using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x02000112 RID: 274 [Token(Token = "0x2000112")] public class SpecterArmorGirl04EffectPlay : MonoBehaviour { // Token: 0x06000E62 RID: 3682 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000E62")] [Address(RVA = "0x1472040", Offset = "0x1471040", VA = "0x181472040")] public void InitData(MoveController Move) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000E63 RID: 3683 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000E63")] [Address(RVA = "0x1474BE0", Offset = "0x1473BE0", VA = "0x181474BE0")] private void Update() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000E64 RID: 3684 RVA: 0x00021E6C File Offset: 0x0002006C [Token(Token = "0x6000E64")] [Address(RVA = "0x1471EC0", Offset = "0x1470EC0", VA = "0x181471EC0")] public void Damaged() { Material[] array = this.g_MatModel; int num = 0; this.g_fMatShadowPos = (float)num; if (num < array.Length) { Material material = array[num]; float num2 = this.g_fMatShadowPos; material.SetFloat("_ShadowPow", num2); Material[] array2 = this.g_MatModel; num++; } } // Token: 0x06000E65 RID: 3685 RVA: 0x00021EC0 File Offset: 0x000200C0 [Token(Token = "0x6000E65")] [Address(RVA = "0x1471E70", Offset = "0x1470E70", VA = "0x181471E70")] public void DamageFly() { this.g_bSkill02Collision = false; this.g_Eff_Skill02_01.Stop(1f); this.g_SESkill02_01Loop.Stop(); } // Token: 0x06000E66 RID: 3686 RVA: 0x00021EF8 File Offset: 0x000200F8 [Token(Token = "0x6000E66")] [Address(RVA = "0x1471F70", Offset = "0x1470F70", VA = "0x181471F70")] public void Death() { this.g_bDeath = true; this.PS_Eye.Stop(true); this.PS_BodyLight.Stop(true); this.PS_Sword.Stop(true); this.PS_Shield.Stop(true); } // Token: 0x06000E67 RID: 3687 RVA: 0x00021F44 File Offset: 0x00020144 [Token(Token = "0x6000E67")] [Address(RVA = "0x1471FE0", Offset = "0x1470FE0", VA = "0x181471FE0")] public void Destroy() { this.PS_DeathEffect.Play(true); int num = 0; this.ModelEnable(num != 0); int num2 = 0; this.ColliderEnable(num2 != 0); this.g_SEDestory.PlayRandom(1f, 1f); } // Token: 0x06000E68 RID: 3688 RVA: 0x00021F8C File Offset: 0x0002018C [Token(Token = "0x6000E68")] [Address(RVA = "0x1471C10", Offset = "0x1470C10", VA = "0x181471C10")] public void Create() { ParticleSystem ps_Eye = this.PS_Eye; this.g_bDeath = false; ps_Eye.Play(true); this.PS_BodyLight.Play(true); this.PS_Sword.Play(true); this.PS_Shield.Play(true); ParticleSystem ps_DeathEffect = this.PS_DeathEffect; int num = 0; ps_DeathEffect.Stop(num != 0); Material[] array = this.g_MatModel; int num2 = 0; this.g_fMatShadowPos = (float)num2; if (num2 < array.Length) { Material material = array[num2]; float num3 = this.g_fMatShadowPos; material.SetFloat("_ShadowPow", num3); Material[] array2 = this.g_MatModel; num2++; } Material material2 = this.g_MatBody; Color color = this.g_BodyColor; material2.SetColor("_Color", color); Material material3 = this.g_MatBody; Color color2 = this.g_DefaultColor; material3.SetColor("_DefaultColor", color2); Material material4 = this.g_MatBody; Color color3 = this.g_EyeColor; material4.SetColor("_EyeColor", color3); SkinnedMeshRenderer[] smr = this.SMR; if (num2 < smr.Length) { smr[num2].enabled = true; SkinnedMeshRenderer[] smr2 = this.SMR; num2++; while (smr2 != 0) { } } this.ColliderEnable(true); } // Token: 0x06000E69 RID: 3689 RVA: 0x000220C8 File Offset: 0x000202C8 [Token(Token = "0x6000E69")] [Address(RVA = "0x14749A0", Offset = "0x14739A0", VA = "0x1814749A0")] public void Remove() { this.g_bDeath = false; this.PS_Eye.Stop(true); this.PS_BodyLight.Stop(true); this.PS_Sword.Stop(true); this.PS_Shield.Stop(true); this.PS_DeathEffect.Stop(true); int num = 0; this.ModelEnable(num != 0); int num2 = 0; this.ColliderEnable(num2 != 0); } // Token: 0x06000E6A RID: 3690 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000E6A")] [Address(RVA = "0x14731C0", Offset = "0x14721C0", VA = "0x1814731C0")] public void OpenSkill02() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000E6B RID: 3691 RVA: 0x00022130 File Offset: 0x00020330 [Token(Token = "0x6000E6B")] [Address(RVA = "0x1471E70", Offset = "0x1470E70", VA = "0x181471E70")] public void EndSkill02() { this.g_bSkill02Collision = false; this.g_Eff_Skill02_01.Stop(1f); this.g_SESkill02_01Loop.Stop(); } // Token: 0x06000E6C RID: 3692 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000E6C")] [Address(RVA = "0x14732D0", Offset = "0x14722D0", VA = "0x1814732D0")] public void PlayEffAttack01() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000E6D RID: 3693 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000E6D")] [Address(RVA = "0x1473390", Offset = "0x1472390", VA = "0x181473390")] public void PlayEffAttack02_01() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000E6E RID: 3694 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000E6E")] [Address(RVA = "0x14734F0", Offset = "0x14724F0", VA = "0x1814734F0")] public void PlayEffAttack02_02() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000E6F RID: 3695 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000E6F")] [Address(RVA = "0x14735B0", Offset = "0x14725B0", VA = "0x1814735B0")] public void PlayEffAttack03_01() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000E70 RID: 3696 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000E70")] [Address(RVA = "0x1473670", Offset = "0x1472670", VA = "0x181473670")] public void PlayEffAttack03_02() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000E71 RID: 3697 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000E71")] [Address(RVA = "0x14741A0", Offset = "0x14731A0", VA = "0x1814741A0")] public void PlayEffSkill01_01() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000E72 RID: 3698 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000E72")] [Address(RVA = "0x146F680", Offset = "0x146E680", VA = "0x18146F680")] public void PlayEffSkill01_02() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000E73 RID: 3699 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000E73")] [Address(RVA = "0x1474260", Offset = "0x1473260", VA = "0x181474260")] public void PlayEffSkill03_01() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000E74 RID: 3700 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000E74")] [Address(RVA = "0x1474400", Offset = "0x1473400", VA = "0x181474400")] public void PlayEffSkill04Jump() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000E75 RID: 3701 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000E75")] [Address(RVA = "0x14744D0", Offset = "0x14734D0", VA = "0x1814744D0")] public void PlayEffSkill04_01() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000E76 RID: 3702 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000E76")] [Address(RVA = "0x1474590", Offset = "0x1473590", VA = "0x181474590")] public void PlayEffSkill04_02() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000E77 RID: 3703 RVA: 0x00022168 File