using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x02000238 RID: 568 [Token(Token = "0x2000238")] public class Shake { // Token: 0x060015D6 RID: 5590 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60015D6")] [Address(RVA = "0x1792700", Offset = "0x1791700", VA = "0x181792700")] public void Start(Transform ShakeObj, bool bOriginalPos = false) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060015D7 RID: 5591 RVA: 0x00031808 File Offset: 0x0002FA08 [Token(Token = "0x60015D7")] [Address(RVA = "0x1792660", Offset = "0x1791660", VA = "0x181792660")] public void SetShake(Vector3 Direction, float fMagnitude, float fRoughness, float fFadeOutTime, float fFadeInTime = 0f, bool bLoop = false) { this.g_bRandom = false; Direction.Normalize(); float z = Direction.z; this.g_v3SetDirection.z = z; this.g_fSetMagnitude = fMagnitude; this.g_fSetRoughness = fRoughness; this.g_bLoop = false; this.g_fFadeOutTime = (float)0; this.g_fSetFadeOutTime = (float)0; this.g_fFadeInTime = (float)0; this.g_fSetFadeInTime = (float)0; } // Token: 0x060015D8 RID: 5592 RVA: 0x00031868 File Offset: 0x0002FA68 [Token(Token = "0x60015D8")] [Address(RVA = "0x17925D0", Offset = "0x17915D0", VA = "0x1817925D0")] public void SetRandomShake(float fMagnitude, float fRoughness, float fFadeOutTime, float fFadeInTime = 0f, bool bLoop = false) { int num = 0; this.g_bRandom = true; float num2 = UnityEngine.Random.Range((float)num, 3.1415927f); this.g_fRandom = num2; this.g_fSetMagnitude = fMagnitude; this.g_fSetRoughness = fRoughness; this.g_fFadeOutTime = fFadeOutTime; this.g_fSetFadeOutTime = fFadeOutTime; this.g_fFadeInTime = (float)0; this.g_fSetFadeInTime = (float)0; this.g_bLoop = false; } // Token: 0x060015D9 RID: 5593 RVA: 0x000318C4 File Offset: 0x0002FAC4 [Token(Token = "0x60015D9")] [Address(RVA = "0x17926F0", Offset = "0x17916F0", VA = "0x1817926F0")] public void SetStopLoop() { this.g_bLoop = false; } // Token: 0x060015DA RID: 5594 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60015DA")] [Address(RVA = "0x1792830", Offset = "0x1791830", VA = "0x181792830")] public void Update() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060015DB RID: 5595 RVA: 0x000318D8 File Offset: 0x0002FAD8 [Token(Token = "0x60015DB")] [Address(RVA = "0x36ABD0", Offset = "0x369BD0", VA = "0x18036ABD0")] public Shake() { } // Token: 0x0400210E RID: 8462 [FieldOffset(Offset = "0x10")] [Token(Token = "0x400210E")] private Transform g_ShakeObj; // Token: 0x0400210F RID: 8463 [FieldOffset(Offset = "0x18")] [Token(Token = "0x400210F")] private Vector3 g_v3SetDirection; // Token: 0x04002110 RID: 8464 [FieldOffset(Offset = "0x24")] [Token(Token = "0x4002110")] private float g_fSetMagnitude; // Token: 0x04002111 RID: 8465 [FieldOffset(Offset = "0x28")] [Token(Token = "0x4002111")] private float g_fSetRoughness; // Token: 0x04002112 RID: 8466 [FieldOffset(Offset = "0x2C")] [Token(Token = "0x4002112")] private float g_fSetFadeOutTime; // Token: 0x04002113 RID: 8467 [FieldOffset(Offset = "0x30")] [Token(Token = "0x4002113")] private float g_fSetFadeInTime; // Token: 0x04002114 RID: 8468 [FieldOffset(Offset = "0x34")] [Token(Token = "0x4002114")] private float g_fFadeOutTime; // Token: 0x04002115 RID: 8469 [FieldOffset(Offset = "0x38")] [Token(Token = "0x4002115")] private float g_fFadeInTime; // Token: 0x04002116 RID: 8470 [FieldOffset(Offset = "0x3C")] [Token(Token = "0x4002116")] private bool g_bRandom; // Token: 0x04002117 RID: 8471 [FieldOffset(Offset = "0x40")] [Token(Token = "0x4002117")] private float g_fRandom; // Token: 0x04002118 RID: 8472 [FieldOffset(Offset = "0x44")] [Token(Token = "0x4002118")] private bool g_bOriginalPos; // Token: 0x04002119 RID: 8473 [FieldOffset(Offset = "0x48")] [Token(Token = "0x4002119")] private Vector3 g_v3OriginalPos; // Token: 0x0400211A RID: 8474 [FieldOffset(Offset = "0x54")] [Token(Token = "0x400211A")] private bool g_bLoop; }