using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x02000379 RID: 889 [Token(Token = "0x2000379")] public class SparksExecutioner : MonoBehaviour { // Token: 0x060022FB RID: 8955 RVA: 0x0005448C File Offset: 0x0005268C [Token(Token = "0x60022FB")] [Address(RVA = "0x14689C0", Offset = "0x14679C0", VA = "0x1814689C0")] private void Start() { float lifetime = this.Lifetime; base.Invoke("Kill", lifetime); } // Token: 0x060022FC RID: 8956 RVA: 0x000544AC File Offset: 0x000526AC [Token(Token = "0x60022FC")] [Address(RVA = "0x1468960", Offset = "0x1467960", VA = "0x181468960")] private void Kill() { UnityEngine.Object.Destroy(base.gameObject); } // Token: 0x060022FD RID: 8957 RVA: 0x000544C4 File Offset: 0x000526C4 [Token(Token = "0x60022FD")] [Address(RVA = "0x503840", Offset = "0x502840", VA = "0x180503840")] public SparksExecutioner() { } // Token: 0x04002C6D RID: 11373 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4002C6D")] public float Lifetime = 1f; }