using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x02000386 RID: 902 [Token(Token = "0x2000386")] public class SelfDestruct : MonoBehaviour { // Token: 0x0600232D RID: 9005 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600232D")] [Address(RVA = "0x1791B10", Offset = "0x1790B10", VA = "0x181791B10")] private void Start() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600232E RID: 9006 RVA: 0x00054870 File Offset: 0x00052A70 [Token(Token = "0x600232E")] [Address(RVA = "0x1791BA0", Offset = "0x1790BA0", VA = "0x181791BA0")] public SelfDestruct() { } // Token: 0x04002C9E RID: 11422 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4002C9E")] public float selfdestruct_in = 4f; }