using System; using Cpp2IlInjected; using UnityEngine; using UnityEngine.Rendering; // Token: 0x02000208 RID: 520 [Token(Token = "0x2000208")] public class SetVolumeProfile : SceneEvent { // Token: 0x0600151D RID: 5405 RVA: 0x0003019C File Offset: 0x0002E39C [Token(Token = "0x600151D")] [Address(RVA = "0x1792080", Offset = "0x1791080", VA = "0x181792080", Slot = "5")] public override void OpenEvent() { base.OpenEvent(); VolumeProfile volumeProfile = this.profile; int num = 0; if (volumeProfile != num) { Game.SetVolumeProfile(this.profile); } } // Token: 0x0600151E RID: 5406 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600151E")] [Address(RVA = "0x1792010", Offset = "0x1791010", VA = "0x181792010", Slot = "11")] protected override void OnTriggerExit(Collider other) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600151F RID: 5407 RVA: 0x000301D0 File Offset: 0x0002E3D0 [Token(Token = "0x600151F")] [Address(RVA = "0x32DFD0", Offset = "0x32CFD0", VA = "0x18032DFD0")] public SetVolumeProfile() { } // Token: 0x0400200C RID: 8204 [FieldOffset(Offset = "0x38")] [Token(Token = "0x400200C")] public VolumeProfile profile; // Token: 0x0400200D RID: 8205 [FieldOffset(Offset = "0x40")] [Token(Token = "0x400200D")] public bool CheckPlayerExit; }