using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x02000110 RID: 272 [Token(Token = "0x2000110")] public class SpecterArmorGirl02EffectPlay : MonoBehaviour { // Token: 0x06000E0B RID: 3595 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000E0B")] [Address(RVA = "0x146A8E0", Offset = "0x14698E0", VA = "0x18146A8E0")] public void InitData(MoveController Move) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000E0C RID: 3596 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000E0C")] [Address(RVA = "0x146D510", Offset = "0x146C510", VA = "0x18146D510")] private void Update() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000E0D RID: 3597 RVA: 0x0002129C File Offset: 0x0001F49C [Token(Token = "0x6000E0D")] [Address(RVA = "0x146A750", Offset = "0x1469750", VA = "0x18146A750")] public void Damaged() { Material[] array = this.g_MatModel; int num = 0; this.g_fMatShadowPos = (float)num; if (num < array.Length) { Material material = array[num]; float num2 = this.g_fMatShadowPos; material.SetFloat("_ShadowPow", num2); Material[] array2 = this.g_MatModel; num++; } } // Token: 0x06000E0E RID: 3598 RVA: 0x000212F0 File Offset: 0x0001F4F0 [Token(Token = "0x6000E0E")] [Address(RVA = "0x146A6F0", Offset = "0x14696F0", VA = "0x18146A6F0")] public void DamageFly() { this.PS_Arrow.Stop(true); this.PS_Charge.Stop(true); this.g_SECharge.Stop(); } // Token: 0x06000E0F RID: 3599 RVA: 0x00021328 File Offset: 0x0001F528 [Token(Token = "0x6000E0F")] [Address(RVA = "0x146A800", Offset = "0x1469800", VA = "0x18146A800")] public void Death() { this.g_bDeath = true; this.PS_Eye.Stop(true); this.PS_BodyLight.Stop(true); this.PS_Weapon.Stop(true); } // Token: 0x06000E10 RID: 3600 RVA: 0x00021368 File Offset: 0x0001F568 [Token(Token = "0x6000E10")] [Address(RVA = "0x146A860", Offset = "0x1469860", VA = "0x18146A860")] public void Destroy() { this.PS_DeathEffect.Play(true); int num = 0; this.ModelEnable(num != 0); int num2 = 0; this.ColliderEnable(num2 != 0); this.g_SE_Destroy.PlayRandom(1f, 1f); } // Token: 0x06000E11 RID: 3601 RVA: 0x000213B0 File Offset: 0x0001F5B0 [Token(Token = "0x6000E11")] [Address(RVA = "0x146A490", Offset = "0x1469490", VA = "0x18146A490")] public void Create() { ParticleSystem ps_Eye = this.PS_Eye; this.g_bDeath = false; ps_Eye.Play(true); this.PS_BodyLight.Play(true); this.PS_DeathEffect.Stop(true); this.PS_Dodge.Stop(true); this.PS_Weapon.Play(true); Material[] array = this.g_MatModel; int num = 0; this.g_fMatShadowPos = (float)num; if (num < array.Length) { Material material = array[num]; float num2 = this.g_fMatShadowPos; material.SetFloat("_ShadowPow", num2); Material[] array2 = this.g_MatModel; num++; } Material material2 = this.g_MatBody; Color color = this.g_BodyColor; material2.SetColor("_Color", color); Material material3 = this.g_MatBody; Color color2 = this.g_DefaultColor; material3.SetColor("_DefaultColor", color2); Material material4 = this.g_MatBody; Color color3 = this.g_EyeColor; material4.SetColor("_EyeColor", color3); SkinnedMeshRenderer[] smr = this.SMR; if (num < smr.Length) { smr[num].enabled = true; SkinnedMeshRenderer[] smr2 = this.SMR; num++; while (smr2 != 0) { } } this.ColliderEnable(true); } // Token: 0x06000E12 RID: 3602 RVA: 0x000214DC File Offset: 0x0001F6DC [Token(Token = "0x6000E12")] [Address(RVA = "0x146D390", Offset = "0x146C390", VA = "0x18146D390")] public void Remove() { this.g_bDeath = false; this.PS_Eye.Stop(true); this.PS_BodyLight.Stop(true); this.PS_DeathEffect.Stop(true); this.PS_Dodge.Stop(true); this.PS_Charge.Stop(true); this.PS_Arrow.Stop(true); this.PS_Weapon.Stop(true); int num = 0; this.ModelEnable(num != 0); int num2 = 0; this.ColliderEnable(num2 != 0); } // Token: 0x06000E13 RID: 3603 RVA: 0x0002155C File Offset: 0x0001F75C [Token(Token = "0x6000E13")] [Address(RVA = "0x146A0A0", Offset = "0x14690A0", VA = "0x18146A0A0")] public void AniPlayPSArrow() { this.PS_Arrow.Play(true); this.g_SEBow.PlayRandom(1f, 1f); } // Token: 0x06000E14 RID: 3604 RVA: 0x00021590 File Offset: 0x0001F790 [Token(Token = "0x6000E14")] [Address(RVA = "0x146A0F0", Offset = "0x14690F0", VA = "0x18146A0F0")] public void AniPlayPSCharge() { this.PS_Charge.Play(true); this.g_SECharge.PlayRandom(1f, 1f); } // Token: 0x06000E15 RID: 3605 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000E15")] [Address(RVA = "0x146C060", Offset = "0x146B060", VA = "0x18146C060")] public void PlayEffArrow01() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000E16 RID: 3606 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000E16")] [Address(RVA = "0x146CF50", Offset = "0x146BF50", VA = "0x18146CF50")] public void PlayEffJumpArrow() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000E17 RID: 3607 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000E17")] [Address(RVA = "0x146C2D0", Offset = "0x146B2D0", VA = "0x18146C2D0")] public void PlayEffAttackKick() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000E18 RID: 3608 RVA: 0x000215C4 File Offset: 0x0001F7C4 [Token(Token = "0x6000E18")] [Address(RVA = "0x146D360", Offset = "0x146C360", VA = "0x18146D360")] public void PlaySEAttackKick() { this.g_SEKick.PlayRandom(1f, 1f); } // Token: 0x06000E19 RID: 3609 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000E19")] [Address(RVA = "0x146BAC0", Offset = "0x146AAC0", VA = "0x18146BAC0")] public void PlayArrow02() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000E1A RID: 3610 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000E1A")] [Address(RVA = "0x146BEB0", Offset = "0x146AEB0", VA = "0x18146BEB0")] public void PlayArrow03() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000E1B RID: 3611 RVA: 0x000215EC File Offset: 0x0001F7EC [Token(Token = "0x6000E1B")] [Address(RVA = "0x146BA20", Offset = "0x146AA20", VA = "0x18146BA20")] public void ModelEnable(bool bEnable) { SkinnedMeshRenderer[] smr = this.SMR; int num = 0; if (num < smr.Length) { smr[num].enabled = bEnable; SkinnedMeshRenderer[] smr2 = this.SMR; num++; } } // Token: 0x06000E1C RID: 3612 RVA: 0x0002162C File Offset: 0x0001F82C [Token(Token = "0x6000E1C")] [Address(RVA = "0x146A370", Offset = "0x1469370", VA = "0x18146A370")] public void ColliderEnable(bool bEnable) { SphereCollider[] sc = this.SC; int num = 0; if (num < sc.Length) { sc[num].enabled = bEnable; SphereCollider[] sc2 = this.SC; num++; } CapsuleCollider[] cc = this.CC; if (num < cc.Length) { cc[num].enabled = bEnable; CapsuleCollider[] cc2 = this.CC; num++; while (cc2 != 0) { } } this.g_CCC.SetEnable(bEnable); } // Token: 0x06000E1D RID: 3613 RVA: 0x000216A4 File Offset: 0x0001F8A4 [Token(Token = "0x6000E1D")] [Address(RVA = "0x146A8D0", Offset = "0x14698D0", VA = "0x18146A8D0")] public void GetMoveSpeed(float fMoveSpeed) { this.g_fMoveSpeed = fMoveSpeed; } // Token: 0x06000E1E RID: 3614 RVA: 0x000216B8 File