using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x02000111 RID: 273 [Token(Token = "0x2000111")] public class SpecterArmorGirl03EffectPlay : MonoBehaviour { // Token: 0x06000E36 RID: 3638 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000E36")] [Address(RVA = "0x146E5D0", Offset = "0x146D5D0", VA = "0x18146E5D0")] public void InitData(MoveController Move) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000E37 RID: 3639 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000E37")] [Address(RVA = "0x1471000", Offset = "0x1470000", VA = "0x181471000")] private void Update() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000E38 RID: 3640 RVA: 0x00021730 File Offset: 0x0001F930 [Token(Token = "0x6000E38")] [Address(RVA = "0x146E440", Offset = "0x146D440", VA = "0x18146E440")] public void Damaged() { Material[] matModel = this.MatModel; int num = 0; this.g_fMatShadowPos = (float)num; if (num < matModel.Length) { Material material = matModel[num]; float num2 = this.g_fMatShadowPos; material.SetFloat("_ShadowPow", num2); Material[] matModel2 = this.MatModel; num++; } } // Token: 0x06000E39 RID: 3641 RVA: 0x00021784 File Offset: 0x0001F984 [Token(Token = "0x6000E39")] [Address(RVA = "0x146E4F0", Offset = "0x146D4F0", VA = "0x18146E4F0")] public void Death() { this.g_bDeath = true; this.PS_Eye.Stop(true); this.PS_BodyLight.Stop(true); } // Token: 0x06000E3A RID: 3642 RVA: 0x000217B8 File Offset: 0x0001F9B8 [Token(Token = "0x6000E3A")] [Address(RVA = "0x146E540", Offset = "0x146D540", VA = "0x18146E540")] public void Destroy() { this.PS_DeathEffect.Play(true); int num = 0; this.ModelEnable(num != 0); int num2 = 0; this.ColliderEnable(num2 != 0); this.g_SEDestory.PlayRandom(1f, 1f); } // Token: 0x06000E3B RID: 3643 RVA: 0x00021800 File Offset: 0x0001FA00 [Token(Token = "0x6000E3B")] [Address(RVA = "0x146E060", Offset = "0x146D060", VA = "0x18146E060")] public void Create() { ParticleSystem ps_Eye = this.PS_Eye; this.g_bDeath = false; ps_Eye.Play(true); this.PS_BodyLight.Play(true); ParticleSystem ps_DeathEffect = this.PS_DeathEffect; int num = 0; ps_DeathEffect.Stop(num != 0); ParticleSystem ps_Dodge = this.PS_Dodge; int num2 = 0; ps_Dodge.Stop(num2 != 0); Material[] matModel = this.MatModel; int num3 = 0; this.g_fMatShadowPos = (float)num3; if (num3 < matModel.Length) { Material material = matModel[num3]; float num4 = this.g_fMatShadowPos; material.SetFloat("_ShadowPow", num4); Material[] matModel2 = this.MatModel; num3++; } Material matBody = this.MatBody; Color color = this.g_BodyColor; matBody.SetColor("_Color", color); Material matBody2 = this.MatBody; Color color2 = this.g_DefaultColor; matBody2.SetColor("_DefaultColor", color2); Material matBody3 = this.MatBody; Color color3 = this.g_EyeColor; matBody3.SetColor("_EyeColor", color3); SkinnedMeshRenderer[] smr = this.SMR; if (num3 < smr.Length) { smr[num3].enabled = true; SkinnedMeshRenderer[] smr2 = this.SMR; num3++; while (smr2 != 0) { } } this.ColliderEnable(true); } // Token: 0x06000E3C RID: 3644 RVA: 0x0002193C File Offset: 0x0001FB3C [Token(Token = "0x6000E3C")] [Address(RVA = "0x1470B00", Offset = "0x146FB00", VA = "0x181470B00")] public void Remove() { this.g_bDeath = false; this.PS_Eye.Stop(true); this.PS_BodyLight.Stop(true); this.PS_DeathEffect.Stop(true); ParticleSystem ps_Dodge = this.PS_Dodge; int num = 0; ps_Dodge.Stop(num != 0); int num2 = 0; this.ModelEnable(num2 != 0); int num3 = 0; this.ColliderEnable(num3 != 0); } // Token: 0x06000E3D RID: 3645 RVA: 