fTimeScale, 1f); } this.g_EffAttack04.SetTimeScale(fTimeScale); GameObject gameObject5 = this.g_EffAttack04.GetGameObject(); int num5 = 0; if (gameObject5 != num5) { gameObject5.GetComponent().SetTimeScale(fTimeScale, 1f); } this.g_EffAttack05.SetTimeScale(fTimeScale); GameObject gameObject6 = this.g_EffAttack05.GetGameObject(); int num6 = 0; if (gameObject6 != num6) { gameObject6.GetComponent().SetTimeScale(fTimeScale, 1f); } this.g_EffAttack06.SetTimeScale(fTimeScale); GameObject gameObject7 = this.g_EffAttack06.GetGameObject(); int num7 = 0; if (gameObject7 != num7) { gameObject7.GetComponent().SetTimeScale(fTimeScale, 1f); } } // Token: 0x06000E08 RID: 3592 RVA: 0x00021274 File Offset: 0x0001F474 [Token(Token = "0x6000E08")] [Address(RVA = "0x328C40", Offset = "0x327C40", VA = "0x180328C40")] public SealGhostEffectPlay() { } // Token: 0x04001707 RID: 5895 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4001707")] private MoveController g_Move; // Token: 0x04001708 RID: 5896 [FieldOffset(Offset = "0x20")] [Token(Token = "0x4001708")] private WizardGirlManage g_WGM; // Token: 0x04001709 RID: 5897 [FieldOffset(Offset = "0x28")] [Token(Token = "0x4001709")] private CCController g_CCC; // Token: 0x0400170A RID: 5898 [FieldOffset(Offset = "0x30")] [Token(Token = "0x400170A")] public SphereCollider[] SC; // Token: 0x0400170B RID: 5899 [FieldOffset(Offset = "0x38")] [Token(Token = "0x400170B")] public CapsuleCollider[] CC; // Token: 0x0400170C RID: 5900 [FieldOffset(Offset = "0x40")] [Token(Token = "0x400170C")] public BoxCollider[] BC; // Token: 0x0400170D RID: 5901 [FieldOffset(Offset = "0x48")] [Token(Token = "0x400170D")] public Transform[] MovePos01; // Token: 0x0400170E RID: 5902 [FieldOffset(Offset = "0x50")] [Token(Token = "0x400170E")] public Transform[] MovePos02; // Token: 0x0400170F RID: 5903 [FieldOffset(Offset = "0x58")] [Token(Token = "0x400170F")] public SkinnedMeshRenderer[] SMR; // Token: 0x04001710 RID: 5904 [FieldOffset(Offset = "0x60")] [Token(Token = "0x4001710")] public ParticleSystem PS_Body; // Token: 0x04001711 RID: 5905 [FieldOffset(Offset = "0x68")] [Token(Token = "0x4001711")] public ParticleSystem PS_Death; // Token: 0x04001712 RID: 5906 [FieldOffset(Offset = "0x70")] [Token(Token = "0x4001712")] public ParticleSystem PS_FloorFire; // Token: 0x04001713 RID: 5907 [FieldOffset(Offset = "0x78")] [Token(Token = "0x4001713")] public ParticleSystem PS_HandChargeL; // Token: 0x04001714 RID: 5908 [FieldOffset(Offset = "0x80")] [Token(Token = "0x4001714")] public ParticleSystem PS_HandChargeR; // Token: 0x04001715 RID: 5909 [FieldOffset(Offset = "0x88")] [Token(Token = "0x4001715")] public ParticleSystem PS_Yell; // Token: 0x04001716 RID: 5910 [FieldOffset(Offset = "0x90")] [Token(Token = "0x4001716")] public ParticleSystem PS_DeathSmoke; // Token: 0x04001717 RID: 5911 [FieldOffset(Offset = "0x98")] [Token(Token = "0x4001717")] public ParticleSystem