using System; using Cpp2IlInjected; // Token: 0x020000EA RID: 234 [Token(Token = "0x20000EA")] public class SealGhost_BR_EffectPlay : SealGhostEffectPlay { // Token: 0x06000B8A RID: 2954 RVA: 0x0001A698 File Offset: 0x00018898 [Token(Token = "0x6000B8A")] [Address(RVA = "0x1791AF0", Offset = "0x1790AF0", VA = "0x181791AF0", Slot = "4")] public override void CreateEnemy() { base.CreateEnemy(); this.g_bDeathBefore = false; } // Token: 0x06000B8B RID: 2955 RVA: 0x0001A6B4 File Offset: 0x000188B4 [Token(Token = "0x6000B8B")] [Address(RVA = "0x328C40", Offset = "0x327C40", VA = "0x180328C40")] public SealGhost_BR_EffectPlay() { } }