0x0002199C File Offset: 0x0001FB9C [Token(Token = "0x6000E3D")] [Address(RVA = "0x146E5B0", Offset = "0x146D5B0", VA = "0x18146E5B0")] public void GetMoveSpeed(float fMoveSpeed) { this.g_fMoveSpeed = fMoveSpeed; } // Token: 0x06000E3E RID: 3646 RVA: 0x000219B0 File Offset: 0x0001FBB0 [Token(Token = "0x6000E3E")] [Address(RVA = "0x146E5C0", Offset = "0x146D5C0", VA = "0x18146E5C0")] public void GetRotateSpeed(float fRotateSpeed) { this.g_fRotateSpeed = fRotateSpeed; } // Token: 0x06000E3F RID: 3647 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000E3F")] [Address(RVA = "0x146FEC0", Offset = "0x146EEC0", VA = "0x18146FEC0")] public void PlayEffFootSmokeWalkL(float fSpeed = 0f) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000E40 RID: 3648 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000E40")] [Address(RVA = "0x146FFB0", Offset = "0x146EFB0", VA = "0x18146FFB0")] public void PlayEffFootSmokeWalkR(float fSpeed = 0f) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000E41 RID: 3649 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000E41")] [Address(RVA = "0x146FB00", Offset = "0x146EB00", VA = "0x18146FB00")] public void PlayEffFootSmokeRunL(float fSpeed = 0f) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000E42 RID: 3650 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000E42")] [Address(RVA = "0x146FBF0", Offset = "0x146EBF0", VA = "0x18146FBF0")] public void PlayEffFootSmokeRunR(float fSpeed = 0f) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000E43 RID: 3651 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000E43")] [Address(RVA = "0x146FCE0", Offset = "0x146ECE0", VA = "0x18146FCE0")] public void PlayEffFootSmokeTurnL(float fSpeed = 0f) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000E44 RID: 3652 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000E44")] [Address(RVA = "0x146FDD0", Offset = "0x146EDD0", VA = "0x18146FDD0")] public void PlayEffFootSmokeTurnR(float fSpeed = 0f) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000E45 RID: 3653 RVA: 0x000219C4 File Offset: 0x0001FBC4 [Token(Token = "0x6000E45")] [Address(RVA = "0x1470860", Offset = "0x146F860", VA = "0x181470860")] public void PlayPSDodge() { this.PS_Dodge.Play(true); this.g_SEDodge.PlayRandom(1f, 1f); } // Token: 0x06000E46 RID: 3654 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000E46")] [Address(RVA = "0x146F800", Offset = "0x146E800", VA = "0x18146F800")] public void PlayEffDamageFlySmoke() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000E47 RID: 3655 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000E47")] [Address(RVA = "0x146F980", Offset = "0x146E980", VA = "0x18146F980")] public void PlayEffDeathFootSmoke() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000E48 RID: 3656 RVA: 0x000219F8 File Offset: 0x0001FBF8 [Token(Token = "0x6000E48")] [Address(RVA = "0x14708B0", Offset = "0x146F8B0", VA = "0x1814708B0")] public void PlayPSWeapon01() { this.PS_Weapon01.Play(true); SoundEffect soundEffect = this.g_SESword; int num = 0; soundEffect.Play(num, 1f, 1f); } // Token: 0x06000E49 RID: 3657 RVA: 0x00021A34 File Offset: 0x0001FC34 [Token(Token = "0x6000E49")] [Address(RVA = "0x1470910", Offset = "0x146F910", VA = "0x181470910")] public void PlayPSWeapon02() { this.PS_Weapon02.Play(true); this.g_SESword.Play(1, 1f, 1f); } // Token: 0x06000E4A RID: 3658 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000E4A")] [Address(RVA = "0x1470970", Offset = "0x146F970", VA = "0x181470970")] public void