PS_Destory; // Token: 0x04001718 RID: 5912 [FieldOffset(Offset = "0xA0")] [Token(Token = "0x4001718")] public Transform Pos_Attack01; // Token: 0x04001719 RID: 5913 [FieldOffset(Offset = "0xA8")] [Token(Token = "0x4001719")] public Transform Pos_Attack02; // Token: 0x0400171A RID: 5914 [FieldOffset(Offset = "0xB0")] [Token(Token = "0x400171A")] public Transform Pos_Attack04; // Token: 0x0400171B RID: 5915 [FieldOffset(Offset = "0xB8")] [Token(Token = "0x400171B")] public Transform Pos_Attack05; // Token: 0x0400171C RID: 5916 [FieldOffset(Offset = "0xC0")] [Token(Token = "0x400171C")] public Transform Pos_Attack06Dash; // Token: 0x0400171D RID: 5917 [FieldOffset(Offset = "0xC8")] [Token(Token = "0x400171D")] private Material[] g_MatChar; // Token: 0x0400171E RID: 5918 [FieldOffset(Offset = "0xD0")] [Token(Token = "0x400171E")] private float g_fMatDamage; // Token: 0x0400171F RID: 5919 [FieldOffset(Offset = "0xD4")] [Token(Token = "0x400171F")] private Color g_CCharGlow; // Token: 0x04001720 RID: 5920 [FieldOffset(Offset = "0xE4")] [Token(Token = "0x4001720")] private bool g_bDead; // Token: 0x04001721 RID: 5921 [FieldOffset(Offset = "0xE8")] [Token(Token = "0x4001721")] public GameObject Eff_Attack0101; // Token: 0x04001722 RID: 5922 [FieldOffset(Offset = "0xF0")] [Token(Token = "0x4001722")] public GameObject Eff_Attack0102; // Token: 0x04001723 RID: 5923 [FieldOffset(Offset = "0xF8")] [Token(Token = "0x4001723")] public GameObject Eff_Attack0201; // Token: 0x04001724 RID: 5924 [FieldOffset(Offset = "0x100")] [Token(Token = "0x4001724")] public GameObject Eff_Attack0202; // Token: 0x04001725 RID: 5925 [FieldOffset(Offset = "0x108")] [Token(Token = "0x4001725")] public GameObject Eff_Attack0301; // Token: 0x04001726 RID: 5926 [FieldOffset(Offset = "0x110")] [Token(Token = "0x4001726")] public GameObject Eff_Attack0302; // Token: 0x04001727 RID: 5927 [FieldOffset(Offset = "0x118")] [Token(Token = "0x4001727")] public GameObject Eff_Attack0303; // Token: 0x04001728 RID: 5928 [FieldOffset(Offset = "0x120")] [Token(Token = "0x4001728")] public GameObject Eff_Attack04; // Token: 0x04001729 RID: 5929 [FieldOffset(Offset = "0x128")] [Token(Token = "0x4001729")] public GameObject Eff_Attack05; // Token: 0x0400172A RID: 5930 [FieldOffset(Offset = "0x130")] [Token(Token = "0x400172A")] public GameObject Eff_Attack06; // Token: 0x0400172B RID: 5931 [FieldOffset(Offset = "0x138")] [Token(Token = "0x400172B")] public GameObject Eff_Attack06Dash; // Token: 0x0400172C RID: 5932 [FieldOffset(Offset = "0x140")] [Token(Token = "0x400172C")] public GameObject Eff_Attack0101Collision; // Token: 0x0400172D RID: 5933 [FieldOffset(Offset = "0x148")] [Token(Token = "0x400172D")] public GameObject Eff_Attack0102Collision; // Token: 0x0400172E RID: 5934 [FieldOffset(Offset = "0x150")] [Token(Token = "0x400172E")] public GameObject Eff_FloorFire; // Token: 0x0400172F RID: 5935 [FieldOffset(Offset = "0x158")] [Token(Token = "0x400172F")] public GameObject Eff_FloorFireBig; // Token: 0x04001730 RID: 5936 [FieldOffset(Offset = "0x160")] [Token(Token = "0x4001730")] public GameObject Eff_FloorFireCollision; // Token: 0x04001731 RID: 5937 [FieldOffset(Offset = "0x168")] [Token(Token = "0x4001731")] public GameObject Eff_FloorExpReady; // Token: 0x04001732 RID: 5938 [FieldOffset(Offset = "0x170")] [Token(Token = "0x4001732")] public GameObject Eff_FloorExp; // Token: 0x04001733 RID: 5939 [FieldOffset(Offset = "0x178")] [Token(Token = "0x4001733")] public GameObject Eff_ExplosionBall; // Token: 0x04001734 RID: 5940 [FieldOffset(Offset = "0x180")] [Token(Token = "0x4001734")] public GameObject Eff_ExplosionBallShot; // Token: 0x04001735 RID: 5941 [FieldOffset(Offset = "0x188")] [Token(Token = "0x4001735")] public GameObject Eff_ExplosionBallCollision; // Token: 0x04001736 RID: 5942 [FieldOffset(Offset = "0x190")] [Token(Token = "0x4001736")] public GameObject Eff_ExplosionBallHit; // Token: 0x04001737 RID: 5943 [FieldOffset(Offset = "0x198")] [Token(Token = "0x4001737")] public GameObject Eff_Wall; // Token: 0x04001738 RID: 5944 [FieldOffset(Offset = "0x1A0")] [Token(Token = "0x4001738")] private EffectPool g_EffAttack0101; // Token: 0x04001739 RID: 5945 [FieldOffset(Offset = "0x1A8")] [Token(Token = "0x4001739")] private EffectPool g_EffAttack0102; // Token: 0x0400173A RID: 5946 [FieldOffset(Offset = "0x1B0")] [Token(Token = "0x400173A")] private EffectPool g_EffAttack0201; // Token: 0x0400173B RID: 5947 [FieldOffset(Offset = "0x1B8")] [Token(Token = "0x400173B")] private EffectPool g_EffAttack0202; // Token: 0x0400173C RID: 5948 [FieldOffset(Offset = "0x1C0")] [Token(Token = "0x400173C")] private EffectPool g_EffAttack0301; // Token: 0x0400173D RID: 5949 [FieldOffset(Offset = "0x1C8")] [Token(Token = "0x400173D")] private EffectPool g_EffAttack0302; // Token: 0x0400173E RID: 5950 [FieldOffset(Offset = "0x1D0")] [Token(Token = "0x400173E")] private EffectPool g_EffAttack0303; // Token: 0x0400173F RID: 5951 [FieldOffset(Offset = "0x1D8")] [Token(Token = "0x400173F")] private EffectPool g_EffAttack04; // Token: 0x04001740 RID: 5952 [FieldOffset(Offset = "0x1E0")] [Token(Token = "0x4001740")] private EffectPool g_EffAttack05; // Token: 0x04001741 RID: 5953 [FieldOffset(Offset = "0x1E8")] [Token(Token = "0x4001741")] private EffectPool g_EffAttack06; // Token: 0x04001742 RID: 5954 [FieldOffset(Offset = "0x1F0")] [Token(Token = "0x4001742")] private EffectPool g_EffAttack06Dash; // Token: 0x04001743 RID: 5955 [FieldOffset(Offset = "0x1F8")] [Token(Token = "0x4001743")] private EffectPool g_EffAttack0101Collision; // Token: 0x04001744 RID: 5956 [FieldOffset(Offset = "0x200")] [Token(Token = "0x4001744")] private EffectPool g_EffAttack0102Collision; // Token: 0x04001745 RID: 5957 [FieldOffset(Offset = "0x208")] [Token(Token = "0x4001745")] private EffectPool