Offset: 0x0001F8B8 [Token(Token = "0x6000E1E")] [Address(RVA = "0x640540", Offset = "0x63F540", VA = "0x180640540")] public void GetRotateSpeed(float fRotateSpeed) { this.g_fRotateSpeed = fRotateSpeed; } // Token: 0x06000E1F RID: 3615 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000E1F")] [Address(RVA = "0x146C810", Offset = "0x146B810", VA = "0x18146C810")] public void PlayEffFootSmokeL() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000E20 RID: 3616 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000E20")] [Address(RVA = "0x146C8E0", Offset = "0x146B8E0", VA = "0x18146C8E0")] public void PlayEffFootSmokeR() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000E21 RID: 3617 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000E21")] [Address(RVA = "0x146CD70", Offset = "0x146BD70", VA = "0x18146CD70")] public void PlayEffFootSmokeWalkL(float fSpeed = 0f) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000E22 RID: 3618 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000E22")] [Address(RVA = "0x146CE60", Offset = "0x146BE60", VA = "0x18146CE60")] public void PlayEffFootSmokeWalkR(float fSpeed = 0f) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000E23 RID: 3619 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000E23")] [Address(RVA = "0x146C9B0", Offset = "0x146B9B0", VA = "0x18146C9B0")] public void PlayEffFootSmokeRunL(float fSpeed = 0f) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000E24 RID: 3620 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000E24")] [Address(RVA = "0x146CAA0", Offset = "0x146BAA0", VA = "0x18146CAA0")] public void PlayEffFootSmokeRunR(float fSpeed = 0f) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000E25 RID: 3621 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000E25")] [Address(RVA = "0x146CB90", Offset = "0x146BB90", VA = "0x18146CB90")] public void PlayEffFootSmokeTurnL(float fSpeed = 0f) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000E26 RID: 3622 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000E26")] [Address(RVA = "0x146CC80", Offset = "0x146BC80", VA = "0x18146CC80")] public void PlayEffFootSmokeTurnR(float fSpeed = 0f) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000E27 RID: 3623 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000E27")] [Address(RVA = "0x146C510", Offset = "0x146B510", VA = "0x18146C510")] public void PlayEffDamageFlySmokeF() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000E28 RID: 3624 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000E28")] [Address(RVA = "0x146C390", Offset = "0x146B390", VA = "0x18146C390")] public void PlayEffDamageFlySmokeB() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000E29 RID: 3625 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000E29")] [Address(RVA = "0x146C690", Offset = "0x146B690", VA = "0x18146C690")] public void PlayEffDeadSmokeB() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000E2A RID: 3626 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000E2A")] [Address(RVA = "0x1469B10", Offset = "0x1468B10", VA = "0x181469B10")] public void AniAttackJump01() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000E2B RID: 3627 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000E2B")] [Address(RVA = "0x1469D90", Offset = "0x1468D90", VA = "0x181469D90")] public void AniAttackJump02() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000E2C