Offset: 0x00020368 [Token(Token = "0x6000E77")] [Address(RVA = "0xF1B4B0", Offset = "0xF1A4B0", VA = "0x180F1B4B0")] public void GetMoveSpeed(float fMoveSpeed) { this.g_fMoveSpeed = fMoveSpeed; } // Token: 0x06000E78 RID: 3704 RVA: 0x0002217C File Offset: 0x0002037C [Token(Token = "0x6000E78")] [Address(RVA = "0xF1B490", Offset = "0xF1A490", VA = "0x180F1B490")] public void GetRotateSpeed(float fRotateSpeed) { this.g_fRotateSpeed = fRotateSpeed; } // Token: 0x06000E79 RID: 3705 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000E79")] [Address(RVA = "0x1473A60", Offset = "0x1472A60", VA = "0x181473A60")] public void PlayEffFootSmokeL() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000E7A RID: 3706 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000E7A")] [Address(RVA = "0x1473B30", Offset = "0x1472B30", VA = "0x181473B30")] public void PlayEffFootSmokeR() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000E7B RID: 3707 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000E7B")] [Address(RVA = "0x1473FC0", Offset = "0x1472FC0", VA = "0x181473FC0")] public void PlayEffFootSmokeWalkL(float fSpeed = 0f) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000E7C RID: 3708 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000E7C")] [Address(RVA = "0x14740B0", Offset = "0x14730B0", VA = "0x1814740B0")] public void PlayEffFootSmokeWalkR(float fSpeed = 0f) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000E7D RID: 3709 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000E7D")] [Address(RVA = "0x1473C00", Offset = "0x1472C00", VA = "0x181473C00")] public void PlayEffFootSmokeRunL(float fSpeed = 0f) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000E7E RID: 3710 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000E7E")] [Address(RVA = "0x1473CF0", Offset = "0x1472CF0", VA = "0x181473CF0")] public void PlayEffFootSmokeRunR(float fSpeed = 0f) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000E7F RID: 3711 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000E7F")] [Address(RVA = "0x1473DE0", Offset = "0x1472DE0", VA = "0x181473DE0")] public void PlayEffFootSmokeTurnL(float fSpeed = 0f) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000E80 RID: 3712 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000E80")] [Address(RVA = "0x1473ED0", Offset = "0x1472ED0", VA = "0x181473ED0")] public void PlayEffFootSmokeTurnR(float fSpeed = 0f) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000E81 RID: 3713 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000E81")] [Address(RVA = "0x14738E0", Offset = "0x14728E0", VA = "0x1814738E0")] public void PlayEffDamageFlySmoke() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000E82 RID: 3714 RVA: 0x00022190 File Offset: 0x00020390 [Token(Token = "0x6000E82")] [Address(RVA = "0x1474810", Offset = "0x1473810", VA = "0x181474810")] public void PlayPSWeaponLight() { this.PS_WeaponLight.Play(true); this.g_SEWeaponLight.PlayRandom(1f, 1f); } // Token: 0x06000E83 RID: 3715 RVA: 0x000221C4 File Offset: 0x000203C4 [Token(Token = "0x6000E83")] [Address(RVA = "0x14747B0", Offset = "0x14737B0", VA = "0x1814747B0")] public void PlayPSWeaponDeath() { this.PS_WeaponDeath.Play(true); this.g_SESword.Play(2, 1f, 1f); } // Token: 0x06000E84 RID: 3716 RVA: 0x000221FC File Offset: 0x000203FC [Token(Token = "0x6000E84")] [Address(RVA = "0x1474970", Offset = "0x1473970", VA = "0x181474970")] public void PlaySESwing() { this.g_SESwing.PlayRandom(1f, 