g_EffFloorFire; // Token: 0x04001746 RID: 5958 [FieldOffset(Offset = "0x210")] [Token(Token = "0x4001746")] private EffectPool g_EffFloorFireBig; // Token: 0x04001747 RID: 5959 [FieldOffset(Offset = "0x218")] [Token(Token = "0x4001747")] private EffectPool g_EffFloorFireCollision; // Token: 0x04001748 RID: 5960 [FieldOffset(Offset = "0x220")] [Token(Token = "0x4001748")] private EffectPool g_EffFloorExpReady; // Token: 0x04001749 RID: 5961 [FieldOffset(Offset = "0x228")] [Token(Token = "0x4001749")] private EffectPool g_EffFloorExp; // Token: 0x0400174A RID: 5962 [FieldOffset(Offset = "0x230")] [Token(Token = "0x400174A")] private EffectPool g_EffExplosionBall; // Token: 0x0400174B RID: 5963 [FieldOffset(Offset = "0x238")] [Token(Token = "0x400174B")] private EffectPool g_EffExplosionBallShot; // Token: 0x0400174C RID: 5964 [FieldOffset(Offset = "0x240")] [Token(Token = "0x400174C")] private EffectPool g_EffExplosionBallCollision; // Token: 0x0400174D RID: 5965 [FieldOffset(Offset = "0x248")] [Token(Token = "0x400174D")] private EffectPool g_EffExplosionBallHit; // Token: 0x0400174E RID: 5966 [FieldOffset(Offset = "0x250")] [Token(Token = "0x400174E")] private EffectPool g_EffWall; // Token: 0x0400174F RID: 5967 [FieldOffset(Offset = "0x258")] [Token(Token = "0x400174F")] public GameObject SE_YellDebut; // Token: 0x04001750 RID: 5968 [FieldOffset(Offset = "0x260")] [Token(Token = "0x4001750")] public GameObject SE_YellDeath; // Token: 0x04001751 RID: 5969 [FieldOffset(Offset = "0x268")] [Token(Token = "0x4001751")] public GameObject SE_YellDamage; // Token: 0x04001752 RID: 5970 [FieldOffset(Offset = "0x270")] [Token(Token = "0x4001752")] public GameObject SE_YellDamageFly; // Token: 0x04001753 RID: 5971 [FieldOffset(Offset = "0x278")] [Token(Token = "0x4001753")] public GameObject SE_YellAttack; // Token: 0x04001754 RID: 5972 [FieldOffset(Offset = "0x280")] [Token(Token = "0x4001754")] public GameObject SE_OneselfFloorFire; // Token: 0x04001755 RID: 5973 [FieldOffset(Offset = "0x288")] [Token(Token = "0x4001755")] public GameObject SE_Death; // Token: 0x04001756 RID: 5974 [FieldOffset(Offset = "0x290")] [Token(Token = "0x4001756")] public GameObject SE_Swing; // Token: 0x04001757 RID: 5975 [FieldOffset(Offset = "0x298")] [Token(Token = "0x4001757")] public GameObject SE_Impact; // Token: 0x04001758 RID: 5976 [FieldOffset(Offset = "0x2A0")] [Token(Token = "0x4001758")] public GameObject SE_Chain; // Token: 0x04001759 RID: 5977 [FieldOffset(Offset = "0x2A8")] [Token(Token = "0x4001759")] public GameObject SE_Charge; // Token: 0x0400175A RID: 5978 [FieldOffset(Offset = "0x2B0")] [Token(Token = "0x400175A")] public GameObject SE_Attack03StartUp; // Token: 0x0400175B RID: 5979 [FieldOffset(Offset = "0x2B8")] [Token(Token = "0x400175B")] private SoundEffect g_SEYellDebut; // Token: 0x0400175C RID: 5980 [FieldOffset(Offset = "0x2C0")] [Token(Token = "0x400175C")] private