RID: 3628 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000E2C")] [Address(RVA = "0x1469440", Offset = "0x1468440", VA = "0x181469440")] public void AniAttackDodgeB() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000E2D RID: 3629 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000E2D")] [Address(RVA = "0x14696A0", Offset = "0x14686A0", VA = "0x1814696A0")] public void AniAttackDodgeL() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000E2E RID: 3630 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000E2E")] [Address(RVA = "0x1469900", Offset = "0x1468900", VA = "0x181469900")] public void AniAttackDodgeR() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000E2F RID: 3631 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000E2F")] [Address(RVA = "0x146A140", Offset = "0x1469140", VA = "0x18146A140")] public void AniSkyDodgeF() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000E30 RID: 3632 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000E30")] [Address(RVA = "0x1469FE0", Offset = "0x1468FE0", VA = "0x181469FE0")] public void AniDamageFlyFStandUp() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000E31 RID: 3633 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000E31")] [Address(RVA = "0x1469ED0", Offset = "0x1468ED0", VA = "0x181469ED0")] public void AniDamageFlyBStandUp() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000E32 RID: 3634 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000E32")] [Address(RVA = "0x29E8B0", Offset = "0x29D8B0", VA = "0x18029E8B0")] public void SetCCCLie(int i = 0) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000E33 RID: 3635 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000E33")] [Address(RVA = "0x29E8B0", Offset = "0x29D8B0", VA = "0x18029E8B0")] public void SetCCCOriginal() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000E34 RID: 3636 RVA: 0x000216CC File Offset: 0x0001F8CC [Token(Token = "0x6000E34")] [Address(RVA = "0x146D470", Offset = "0x146C470", VA = "0x18146D470")] public void SetTimeScale(float fTimeScale) { Common.SetEffectTimeScale(this.PS_Eye, fTimeScale); Common.SetEffectTimeScale(this.PS_BodyLight, fTimeScale); Common.SetEffectTimeScale(this.PS_Weapon, fTimeScale); Common.SetEffectTimeScale(this.PS_DeathEffect, fTimeScale); Common.SetEffectTimeScale(this.PS_Dodge, fTimeScale); Common.SetEffectTimeScale(this.PS_Arrow, fTimeScale); Common.SetEffectTimeScale(this.PS_Charge, fTimeScale); } // Token: 0x06000E35 RID: 3637 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000E35")] [Address(RVA = "0x146DE50", Offset = "0x146CE50", VA = "0x18146DE50")] public SpecterArmorGirl02EffectPlay() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0400178B RID: 6027 [FieldOffset(Offset = "0x18")] [Token(Token = "0x400178B")] private MoveController g_Move; // Token: 0x0400178C RID: 6028 [FieldOffset(Offset = "0x20")] [Token(Token = "0x400178C")] private WizardGirlManage g_WGM; // Token: 0x0400178D RID: 6029 [FieldOffset(Offset = "0x28")] [Token(Token = "0x400178D")] private Material g_matFire; // Token: 0x0400178E RID: 6030 [FieldOffset(Offset = "0x30")] [Token(Token = "0x400178E")] private float g_fFireMatAlpha; // Token: 0x0400178F RID: 6031 [FieldOffset(Offset = "0x34")] [Token(Token = "0x400178F")] private float g_fMatShadowPos; // Token: 0x04001790 RID: 6032 [FieldOffset(Offset = "0x38")] [Token(Token = "0x4001790")] private