using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x02000207 RID: 519 [Token(Token = "0x2000207")] public class SetSkyBox : SceneEvent { // Token: 0x0600151A RID: 5402 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600151A")] [Address(RVA = "0x1791FD0", Offset = "0x1790FD0", VA = "0x181791FD0", Slot = "5")] public override void OpenEvent() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600151B RID: 5403 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600151B")] [Address(RVA = "0x1791FB0", Offset = "0x1790FB0", VA = "0x181791FB0", Slot = "11")] protected override void OnTriggerExit(Collider other) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600151C RID: 5404 RVA: 0x00030188 File Offset: 0x0002E388 [Token(Token = "0x600151C")] [Address(RVA = "0x32DFD0", Offset = "0x32CFD0", VA = "0x18032DFD0")] public SetSkyBox() { } // Token: 0x0400200B RID: 8203 [FieldOffset(Offset = "0x38")] [Token(Token = "0x400200B")] public Material SkyBox; }