SoundEffect g_SEYellDeath; // Token: 0x0400175D RID: 5981 [FieldOffset(Offset = "0x2C8")] [Token(Token = "0x400175D")] private SoundEffect g_SEYellDamage; // Token: 0x0400175E RID: 5982 [FieldOffset(Offset = "0x2D0")] [Token(Token = "0x400175E")] private SoundEffect g_SEYellDamageFly; // Token: 0x0400175F RID: 5983 [FieldOffset(Offset = "0x2D8")] [Token(Token = "0x400175F")] private SoundEffect g_SEYellAttack; // Token: 0x04001760 RID: 5984 [FieldOffset(Offset = "0x2E0")] [Token(Token = "0x4001760")] private SoundEffect g_SEOneselfFloorFire; // Token: 0x04001761 RID: 5985 [FieldOffset(Offset = "0x2E8")] [Token(Token = "0x4001761")] private SoundEffect g_SEDeath; // Token: 0x04001762 RID: 5986 [FieldOffset(Offset = "0x2F0")] [Token(Token = "0x4001762")] private SoundEffect g_SESwing; // Token: 0x04001763 RID: 5987 [FieldOffset(Offset = "0x2F8")] [Token(Token = "0x4001763")] private SoundEffect g_SEImpact; // Token: 0x04001764 RID: 5988 [FieldOffset(Offset = "0x300")] [Token(Token = "0x4001764")] private SoundEffect g_SEChain; // Token: 0x04001765 RID: 5989 [FieldOffset(Offset = "0x308")] [Token(Token = "0x4001765")] private SoundEffect g_SECharge; // Token: 0x04001766 RID: 5990 [FieldOffset(Offset = "0x310")] [Token(Token = "0x4001766")] private SoundEffect g_SEAttack03StartUp; // Token: 0x04001767 RID: 5991 [FieldOffset(Offset = "0x318")] [Token(Token = "0x4001767")] public GameObject SEP_FloorFireCollision; // Token: 0x04001768 RID: 5992 [FieldOffset(Offset = "0x320")] [Token(Token = "0x4001768")] public GameObject SEP_Attack03Explosion; // Token: 0x04001769 RID: 5993 [FieldOffset(Offset = "0x328")] [Token(Token = "0x4001769")] public GameObject SEP_Attack03ExplosionReady; // Token: 0x0400176A RID: 5994 [FieldOffset(Offset = "0x330")] [Token(Token = "0x400176A")] private SoundEffectPool g_SEPFloorFireCollision; // Token: 0x0400176B RID: 5995 [FieldOffset(Offset = "0x338")] [Token(Token = "0x400176B")] private SoundEffectPool g_SEPAttack03Explosion; // Token: 0x0400176C RID: 5996 [FieldOffset(Offset = "0x340")] [Token(Token = "0x400176C")] private SoundEffectPool g_SEPAttack03ExplosionReady; // Token: 0x0400176D RID: 5997 [FieldOffset(Offset = "0x348")] [Token(Token = "0x400176D")] public AttackData AD_FloorFire; // Token: 0x0400176E RID: 5998 [FieldOffset(Offset = "0x350")] [Token(Token = "0x400176E")] public AttackData AD_Attack06Dash; // Token: 0x0400176F RID: 5999 [Token(Token = "0x400176F")] private const int g_iFloorFireNum = 30; // Token: 0x04001770 RID: 6000 [Token(Token = "0x4001770")] private const float g_fFloorFireTime = 30f; // Token: 0x04001771 RID: 6001 [FieldOffset(Offset = "0x358")] [Token(Token = "0x4001771")] private bool[] g_bFloorFireCollider; // Token: 0x04001772 RID: 6002 [FieldOffset(Offset = "0x360")] [Token(Token = "0x4001772")] private Vector3[] g_v3FloorFireColliderPos; // Token: 0x04001773 RID: 6003 [FieldOffset(Offset = "0x368")] [Token(Token = "0x4001773")] private float[] g_fFloorFireColliderRadius; // Token: 0x04001774 RID: 6004 [FieldOffset(Offset = "0x370")] [Token(Token = "0x4001774")] private float[] g_fFloorFireColliderTime; // Token: 0x04001775 RID: 6005 [FieldOffset(Offset = "0x378")] [Token(Token = "0x4001775")] private int g_iFloorFireColliderCal; // Token: 0x04001776 RID: 6006 [Token(Token = "0x4001776")] private const float g_fFloorFireColliderFrequency = 0.3f; // Token: 0x04001777 RID: 6007 [FieldOffset(Offset = "0x37C")] [Token(Token = "0x4001777")] private float g_fFloorFireColliderFrequencyVal; // Token: 0x04001778 RID: 6008 [Token(Token = "0x4001778")] private const int g_iFloorFireBigNum = 3; // Token: 0x04001779 RID: 6009 [FieldOffset(Offset = "0x380")] [Token(Token = "0x4001779")] private bool[] g_bFloorFireBigCollider; // Token: 0x0400177A RID: 6010 [FieldOffset(Offset = "0x388")] [Token(Token = "0x400177A")] private Vector3[] g_v3FloorFireBigColliderPos; // Token: 0x0400177B RID: 6011 [FieldOffset(Offset = "0x390")] [Token(Token = "0x400177B")] private float[] g_fFloorFireBigColliderTime; // Token: 0x0400177C RID: 6012 [FieldOffset(Offset = "0x398")] [Token(Token = "0x400177C")] private int g_iFloorFireBigColliderCal; // Token: 0x0400177D RID: 6013 [FieldOffset(Offset = "0x39C")] [Token(Token = "0x400177D")] private bool g_bFloorExpReady; // Token: 0x0400177E RID: 6014 [Token(Token = "0x400177E")] private const int g_iFloorExpNum = 6; // Token: 0x0400177F RID: 6015 [FieldOffset(Offset = "0x3A0")] [Token(Token = "0x400177F")] private int g_iFloorExpReadyCal; // Token: 0x04001780 RID: 6016 [Token(Token = "0x4001780")] private const float g_fFloorExpReadyFrequency = 0.75f; // Token: 0x04001781 RID: 6017 [FieldOffset(Offset = "0x3A4")] [Token(Token = "0x4001781")] private float g_fFloorExpReadyFrequencyVal; // Token: 0x04001782 RID: 6018 [FieldOffset(Offset = "0x3A8")] [Token(Token = "0x4001782")] private bool[] g_bFloorExp; // Token: 0x04001783 RID: 6019 [Token(Token = "0x4001783")] private const float g_fFloorExpTime = 1.15f; // Token: 0x04001784 RID: 6020 [FieldOffset(Offset = "0x3B0")] [Token(Token = "0x4001784")] private float[] g_fFloorExpTimeVal; // Token: 0x04001785 RID: 6021 [FieldOffset(Offset = "0x3B8")] [Token(Token = "0x4001785")] private Vector3[] g_v3FloorExpPos; // Token: 0x04001786 RID: 6022 [FieldOffset(Offset = "0x3C0")] [Token(Token = "0x4001786")] private bool g_bAttack06Dash; // Token: 0x04001787 RID: 6023 [Token(Token = "0x4001787")] private const float g_fAttack06DashInterval = 0.2f; // Token: 0x04001788 RID: 6024 [FieldOffset(Offset = "0x3C4")] [Token(Token = "0x4001788")] private float g_fAttack06DashIntervalVal; // Token: 0x04001789 RID: 6025 [FieldOffset(Offset = "0x3C8")] [Token(Token = "0x4001789")] private bool g_bDebut; // Token: 0x0400178A RID: 6026 [FieldOffset(Offset = "0x3C9")] [Token(Token = "0x400178A")] protected bool g_bDeathBefore; }