1f); } // Token: 0x06000E85 RID: 3717 RVA: 0x00022224 File Offset: 0x00020424 [Token(Token = "0x6000E85")] [Address(RVA = "0x1474860", Offset = "0x1473860", VA = "0x181474860")] public void PlaySEBigSwing() { this.g_SEBigSwing.PlayRandom(1f, 1f); } // Token: 0x06000E86 RID: 3718 RVA: 0x0002224C File Offset: 0x0002044C [Token(Token = "0x6000E86")] [Address(RVA = "0x1474910", Offset = "0x1473910", VA = "0x181474910")] public void PlaySEShieldSwing() { this.g_SEShieldSwing.PlayRandom(1f, 1f); } // Token: 0x06000E87 RID: 3719 RVA: 0x00022274 File Offset: 0x00020474 [Token(Token = "0x6000E87")] [Address(RVA = "0x1474940", Offset = "0x1473940", VA = "0x181474940")] public void PlaySESkill02_02() { this.g_SESkill02_02.PlayRandom(1f, 1f); } // Token: 0x06000E88 RID: 3720 RVA: 0x0002229C File Offset: 0x0002049C [Token(Token = "0x6000E88")] [Address(RVA = "0x1474890", Offset = "0x1473890", VA = "0x181474890")] public void PlaySELink() { SoundEffect soundEffect = this.g_SESword; int num = 0; soundEffect.Play(num, 1f, 1f); } // Token: 0x06000E89 RID: 3721 RVA: 0x000222CC File Offset: 0x000204CC [Token(Token = "0x6000E89")] [Address(RVA = "0x14748D0", Offset = "0x14738D0", VA = "0x1814748D0")] public void PlaySELookFor() { this.g_SESword.Play(1, 1f, 1f); } // Token: 0x06000E8A RID: 3722 RVA: 0x000222F8 File Offset: 0x000204F8 [Token(Token = "0x6000E8A")] [Address(RVA = "0x1473130", Offset = "0x1472130", VA = "0x181473130")] public void ModelEnable(bool bEnable) { SkinnedMeshRenderer[] smr = this.SMR; int num = 0; if (num < smr.Length) { smr[num].enabled = bEnable; SkinnedMeshRenderer[] smr2 = this.SMR; num++; } } // Token: 0x06000E8B RID: 3723 RVA: 0x00022338 File Offset: 0x00020538 [Token(Token = "0x6000E8B")] [Address(RVA = "0x1471A60", Offset = "0x1470A60", VA = "0x181471A60")] public void ColliderEnable(bool bEnable) { SphereCollider[] sc = this.SC; int num = 0; if (num < sc.Length) { sc[num].enabled = bEnable; SphereCollider[] sc2 = this.SC; num++; } CapsuleCollider[] cc = this.CC; if (num < cc.Length) { cc[num].enabled = bEnable; CapsuleCollider[] cc2 = this.CC; num++; while (cc2 != 0) { } } BoxCollider[] bc = this.BC; if (num < bc.Length) { bc[num].enabled = bEnable; BoxCollider[] bc2 = this.BC; num++; while (bc2 != 0) { } } this.g_CCC.SetEnable(bEnable); } // Token: 0x06000E8C RID: 3724 RVA: 0x000223E0 File Offset: 0x000205E0 [Token(Token = "0x6000E8C")] [Address(RVA = "0x1474A40", Offset = "0x1473A40", VA = "0x181474A40")] public void SetCCCLie(int i = 0) { this.g_CCC.SetLie(i); } // Token: 0x06000E8D RID: 3725 RVA: 0x00022400 File Offset: 0x00020600 [Token(Token = "0x6000E8D")] [Address(RVA = "0x1474A70", Offset = "0x1473A70", VA = "0x181474A70")] public void SetCCCOriginal() { this.g_CCC.SetOriginal(); } // Token: 0x06000E8E RID: 3726 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000E8E")] [Address(RVA = "0x14717C0", Offset = "0x14707C0", VA = "0x1814717C0")] public void AniDamageFlyFStandUp() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000E8F RID: 3727 RVA: 0x00022420 File Offset: 0x00020620 [Token(Token = "0x6000E8F")] [Address(RVA = "0x1474AA0", Offset = "0x1473AA0", VA = "0x181474AA0")] public void SetTimeScale(float fTimeScale) { Common.SetEffectTimeScale(this.PS_Eye, fTimeScale); Common.SetEffectTimeScale(this.PS_BodyLight, fTimeScale); Common.SetEffectTimeScale(this.PS_DeathEffect, fTimeScale); Common.SetEffectTimeScale(this.PS_Sword, fTimeScale); Common.SetEffectTimeScale(this.PS_Shield, fTimeScale); Common.SetEffectTimeScale(this.PS_WeaponLight, fTimeScale); Common.SetEffectTimeScale(this.PS_WeaponDeath, fTimeScale); this.g_EffSkill04_03.SetTimeScale(fTimeScale); GameObject[] allGameObjects = this.g_EffSkill04_03.GetAllGameObjects(); if (allGameObjects != 0) { int num = 0; int length = allGameObjects.Length; if (num < length) { allGameObjects[num].GetComponent().SetTimeScale(fTimeScale); num++; } } } // Token: 0x06000E90 RID: 3728 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000E90")] [Address(RVA = "0x1471880", Offset = "0x1470880", VA = "0x181471880")] public void Animation009Move(float fSpeed) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000E91 RID: 3729 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000E91")] [Address(RVA = "0x1471970", Offset = "0x1470970", VA = "0x181471970")] public void Animation021Move(float fSpeed) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000E92 RID: 3730 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000E92")] [Address(RVA = "0x1475A90", Offset = "0x1474A90", VA = "0x181475A90")] public SpecterArmorGirl04EffectPlay() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x04001833 RID: 6195 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4001833")] private MoveController g_Move; // Token: 0x04001834 RID: 6196 [FieldOffset(Offset = "0x20")] [Token(Token = "0x4001834")] private WizardGirlManage g_WGM; // Token: 0x04001835 RID: 6197 [FieldOffset(Offset = "0x28")] [Token(Token = "0x4001835")] private Material g_matFire; // Token: 0x04001836 RID: 6198 [FieldOffset(Offset = "0x30")] [Token(Token = "0x4001836")] private float g_fFireMatAlpha; // Token: 0x04001837 RID: 6199 [FieldOffset(Offset = "0x38")] [Token(Token = "0x4001837")] public ParticleSystem PS_Eye; // Token: 0x04001838 RID: 6200 [FieldOffset(Offset = "0x40")] [Token(Token = "0x4001838")] public ParticleSystem PS_BodyLight; // Token: 0x04001839 RID: 6201 [FieldOffset(Offset = "0x48")] [Token(Token = "0x4001839")] public ParticleSystem PS_DeathEffect; // Token: 0x0400183A RID: 6202 [FieldOffset(Offset = "0x50")] [Token(Token = "0x400183A")] public ParticleSystem PS_Sword; // Token: 0x0400183B RID: 6203 [FieldOffset(Offset = "0x58")] [Token(Token = "0x400183B")] public ParticleSystem PS_Shield; // Token: 0x0400183C RID: 6204 [FieldOffset(Offset = "0x60")] [Token(Token = "0x400183C")] public ParticleSystem PS_WeaponLight; // Token: 0x0400183D RID: 6205 [FieldOffset(Offset = "0x68")] [Token(Token = "0x400183D")] public ParticleSystem PS_WeaponDeath; // Token: 0x0400183E RID: 6206 [FieldOffset(Offset = "0x70")] [Token(Token = "0x400183E")] public SkinnedMeshRenderer[] SMR; // Token: 0x0400183F RID: 6207 [FieldOffset(Offset = "0x78")] [Token(Token = "0x400183F")] public Transform Pos_Skill02AttackRange; // Token: 0x04001840 RID: 6208 [FieldOffset(Offset = "0x80")] [Token(Token = "0x4001840")] public Transform PosFootL; // Token: 0x04001841 RID: 6209 [FieldOffset(Offset = "0x88")] [Token(Token = "0x4001841")] public Transform PosFootR; // Token: 0x04001842 RID: 6210 [FieldOffset(Offset = "0x90")] [Token(Token = "0x4001842")] private float g_fMoveSpeed; // Token: 0x04001843 RID: 6211 [FieldOffset(Offset = "0x94")] [Token(Token = "0x4001843")] private float g_fRotateSpeed; // Token: 0x04001844 RID: 6212 [FieldOffset(Offset = "0x98")] [Token(Token = "0x4001844")] public AttackData AD_Skill02; // Token: 0x04001845 RID: 6213 [FieldOffset(Offset = "0xA0")] [Token(Token = "0x4001845")] public AttackData AD_Skill03; // Token: 0x04001846 RID: 6214 [FieldOffset(Offset = "0xA8")] [Token(Token = "0x4001846")] public GameObject Eff_FootSmokeWalk; // Token: 0x04001847 RID: 6215 [FieldOffset(Offset = "0xB0")] [Token(Token = "0x4001847")] public GameObject Eff_FootSmokeRun; // Token: 0x04001848 RID: 6216 [FieldOffset(Offset = "0xB8")] [Token(Token = "0x4001848")] public GameObject Eff_DamageFlySmoke; // Token: 0x04001849 RID: 6217 [FieldOffset(Offset = "0xC0")] [Token(Token = "0x4001849")] public GameObject Eff_Skill02Collision; // Token: 0x0400184A RID: 6218 [FieldOffset(Offset = "0xC8")] [Token(Token = "0x400184A")] public GameObject Eff_Skill04Collision; // Token: 0x0400184B RID: 6219 [FieldOffset(Offset = "0xD0")] [Token(Token = "0x400184B")] public GameObject Eff_Skill04WallCollision; // Token: 0x0400184C RID: 6220 [FieldOffset(Offset = "0xD8")] [Token(Token = "0x400184C")] public GameObject Eff_Attack01; // Token: 0x0400184D RID: 6221 [FieldOffset(Offset = "0xE0")] [Token(Token = "0x400184D")] public GameObject Eff_Attack02_01; // Token: 0x0400184E RID: 6222 [FieldOffset(Offset = "0xE8")] [Token(Token = "0x400184E")] public GameObject Eff_Attack02_02; // Token: 0x0400184F RID: 6223 [FieldOffset(Offset = "0xF0")] [Token(Token = "0x400184F")] public GameObject Eff_Attack03_01; // Token: 0x04001850 RID: 6224 [FieldOffset(Offset = "0xF8")] [Token(Token = "0x4001850")] public GameObject Eff_Attack03_02; // Token: 0x04001851 RID: 6225 [FieldOffset(Offset = "0x100")] [Token(Token = "0x4001851")] public GameObject Eff_Skill01_01; // Token: 0x04001852 RID: 6226 [FieldOffset(Offset = "0x108")] [Token(Token = "0x4001852")] public GameObject Eff_Skill01_02; // Token: 0x04001853 RID: 6227 [FieldOffset(Offset = "0x110")] [Token(Token = "0x4001853")] public GameObject Eff_Skill02_01; // Token: 0x04001854 RID: 6228 [FieldOffset(Offset = "0x118")] [Token(Token = "0x4001854")] public GameObject Eff_Skill03_01; // Token: 0x04001855 RID: 6229 [FieldOffset(Offset = "0x120")] [Token(Token = "0x4001855")] public GameObject Eff_Skill04_01; // Token: 0x04001856 RID: 6230 [FieldOffset(Offset = "0x128")] [Token(Token = "0x4001856")] public GameObject Eff_Skill04_02; // Token: 0x04001857 RID: 6231 [FieldOffset(Offset = "0x130")] [Token(Token = "0x4001857")] public GameObject Eff_Skill04_03; // Token: 0x04001858 RID: 6232 [FieldOffset(Offset = "0x138")] [Token(Token = "0x4001858")] private EffectPool g_EffFootSmokeWalk; // Token: 0x04001859 RID: 6233 [FieldOffset(Offset = "0x140")] [Token(Token = "0x4001859")] private EffectPool g_EffFootSmokeRun; // Token: 0x0400185A RID: 6234 [FieldOffset(Offset = "0x148")] [Token(Token = "0x400185A")] private EffectPool g_EffDamageFlySmoke; // Token: 0x0400185B RID: 6235 [FieldOffset(Offset = "0x150")] [Token(Token = "0x400185B")] private EffectPool g_EffSkill02Collision; // Token: 0x0400185C RID: 6236 [FieldOffset(Offset = "0x158")] [Token(Token = "0x400185C")] private EffectPool g_EffSkill04Collision; // Token: 0x0400185D RID: 6237 [FieldOffset(Offset = "0x160")] [Token(Token = "0x400185D")] private EffectPool g_EffSkill04WallCollision; // Token: 0x0400185E RID: 6238 [FieldOffset(Offset = "0x168")] [Token(Token = "0x400185E")] private EffectPool g_EffAttack01; // Token: 0x0400185F RID: 6239 [FieldOffset(Offset = "0x170")] [Token(Token = "0x400185F")] private EffectPool g_EffAttack02_01; // Token: 0x04001860 RID: 6240 [FieldOffset(Offset = "0x178")] [Token(Token = "0x4001860")] private EffectPool g_EffAttack02_02; // Token: 0x04001861 RID: 6241 [FieldOffset(Offset = "0x180")] [Token(Token = "0x4001861")] private EffectPool g_EffAttack03_01; // Token: 0x04001862 RID: 6242 [FieldOffset(Offset = "0x188")] [Token(Token = "0x4001862")] private EffectPool g_EffAttack03_02; // Token: 0x04001863 RID: 6243 [FieldOffset(Offset = "0x190")] [Token(Token = "0x4001863")] private EffectPool g_EffSkill01_01; // Token: 0x04001864 RID: 6244 [FieldOffset(Offset = "0x198")] [Token(Token = "0x4001864")] private EffectPool g_EffSkill01_02; // Token: 0x04001865 RID: 6245 [FieldOffset(Offset = "0x1A0")] [Token(Token = "0x4001865")] private EffectPool g_Eff_Skill02_01; // Token: 0x04001866 RID: 6246 [FieldOffset(Offset = "0x1A8")] [Token(Token = "0x4001866")] private EffectPool g_EffSkill03_01; // Token: 0x04001867 RID: 6247 [FieldOffset(Offset = "0x1B0")] [Token(Token = "0x4001867")] private EffectPool g_EffSkill04_01; // Token: 0x04001868 RID: 6248 [FieldOffset(Offset = "0x1B8")] [Token(Token = "0x4001868")] private EffectPool g_EffSkill04_02; // Token: 0x04001869 RID: 6249 [FieldOffset(Offset = "0x1C0")] [Token(Token = "0x4001869")] private EffectPool g_EffSkill04_03; // Token: 0x0400186A RID: 6250 [FieldOffset(Offset = "0x1C8")] [Token(Token = "0x400186A")] private float g_fMatShadowPos; // Token: 0x0400186B RID: 6251 [FieldOffset(Offset = "0x1D0")] [Token(Token = "0x400186B")] private Material[] g_MatModel; // Token: 0x0400186C RID: 6252 [FieldOffset(Offset = "0x1D8")] [Token(Token = "0x400186C")] private Color g_colDamaged; // Token: 0x0400186D RID: 6253 [FieldOffset(Offset = "0x1E8")] [Token(Token = "0x400186D")] private Material g_MatBody; // Token: 0x0400186E RID: 6254 [FieldOffset(Offset = "0x1F0")] [Token(Token = "0x400186E")] private Color g_EyeColor; // Token: 0x0400186F RID: 6255 [FieldOffset(Offset = "0x200")] [Token(Token = "0x400186F")] private Color g_BodyColor; // Token: 0x04001870 RID: 6256 [FieldOffset(Offset = "0x210")] [Token(Token = "0x4001870")] private Color g_DefaultColor; // Token: 0x04001871 RID: 6257 [FieldOffset(Offset = "0x220")] [Token(Token = "0x4001871")] private CCController g_CCC; // Token: 0x04001872 RID: 6258 [FieldOffset(Offset = "0x228")] [Token(Token = "0x4001872")] public SphereCollider[] SC; // Token: 0x04001873 RID: 6259 [FieldOffset(Offset = "0x230")] [Token(Token = "0x4001873")] public CapsuleCollider[] CC; // Token: 0x04001874 RID: 6260 [FieldOffset(Offset = "0x238")] [Token(Token = "0x4001874")] public BoxCollider[] BC; // Token: 0x04001875 RID: 6261 [FieldOffset(Offset = "0x240")] [Token(Token = "0x4001875")] private bool g_bSkill02Collision; // Token: 0x04001876 RID: 6262 [Token(Token = "0x4001876")] private const float g_fSkill02Interval = 0.2f; // Token: 0x04001877 RID: 6263 [FieldOffset(Offset = "0x244")] [Token(Token = "0x4001877")] private float g_fSkill02IntervalVal; // Token: 0x04001878 RID: 6264 [FieldOffset(Offset = "0x248")] [Token(Token = "0x4001878")] private bool g_bSkill03; // Token: 0x04001879 RID: 6265 [Token(Token = "0x4001879")] private const float g_fSkill03CollisionTime = 1.29f; // Token: 0x0400187A RID: 6266 [FieldOffset(Offset = "0x24C")] [Token(Token = "0x400187A")] private float g_fSkill03CollisionTimeVal; // Token: 0x0400187B RID: 6267 [FieldOffset(Offset = "0x250")] [Token(Token = "0x400187B")] public GameObject SE_FootStep; // Token: 0x0400187C RID: 6268 [FieldOffset(Offset = "0x258")] [Token(Token = "0x400187C")] public GameObject SE_Swing; // Token: 0x0400187D RID: 6269 [FieldOffset(Offset = "0x260")] [Token(Token = "0x400187D")] public GameObject SE_BigSwing; // Token: 0x0400187E RID: 6270 [FieldOffset(Offset = "0x268")] [Token(Token = "0x400187E")] public GameObject SE_ShieldSwing; // Token: 0x0400187F RID: 6271 [FieldOffset(Offset = "0x270")] [Token(Token = "0x400187F")] public GameObject SE_WeaponLight; // Token: 0x04001880 RID: 6272 [FieldOffset(Offset = "0x278")] [Token(Token = "0x4001880")] public GameObject SE_Skill02_01; // Token: 0x04001881 RID: 6273 [FieldOffset(Offset = "0x280")] [Token(Token = "0x4001881")] public GameObject SE_Skill02_01Loop; // Token: 0x04001882 RID: 6274 [FieldOffset(Offset = "0x288")] [Token(Token = "0x4001882")] public GameObject SE_Skill02_02; // Token: 0x04001883 RID: 6275 [FieldOffset(Offset = "0x290")] [Token(Token = "0x4001883")] public GameObject SE_Skill03_01; // Token: 0x04001884 RID: 6276 [FieldOffset(Offset = "0x298")] [Token(Token = "0x4001884")] public GameObject SE_Skill03_02; // Token: 0x04001885 RID: 6277 [FieldOffset(Offset = "0x2A0")] [Token(Token = "0x4001885")] public GameObject SE_Skill04Jump; // Token: 0x04001886 RID: 6278 [FieldOffset(Offset = "0x2A8")] [Token(Token = "0x4001886")] public GameObject SE_DamageFly; // Token: 0x04001887 RID: 6279 [FieldOffset(Offset = "0x2B0")] [Token(Token = "0x4001887")] public GameObject SE_Destory; // Token: 0x04001888 RID: 6280 [FieldOffset(Offset = "0x2B8")] [Token(Token = "0x4001888")] public GameObject SE_Sword; // Token: 0x04001889 RID: 6281 [FieldOffset(Offset = "0x2C0")] [Token(Token = "0x4001889")] private SoundEffect g_SEFootStep; // Token: 0x0400188A RID: 6282 [FieldOffset(Offset = "0x2C8")] [Token(Token = "0x400188A")] private SoundEffect g_SESwing; // Token: 0x0400188B RID: 6283 [FieldOffset(Offset = "0x2D0")] [Token(Token = "0x400188B")] private SoundEffect g_SEBigSwing; // Token: 0x0400188C RID: 6284 [FieldOffset(Offset = "0x2D8")] [Token(Token = "0x400188C")] private SoundEffect g_SEShieldSwing; // Token: 0x0400188D RID: 6285 [FieldOffset(Offset = "0x2E0")] [Token(Token = "0x400188D")] private SoundEffect g_SEWeaponLight; // Token: 0x0400188E RID: 6286 [FieldOffset(Offset = "0x2E8")] [Token(Token = "0x400188E")] private SoundEffect g_SESkill02_01; // Token: 0x0400188F RID: 6287 [FieldOffset(Offset = "0x2F0")] [Token(Token = "0x400188F")] private SoundEffect g_SESkill02_01Loop; // Token: 0x04001890 RID: 6288 [FieldOffset(Offset = "0x2F8")] [Token(Token = "0x4001890")] private SoundEffect g_SESkill02_02; // Token: 0x04001891 RID: 6289 [FieldOffset(Offset = "0x300")] [Token(Token = "0x4001891")] private SoundEffect g_SESkill03_01; // Token: 0x04001892 RID: 6290 [FieldOffset(Offset = "0x308")] [Token(Token = "0x4001892")] private SoundEffect g_SESkill03_02; // Token: 0x04001893 RID: 6291 [FieldOffset(Offset = "0x310")] [Token(Token = "0x4001893")] private SoundEffect g_SESkill04Jump; // Token: 0x04001894 RID: 6292 [FieldOffset(Offset = "0x318")] [Token(Token = "0x4001894")] private SoundEffect g_SEDamageFly; // Token: 0x04001895 RID: 6293 [FieldOffset(Offset = "0x320")] [Token(Token = "0x4001895")] private SoundEffect g_SEDestory; // Token: 0x04001896 RID: 6294 [FieldOffset(Offset = "0x328")] [Token(Token = "0x4001896")] private SoundEffect g_SESword; // Token: 0x04001897 RID: 6295 [FieldOffset(Offset = "0x330")] [Token(Token = "0x4001897")] private bool g_bDeath; }