PlayPSWeapon03() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000E4B RID: 3659 RVA: 0x00021A6C File Offset: 0x0001FC6C [Token(Token = "0x6000E4B")] [Address(RVA = "0x1470EA0", Offset = "0x146FEA0", VA = "0x181470EA0")] public void StopPSWeapon03() { this.PS_Weapon03.Stop(true); SkinnedMeshRenderer skinnedMeshRenderer = this.g_WeaponMeah; Material matOriginal = this.MatOriginal; skinnedMeshRenderer.SetMaterial(matOriginal); } // Token: 0x06000E4C RID: 3660 RVA: 0x00021AA0 File Offset: 0x0001FCA0 [Token(Token = "0x6000E4C")] [Address(RVA = "0x1470A70", Offset = "0x146FA70", VA = "0x181470A70")] public void PlayPSWeapon04() { this.PS_Weapon04.Play(true); this.g_SECharge.PlayRandom(1f, 1f); } // Token: 0x06000E4D RID: 3661 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000E4D")] [Address(RVA = "0x1470EE0", Offset = "0x146FEE0", VA = "0x181470EE0")] public void StopPSWeapon04() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000E4E RID: 3662 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000E4E")] [Address(RVA = "0x146F5C0", Offset = "0x146E5C0", VA = "0x18146F5C0")] public void PlayEffAttack01_01() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000E4F RID: 3663 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000E4F")] [Address(RVA = "0x146F680", Offset = "0x146E680", VA = "0x18146F680")] public void PlayEffAttack01_02() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000E50 RID: 3664 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000E50")] [Address(RVA = "0x146F740", Offset = "0x146E740", VA = "0x18146F740")] public void PlayEffAttack01_03() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000E51 RID: 3665 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000E51")] [Address(RVA = "0x14700A0", Offset = "0x146F0A0", VA = "0x1814700A0")] public void PlayEffSkill01() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000E52 RID: 3666 RVA: 0x00021AD4 File Offset: 0x0001FCD4 [Token(Token = "0x6000E52")] [Address(RVA = "0x1470E30", Offset = "0x146FE30", VA = "0x181470E30")] public void StopEffSkill01() { this.g_EffSkill01.StopAll(3f); } // Token: 0x06000E53 RID: 3667 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000E53")] [Address(RVA = "0x1470220", Offset = "0x146F220", VA = "0x181470220")] public void PlayEffSkill02_01() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000E54 RID: 3668 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000E54")] [Address(RVA = "0x1470410", Offset = "0x146F410", VA = "0x181470410")] public void PlayEffSkill02_02() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000E55 RID: 3669 RVA: 0x00021AF8 File Offset: 0x0001FCF8 [Token(Token = "0x6000E55")] [Address(RVA = "0x1470E60", Offset = "0x146FE60", VA = "0x181470E60")] public void StopEffSkill02_02() { this.g_EffSkill02_02.StopAll(3f); this.g_bSuck = false; } // Token: 0x06000E56 RID: 3670 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000E56")] [Address(RVA = "0x14704D0", Offset = "0x146F4D0", VA = "0x1814704D0")] public void PlayEffSkill02_03() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000E57 RID: 3671 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000E57")] [Address(RVA = "0x1470660", Offset = "0x146F660", VA = "0x181470660")] public void PlayEffSkill03() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000E58 RID: 3672 RVA: 0x00021B24 File Offset: 0x0001FD24 [Token(Token = "0x6000E58")] [Address(RVA = "0x146E2B0", Offset = "0x146D2B0", VA = "0x18146E2B0")] public void