Material[] g_MatModel; // Token: 0x04001791 RID: 6033 [FieldOffset(Offset = "0x40")] [Token(Token = "0x4001791")] private Color g_colDamaged; // Token: 0x04001792 RID: 6034 [FieldOffset(Offset = "0x50")] [Token(Token = "0x4001792")] private Material g_MatBody; // Token: 0x04001793 RID: 6035 [FieldOffset(Offset = "0x58")] [Token(Token = "0x4001793")] private Color g_EyeColor; // Token: 0x04001794 RID: 6036 [FieldOffset(Offset = "0x68")] [Token(Token = "0x4001794")] private Color g_BodyColor; // Token: 0x04001795 RID: 6037 [FieldOffset(Offset = "0x78")] [Token(Token = "0x4001795")] private Color g_DefaultColor; // Token: 0x04001796 RID: 6038 [FieldOffset(Offset = "0x88")] [Token(Token = "0x4001796")] public ParticleSystem PS_Eye; // Token: 0x04001797 RID: 6039 [FieldOffset(Offset = "0x90")] [Token(Token = "0x4001797")] public ParticleSystem PS_BodyLight; // Token: 0x04001798 RID: 6040 [FieldOffset(Offset = "0x98")] [Token(Token = "0x4001798")] public ParticleSystem PS_Weapon; // Token: 0x04001799 RID: 6041 [FieldOffset(Offset = "0xA0")] [Token(Token = "0x4001799")] public ParticleSystem PS_DeathEffect; // Token: 0x0400179A RID: 6042 [FieldOffset(Offset = "0xA8")] [Token(Token = "0x400179A")] public ParticleSystem PS_Dodge; // Token: 0x0400179B RID: 6043 [FieldOffset(Offset = "0xB0")] [Token(Token = "0x400179B")] public ParticleSystem PS_Arrow; // Token: 0x0400179C RID: 6044 [FieldOffset(Offset = "0xB8")] [Token(Token = "0x400179C")] public ParticleSystem PS_Charge; // Token: 0x0400179D RID: 6045 [FieldOffset(Offset = "0xC0")] [Token(Token = "0x400179D")] public SkinnedMeshRenderer[] SMR; // Token: 0x0400179E RID: 6046 [FieldOffset(Offset = "0xC8")] [Token(Token = "0x400179E")] private CCController g_CCC; // Token: 0x0400179F RID: 6047 [FieldOffset(Offset = "0xD0")] [Token(Token = "0x400179F")] public SphereCollider[] SC; // Token: 0x040017A0 RID: 6048 [FieldOffset(Offset = "0xD8")] [Token(Token = "0x40017A0")] public CapsuleCollider[] CC; // Token: 0x040017A1 RID: 6049 [FieldOffset(Offset = "0xE0")] [Token(Token = "0x40017A1")] public Transform PosFootL; // Token: 0x040017A2 RID: 6050 [FieldOffset(Offset = "0xE8")] [Token(Token = "0x40017A2")] public Transform PosFootR; // Token: 0x040017A3 RID: 6051 [FieldOffset(Offset = "0xF0")] [Token(Token = "0x40017A3")] public Transform PosDamageFlyB; // Token: 0x040017A4 RID: 6052 [FieldOffset(Offset = "0xF8")] [Token(Token = "0x40017A4")] public Transform PosDamageFlyF; // Token: 0x040017A5 RID: 6053 [FieldOffset(Offset = "0x100")] [Token(Token = "0x40017A5")] public Transform PosShot; // Token: 0x040017A6 RID: 6054 [FieldOffset(Offset = "0x108")] [Token(Token = "0x40017A6")] private float g_fMoveSpeed; // Token: 0x040017A7 RID: 6055 [FieldOffset(Offset = "0x10C")] [Token(Token = "0x40017A7")] private float g_fRotateSpeed; // Token: 0x040017A8 RID: 6056 [FieldOffset(Offset = "0x110")] [Token(Token = "0x40017A8")] public GameObject Eff_FootSmokeWalk; // Token: 0x040017A9 RID: 6057 [FieldOffset(Offset = "0x118")] [Token(Token = "0x40017A9")] public GameObject Eff_FootSmokeRun; // Token: 0x040017AA RID: 6058 [FieldOffset(Offset = "0x120")] [Token(Token = "0x40017AA")] public GameObject Eff_DamageFlySmoke; // Token: 0x040017AB RID: 6059 [FieldOffset(Offset = "0x128")] [Token(Token = "0x40017AB")] public GameObject Eff_Arrow01; // Token: 0x040017AC RID: 6060 [FieldOffset(Offset = "0x130")] [Token(Token = "0x40017AC")] public GameObject Eff_Arrrow01Shot; // Token: 0x040017AD RID: 6061 [FieldOffset(Offset = "0x138")] [Token(Token = "0x40017AD")] public GameObject Eff_Arrow01Collision; // Token: 0x040017AE RID: 6062 [FieldOffset(Offset = "0x140")] [Token(Token = "0x40017AE")] public GameObject Eff_Arrow01WallCollision; // Token: 0x040017AF RID: 6063 [FieldOffset(Offset = "0x148")] [Token(Token = "0x40017AF")] public GameObject Eff_Arrow02; // Token: 0x040017B0 RID: 6064 [FieldOffset(Offset = "0x150")] [Token(Token = "0x40017B0")] public GameObject Eff_Arrrow02Shot; // Token: 0x040017B1 RID: 6065 [FieldOffset(Offset = "0x158")] [Token(Token = "0x40017B1")] public GameObject Eff_Arrow02Collision; // Token: 0x040017B2 RID: 6066 [FieldOffset(Offset = "0x160")] [Token(Token = "0x40017B2")] public GameObject Eff_Arrow02WallCollision; // Token: 0x040017B3 RID: 6067 [FieldOffset(Offset = "0x168")] [Token(Token = "0x40017B3")] public GameObject Eff_Arrow03; // Token: 0x040017B4 RID: 6068 [FieldOffset(Offset = "0x170")] [Token(Token = "0x40017B4")] public GameObject Eff_Arrow03Shot; // Token: 0x040017B5 RID: 6069 [FieldOffset(Offset = "0x178")] [Token(Token = "0x40017B5")] public GameObject Eff_AttackKick; // Token: 0x040017B6 RID: 6070 [FieldOffset(Offset = "0x180")] [Token(Token = "0x40017B6")] private EffectPool g_EffFootSmokeWalk; // Token: 0x040017B7 RID: 6071 [FieldOffset(Offset = "0x188")] [Token(Token = "0x40017B7")] private EffectPool g_EffFootSmokeRun; // Token: 0x040017B8 RID: 6072 [FieldOffset(Offset = "0x190")] [Token(Token = "0x40017B8")] private EffectPool g_EffDamageFlySmoke; // Token: 0x040017B9 RID: 6073 [FieldOffset(Offset = "0x198")] [Token(Token = "0x40017B9")] private EffectPool g_EffArrow01; // Token: 0x040017BA RID: 6074 [FieldOffset(Offset = "0x1A0")] [Token(Token = "0x40017BA")] private EffectPool g_EffArrow01Shot; // Token: 0x040017BB RID: 6075 [FieldOffset(Offset = "0x1A8")] [Token(Token = "0x40017BB")] private EffectPool g_EffArrow01Collision; // Token: 0x040017BC RID: 6076 [FieldOffset(Offset = "0x1B0")] [Token(Token = "0x40017BC")] private EffectPool g_EffArrow01WallCollision; // Token: 0x040017BD RID: 6077 [FieldOffset(Offset = "0x1B8")] [Token(Token = "0x40017BD")] private EffectPool g_EffArrow02; // Token: 0x040017BE RID: 6078 [FieldOffset(Offset = "0x1C0")] [Token(Token = "0x40017BE")] private EffectPool g_EffArrow02Shot; // Token: 0x040017BF RID: 6079 [FieldOffset(Offset = "0x1C8")] [Token(Token = "0x40017BF")] private EffectPool g_EffArrow02Collision; // Token: 0x040017C0 RID: 6080 [FieldOffset(Offset = "0x1D0")] [Token(Token = "0x40017C0")] private EffectPool g_EffArrow02WallCollision; // Token: 0x040017C1 RID: 6081 [FieldOffset(Offset = "0x1D8")] [Token(Token = "0x40017C1")] private EffectPool g_EffArrow03; // Token: 0x040017C2 RID: 6082 [FieldOffset(Offset = "0x1E0")] [Token(Token = "0x40017C2")] private EffectPool g_EffArrow03Shot; // Token: 0x040017C3 RID: 6083 [FieldOffset(Offset = "0x1E8")] [Token(Token = "0x40017C3")] private EffectPool g_EffAttackKick; // Token: 0x040017C4 RID: 6084 [FieldOffset(Offset = "0x1F0")] [Token(Token = "0x40017C4")] public GameObject SE_FootStep; // Token: 0x040017C5 RID: 6085 [FieldOffset(Offset = "0x1F8")] [Token(Token = "0x40017C5")] public GameObject SE_Dodge; // Token: 0x040017C6 RID: 6086 [FieldOffset(Offset = "0x200")] [Token(Token = "0x40017C6")] public GameObject SE_DamageFly; // Token: 