using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x02000209 RID: 521 [Token(Token = "0x2000209")] public class Stage06Alarm : SceneEvent { // Token: 0x06001520 RID: 5408 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6001520")] [Address(RVA = "0x97FB00", Offset = "0x97EB00", VA = "0x18097FB00")] private void Update() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06001521 RID: 5409 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6001521")] [Address(RVA = "0x97FAA0", Offset = "0x97EAA0", VA = "0x18097FAA0", Slot = "5")] public override void OpenEvent() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06001522 RID: 5410 RVA: 0x000301E4 File Offset: 0x0002E3E4 [Token(Token = "0x6001522")] [Address(RVA = "0x32DFD0", Offset = "0x32CFD0", VA = "0x18032DFD0")] public Stage06Alarm() { } // Token: 0x0400200E RID: 8206 [FieldOffset(Offset = "0x38")] [Token(Token = "0x400200E")] public Light[] AlarmLight; // Token: 0x0400200F RID: 8207 [FieldOffset(Offset = "0x40")] [Token(Token = "0x400200F")] public Color AlarmLightColor; // Token: 0x04002010 RID: 8208 [FieldOffset(Offset = "0x50")] [Token(Token = "0x4002010")] public ParticleSystem PS_LightBlue; // Token: 0x04002011 RID: 8209 [FieldOffset(Offset = "0x58")] [Token(Token = "0x4002011")] public ParticleSystem PS_LightRed; // Token: 0x04002012 RID: 8210 [FieldOffset(Offset = "0x60")] [Token(Token = "0x4002012")] public Color AlarmAmbientLightColor; // Token: 0x04002013 RID: 8211 [FieldOffset(Offset = "0x70")] [Token(Token = "0x4002013")] private Color g_AlarmAmbientLightColor; // Token: 0x04002014 RID: 8212 [FieldOffset(Offset = "0x80")] [Token(Token = "0x4002014")] public Color AlarmFogColor; // Token: 0x04002015 RID: 8213 [FieldOffset(Offset = "0x90")] [Token(Token = "0x4002015")] private Color g_AlarmFogColor; // Token: 0x04002016 RID: 8214 [FieldOffset(Offset = "0xA0")] [Token(Token = "0x4002016")] public float AlarmFogDensity; // Token: 0x04002017 RID: 8215 [FieldOffset(Offset = "0xA4")] [Token(Token = "0x4002017")] private float g_fAlarmFogDensity; // Token: 0x04002018 RID: 8216 [FieldOffset(Offset = "0xA8")] [Token(Token = "0x4002018")] private float g_fTime; }