DamageFly() { this.g_EffSkill01.StopAll(3f); this.PS_Weapon03.Stop(true); SkinnedMeshRenderer skinnedMeshRenderer = this.g_WeaponMeah; Material matOriginal = this.MatOriginal; skinnedMeshRenderer.SetMaterial(matOriginal); this.PS_Weapon04.Stop(true); this.g_EffSkill02_02.StopAll(3f); EffectPool effectPool = this.g_EffSkill03; this.g_bSuck = false; effectPool.StopAll(3f); GameObject gameObject = this.g_EffSkill03.GetGameObject(); int num = 0; if (gameObject != num) { this.g_EffSkill03.GetGameObject().GetComponent().StopEffect(); } this.g_bSuck = false; } // Token: 0x06000E59 RID: 3673 RVA: 0x00021BD4 File Offset: 0x0001FDD4 [Token(Token = "0x6000E59")] [Address(RVA = "0x146D360", Offset = "0x146C360", VA = "0x18146D360")] public void PlaySESwing() { this.g_SEBigSwing.PlayRandom(1f, 1f); } // Token: 0x06000E5A RID: 3674 RVA: 0x00021BFC File Offset: 0x0001FDFC [Token(Token = "0x6000E5A")] [Address(RVA = "0x146D360", Offset = "0x146C360", VA = "0x18146D360")] public void PlaySEBigSwing() { this.g_SEBigSwing.PlayRandom(1f, 1f); } // Token: 0x06000E5B RID: 3675 RVA: 0x00021C24 File Offset: 0x0001FE24 [Token(Token = "0x6000E5B")] [Address(RVA = "0x1470AC0", Offset = "0x146FAC0", VA = "0x181470AC0")] public void PlaySEDeadSword() { this.g_SESword.Play(2, 1f, 1f); } // Token: 0x06000E5C RID: 3676 RVA: 0x00021C50 File Offset: 0x0001FE50 [Token(Token = "0x6000E5C")] [Address(RVA = "0x146F520", Offset = "0x146E520", VA = "0x18146F520")] public void ModelEnable(bool bEnable) { SkinnedMeshRenderer[] smr = this.SMR; int num = 0; if (num < smr.Length) { smr[num].enabled = bEnable; SkinnedMeshRenderer[] smr2 = this.SMR; num++; } } // Token: 0x06000E5D RID: 3677 RVA: 0x00021C90 File Offset: 0x0001FE90 [Token(Token = "0x6000E5D")] [Address(RVA = "0x146DEB0", Offset = "0x146CEB0", VA = "0x18146DEB0")] public void ColliderEnable(bool bEnable) { SphereCollider[] sc = this.SC; int num = 0; if (num < sc.Length) { sc[num].enabled = bEnable; SphereCollider[] sc2 = this.SC; num++; } CapsuleCollider[] cc = this.CC; if (num < cc.Length) { cc[num].enabled = bEnable; CapsuleCollider[] cc2 = this.CC; num++; while (cc2 != 0) { } } BoxCollider[] bc = this.BC; if (num < bc.Length) { bc[num].enabled = bEnable; BoxCollider[] bc2 = this.BC; num++; while (bc2 != 0) { } } this.g_CCC.SetEnable(bEnable); } // Token: 0x06000E5E RID: 3678 RVA: 0x00021D38 File Offset: 0x0001FF38 [Token(Token = "0x6000E5E")] [Address(RVA = "0x1470B90", Offset = "0x146FB90", VA = "0x181470B90")] public void SetCCCLie(int i = 0) { this.g_CCC.SetLie(i); } // Token: 0x06000E5F RID: 3679 RVA: 0x00021D58 File Offset: 0x0001FF58 [Token(Token = "0x6000E5F")] [Address(RVA = "0x1470BC0", Offset = "0x146FBC0", VA = "0x181470BC0")] public void SetCCCOriginal() { this.g_CCC.SetOriginal(); } // Token: 0x06000E60 RID: 3680 RVA: 0x00021D78 File Offset: 0x0001FF78 [Token(Token = "0x6000E60")] [Address(RVA = "0x1470BF0", Offset = "0x146FBF0", VA = "0x181470BF0")] public void SetTimeScale(float fTimeScale) { Common.SetEffectTimeScale(this.PS_Eye, fTimeScale); Common.SetEffectTimeScale(this.PS_BodyLight, fTimeScale); Common.SetEffectTimeScale(this.PS_DeathEffect, fTimeScale); Common.SetEffectTimeScale(this.PS_Dodge, fTimeScale); Common.SetEffectTimeScale(this.PS_Weapon01, fTimeScale); Common.SetEffectTimeScale(this.PS_Weapon02, fTimeScale); Common.SetEffectTimeScale(this.PS_Weapon03, fTimeScale); Common.SetEffectTimeScale(this.PS_Weapon04, fTimeScale); this.g_EffSkill03.SetTimeScale(fTimeScale); GameObject gameObject = this.g_EffSkill03.GetGameObject(); int num = 0; if (gameObject != num) { this.g_EffSkill03.GetGameObject().GetComponent().SetTimeScale(fTimeScale, 1f); } this.g_EffSkill02_01.SetTimeScale(fTimeScale); GameObject gameObject2 = this.g_EffSkill02_01.GetGameObject(); int num2 = 0; if (gameObject2 != num2) { this.g_EffSkill02_01.GetGameObject().GetComponent().SetTimeScale(fTimeScale, 1f); } } // Token: 0x06000E61 RID: 3681 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000E61")] [Address(RVA = "0x146DE50", Offset = "0x146CE50", VA = "0x18146DE50")] public SpecterArmorGirl03EffectPlay() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x040017E3 RID: 6115 [FieldOffset(Offset = "0x18")] [Token(Token = "0x40017E3")] private MoveController g_Move; // Token: 0x040017E4 RID: 6116 [FieldOffset(Offset = "0x20")] [Token(Token = "0x40017E4")] private WizardGirlManage g_WGM; // Token: 0x040017E5 RID: 6117 [FieldOffset(Offset = "0x28")] [Token(Token = "0x40017E5")] private Material g_matFire; // Token: 0x040017E6 RID: 6118 [FieldOffset(Offset = "0x30")] [Token(Token = "0x40017E6")] private float g_fFireMatAlpha; // Token: 0x040017E7 RID: 6119 [FieldOffset(Offset = "0x34")] [Token(Token = "0x40017E7")] private float g_fMatShadowPos; // Token: 0x040017E8 RID: 6120 [FieldOffset(Offset = "0x38")] [Token(Token = "0x40017E8")] private Material[] MatModel; // Token: 0x040017E9 RID: 6121 [FieldOffset(Offset = "0x40")] [Token(Token = "0x40017E9")] private Color g_colDamaged; // Token: 0x040017EA RID: 6122 [FieldOffset(Offset = "0x50")] [Token(Token = "0x40017EA")] public Material MatOriginal; // Token: 0x040017EB RID: 6123 [FieldOffset(Offset = "0x58")] [Token(Token = "0x40017EB")] public Material MatChange; // Token: 0x040017EC RID: 6124 [FieldOffset(Offset = "0x60")] [Token(Token = "0x40017EC")] private SkinnedMeshRenderer g_WeaponMeah; // Token: 0x040017ED RID: 6125 [FieldOffset(Offset = "0x68")] [Token(Token = "0x40017ED")] private Material MatBody; // Token: 0x040017EE RID: 6126 [FieldOffset(Offset = "0x70")] [Token(Token = "0x40017EE")] private Color g_EyeColor; // Token: 0x040017EF RID: 6127 [FieldOffset(Offset = "0x80")] [Token(Token = "0x40017EF")] private Color g_BodyColor; // Token: 0x040017F0 RID: 6128 [FieldOffset(Offset = "0x90")] [Token(Token = "0x40017F0")] private Color g_DefaultColor; // Token: 0x040017F1 RID: 6129 [FieldOffset(Offset = "0xA0")] [Token(Token = "0x40017F1")] public ParticleSystem PS_Eye; // Token: 0x040017F2 RID: 6130 [FieldOffset(Offset = "0xA8")] [Token(Token = "0x40017F2")] public ParticleSystem PS_BodyLight; // Token: 0x040017F3 RID: 6131 [FieldOffset(Offset = "0xB0")] [Token(Token = "0x40017F3")] public ParticleSystem PS_DeathEffect; // Token: 0x040017F4 RID: 6132 [FieldOffset(Offset = "0xB8")] [Token(Token = "0x40017F4")] public ParticleSystem PS_Dodge; // Token: 0x040017F5 RID: 6133 [FieldOffset(Offset = "0xC0")] [Token(Token = "0x40017F5")] public ParticleSystem PS_Weapon01; // Token: 0x040017F6 RID: 6134 [FieldOffset(Offset = "0xC8")] [Token(Token = "0x40017F6")] public ParticleSystem PS_Weapon02; // Token: 0x040017F7 RID: 6135 [FieldOffset(Offset = "0xD0")] [Token(Token = "0x40017F7")] public ParticleSystem PS_Weapon03; // Token: 0x040017F8 RID: 6136 [FieldOffset(Offset = "0xD8")] [Token(Token = "0x40017F8")] public ParticleSystem PS_Weapon04; // Token: 0x040017F9 RID: 6137 [FieldOffset(Offset = "0xE0")] [Token(Token = "0x40017F9")] public SkinnedMeshRenderer[] SMR; // Token: 0x040017FA RID: 6138 [FieldOffset(Offset = "0xE8")] [Token(Token = "0x40017FA")] private CCController g_CCC; // Token: 0x040017FB RID: 6139 [FieldOffset(Offset = "0xF0")] [Token(Token = "0x40017FB")] public SphereCollider[] SC; // Token: 0x040017FC RID: 6140 [FieldOffset(Offset = "0xF8")] [Token(Token = "0x40017FC")] public CapsuleCollider[] CC; // Token: 0x040017FD RID: 6141 [FieldOffset(Offset = "0x100")] [Token(Token = "0x40017FD")] public BoxCollider[] BC; // Token: 0x040017FE RID: 6142 [FieldOffset(Offset = "0x108")] [Token(Token = "0x40017FE")] public Transform PosFootL; // Token: 0x040017FF RID: 6143 [FieldOffset(Offset = "0x110")] [Token(Token = "0x40017FF")] public Transform PosFootR; // Token: 0x04001800 RID: 6144 [FieldOffset(Offset = "0x118")] [Token(Token = "0x4001800")] private float g_fMoveSpeed; // Token: 0x04001801 RID: 6145 [FieldOffset(Offset = "0x11C")] [Token(Token = "0x4001801")] private float g_fRotateSpeed; // Token: 0x04001802 RID: 6146 [FieldOffset(Offset = "0x120")] [Token(Token = "0x4001802")] public GameObject Eff_FootSmokeWalk; // Token: 0x04001803 RID: 6147 [FieldOffset(Offset = "0x128")] [Token(Token = "0x4001803")] public GameObject Eff_FootSmokeRun; // Token: 0x04001804 RID: 6148 [FieldOffset(Offset = "0x130")] [Token(Token = "0x4001804")] public GameObject Eff_DamageFlySmoke; // Token: 0x04001805 RID: 6149 [FieldOffset(Offset = "0x138")] [Token(Token = "0x4001805")] public GameObject Eff_Attack01_01; // Token: 0x04001806 RID: 6150 [FieldOffset(Offset = "0x140")] [Token(Token = "0x4001806")] public GameObject Eff_Attack01_02; // Token: 0x04001807 RID: 6151 [FieldOffset(Offset = "0x148")] [Token(Token = "0x4001807")] public GameObject Eff_Attack01_03; // Token: 0x04001808 RID: 6152 [FieldOffset(Offset = "0x150")] [Token(Token = "0x4001808")] public GameObject Eff_Skill01; // Token: 0x04001809 RID: 6153 [FieldOffset(Offset = "0x158")] [Token(Token = "0x4001809")] public GameObject Eff_Skill02_01; // Token: 0x0400180A RID: 6154 [FieldOffset(Offset = "0x160")] [Token(Token = "0x400180A")] public GameObject Eff_Skill02_02; // Token: 0x0400180B RID: 6155 [FieldOffset(Offset = "0x168")] [Token(Token = "0x400180B")] public GameObject Eff_Skill02_03; // Token: 0x0400180C RID: 6156 [FieldOffset(Offset = "0x170")] [Token(Token = "0x400180C")] public GameObject Eff_Skill03; // Token: 0x0400180D RID: 6157 [FieldOffset(Offset = "0x178")] [Token(Token = "0x400180D")] private EffectPool g_EffFootSmokeWalk; // Token: 0x0400180E RID: 6158 [FieldOffset(Offset = "0x180")] [Token(Token = "0x400180E")] private EffectPool g_EffFootSmokeRun; // Token: 0x0400180F RID: 6159 [FieldOffset(Offset = "0x188")] [Token(Token = "0x400180F")] private EffectPool g_EffDamageFlySmoke; // Token: 0x04001810 RID: 6160 [FieldOffset(Offset = "0x190")] [Token(Token = "0x4001810")] private EffectPool g_EffAttack01_01; // Token: 0x04001811 RID: 6161 [FieldOffset(Offset = "0x198")] [Token(Token = "0x4001811")] private EffectPool g_EffAttack01_02; // Token: 0x04001812 RID: 6162 [FieldOffset(Offset = "0x1A0")] [Token(Token = "0x4001812")] private EffectPool g_EffAttack01_03; // Token: 0x04001813 RID: 6163 [FieldOffset(Offset = "0x1A8")] [Token(Token = "0x4001813")] private EffectPool g_EffSkill01; // Token: 0x04001814 RID: 6164 [FieldOffset(Offset = "0x1B0")] [Token(Token = "0x4001814")] private EffectPool g_EffSkill02_01; // Token: 0x04001815 RID: 6165 [FieldOffset(Offset = "0x1B8")] [Token(Token = "0x4001815")] private EffectPool g_EffSkill02_02; // Token: 0x04001816 RID: 6166 [FieldOffset(Offset = "0x1C0")] [Token(Token = "0x4001816")] private EffectPool g_EffSkill02_03; // Token: 0x04001817 RID: 6167 [FieldOffset(Offset = "0x1C8")] [Token(Token = "0x4001817")] private EffectPool g_EffSkill03; // Token: 0x04001818 RID: 6168 [FieldOffset(Offset = "0x1D0")] [Token(Token = "0x4001818")] public GameObject SE_FootStep; // Token: 0x04001819 RID: 6169 [FieldOffset(Offset = "0x1D8")] [Token(Token = "0x4001819")] public GameObject SE_Dodge; // Token: 0x0400181A RID: 6170 [FieldOffset(Offset = "0x1E0")] [Token(Token = "0x400181A")] public GameObject SE_DamageFly; // Token: 0x0400181B RID: 6171 [FieldOffset(Offset = "0x1E8")] [Token(Token = "0x400181B")] public GameObject SE_Destory; // Token: 0x0400181C RID: 6172 [FieldOffset(Offset = "0x1F0")] [Token(Token = "0x400181C")] public GameObject SE_Swing; // Token: 0x0400181D RID: 6173 [FieldOffset(Offset = "0x1F8")] [Token(Token = "0x400181D")] public GameObject SE_BigSwing; // Token: 0x0400181E RID: 6174 [FieldOffset(Offset = "0x200")] [Token(Token = "0x400181E")] public GameObject SE_Charge; // Token: 0x0400181F RID: 6175 [FieldOffset(Offset = "0x208")] [Token(Token = "0x400181F")] public GameObject SE_WeaponLight; // Token: 0x04001820 RID: 6176 [FieldOffset(Offset = "0x210")] [Token(Token = "0x4001820")] public GameObject SE_Skill01; // Token: 0x04001821 RID: 6177 [FieldOffset(Offset = "0x218")] [Token(Token = "0x4001821")] public GameObject SE_Skill02; // Token: 0x04001822 RID: 6178 [FieldOffset(Offset = "0x220")] [Token(Token = "0x4001822")] public GameObject SE_Skill03; // Token: 0x04001823 RID: 6179 [FieldOffset(Offset = "0x228")] [Token(Token = "0x4001823")] public GameObject SE_Sword; // Token: 0x04001824 RID: 6180 [FieldOffset(Offset = "0x230")] [Token(Token = "0x4001824")] private SoundEffect g_SEFootStep; // Token: 0x04001825 RID: 6181 [FieldOffset(Offset = "0x238")] [Token(Token = "0x4001825")] private SoundEffect g_SEDodge; // Token: 0x04001826 RID: 6182 [FieldOffset(Offset = "0x240")] [Token(Token = "0x4001826")] private SoundEffect g_SEDamageFly; // Token: 0x04001827 RID: 6183 [FieldOffset(Offset = "0x248")] [Token(Token = "0x4001827")] private SoundEffect g_SEDestory; // Token: 0x04001828 RID: 6184 [FieldOffset(Offset = "0x250")] [Token(Token = "0x4001828")] private SoundEffect g_SESwing; // Token: 0x04001829 RID: 6185 [FieldOffset(Offset = "0x258")] [Token(Token = "0x4001829")] private SoundEffect g_SEBigSwing; // Token: 0x0400182A RID: 6186 [FieldOffset(Offset = "0x260")] [Token(Token = "0x400182A")] private SoundEffect g_SECharge; // Token: 0x0400182B RID: 6187 [FieldOffset(Offset = "0x268")] [Token(Token = "0x400182B")] private SoundEffect g_SEWeaponLight; // Token: 0x0400182C RID: 6188 [FieldOffset(Offset = "0x270")] [Token(Token = "0x400182C")] private SoundEffect g_SESkill01; // Token: 0x0400182D RID: 6189 [FieldOffset(Offset = "0x278")] [Token(Token = "0x400182D")] private SoundEffect g_SESkill02; // Token: 0x0400182E RID: 6190 [FieldOffset(Offset = "0x280")] [Token(Token = "0x400182E")] private SoundEffect g_SESkill03; // Token: 0x0400182F RID: 6191 [FieldOffset(Offset = "0x288")] [Token(Token = "0x400182F")] private SoundEffect g_SESword; // Token: 0x04001830 RID: 6192 [FieldOffset(Offset = "0x290")] [Token(Token = "0x4001830")] private bool g_bSuck; // Token: 0x04001831 RID: 6193 [FieldOffset(Offset = "0x294")] [Token(Token = "0x4001831")] private float g_fSuckVal; // Token: 0x04001832 RID: 6194 [FieldOffset(Offset = "0x298")] [Token(Token = "0x4001832")] private bool g_bDeath; }