0x040017C7 RID: 6087 [FieldOffset(Offset = "0x208")] [Token(Token = "0x40017C7")] public GameObject SE_Destroy; // Token: 0x040017C8 RID: 6088 [FieldOffset(Offset = "0x210")] [Token(Token = "0x40017C8")] public GameObject SE_Kick; // Token: 0x040017C9 RID: 6089 [FieldOffset(Offset = "0x218")] [Token(Token = "0x40017C9")] public GameObject SE_Charge; // Token: 0x040017CA RID: 6090 [FieldOffset(Offset = "0x220")] [Token(Token = "0x40017CA")] public GameObject SE_ArrowShot; // Token: 0x040017CB RID: 6091 [FieldOffset(Offset = "0x228")] [Token(Token = "0x40017CB")] public GameObject SE_SkillShot; // Token: 0x040017CC RID: 6092 [FieldOffset(Offset = "0x230")] [Token(Token = "0x40017CC")] public GameObject SE_Bow; // Token: 0x040017CD RID: 6093 [FieldOffset(Offset = "0x238")] [Token(Token = "0x40017CD")] private SoundEffect g_SEFootStep; // Token: 0x040017CE RID: 6094 [FieldOffset(Offset = "0x240")] [Token(Token = "0x40017CE")] private SoundEffect g_SEDodge; // Token: 0x040017CF RID: 6095 [FieldOffset(Offset = "0x248")] [Token(Token = "0x40017CF")] private SoundEffect g_SEDamageFly; // Token: 0x040017D0 RID: 6096 [FieldOffset(Offset = "0x250")] [Token(Token = "0x40017D0")] private SoundEffect g_SE_Destroy; // Token: 0x040017D1 RID: 6097 [FieldOffset(Offset = "0x258")] [Token(Token = "0x40017D1")] private SoundEffect g_SEKick; // Token: 0x040017D2 RID: 6098 [FieldOffset(Offset = "0x260")] [Token(Token = "0x40017D2")] private SoundEffect g_SECharge; // Token: 0x040017D3 RID: 6099 [FieldOffset(Offset = "0x268")] [Token(Token = "0x40017D3")] private SoundEffect g_SEArrowShot; // Token: 0x040017D4 RID: 6100 [FieldOffset(Offset = "0x270")] [Token(Token = "0x40017D4")] private SoundEffect g_SESkillShot; // Token: 0x040017D5 RID: 6101 [FieldOffset(Offset = "0x278")] [Token(Token = "0x40017D5")] private SoundEffect g_SEBow; // Token: 0x040017D6 RID: 6102 [FieldOffset(Offset = "0x280")] [Token(Token = "0x40017D6")] public GameObject SE_Arrow01Collision; // Token: 0x040017D7 RID: 6103 [FieldOffset(Offset = "0x288")] [Token(Token = "0x40017D7")] public GameObject SE_Arrow01WallCollision; // Token: 0x040017D8 RID: 6104 [FieldOffset(Offset = "0x290")] [Token(Token = "0x40017D8")] private SoundEffectPool g_SEArrow01Collision; // Token: 0x040017D9 RID: 6105 [FieldOffset(Offset = "0x298")] [Token(Token = "0x40017D9")] private SoundEffectPool g_SEArrow01WallCollision; // Token: 0x040017DA RID: 6106 [Token(Token = "0x40017DA")] private const float g_fArrowSpeed = 60f; // Token: 0x040017DB RID: 6107 [Token(Token = "0x40017DB")] private const float g_fArrow03Speed = 45f; // Token: 0x040017DC RID: 6108 [Token(Token = "0x40017DC")] private const float g_fArrow03Reciprocal = 1.8f; // Token: 0x040017DD RID: 6109 [FieldOffset(Offset = "0x2A0")] [Token(Token = "0x40017DD")] private float g_fArrow03ReciprocalVal; // Token: 0x040017DE RID: 6110 [Token(Token = "0x40017DE")] private const int g_iArrow03Total = 9; // Token: 0x040017DF RID: 6111 [FieldOffset(Offset = "0x2A4")] [Token(Token = "0x40017DF")] private int g_iArrow03Val; // Token: 0x040017E0 RID: 6112 [Token(Token = "0x40017E0")] private const float g_fArrow03Interval = 0.12f; // Token: 0x040017E1 RID: 6113 [FieldOffset(Offset = "0x2A8")] [Token(Token = "0x40017E1")] private float g_fArrow03IntervalVal; // Token: 0x040017E2 RID: 6114 [FieldOffset(Offset = "0x2AC")] [Token(Token = "0x40017E2")] private bool g_bDeath; }