using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x0200020A RID: 522 [Token(Token = "0x200020A")] public class StageEnvironmentSet : SceneEvent { // Token: 0x06001523 RID: 5411 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6001523")] [Address(RVA = "0x29E8B0", Offset = "0x29D8B0", VA = "0x18029E8B0")] private void Start() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06001524 RID: 5412 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6001524")] [Address(RVA = "0x97FF20", Offset = "0x97EF20", VA = "0x18097FF20")] private void Update() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06001525 RID: 5413 RVA: 0x000301F8 File Offset: 0x0002E3F8 [Token(Token = "0x6001525")] [Address(RVA = "0x97FE20", Offset = "0x97EE20", VA = "0x18097FE20", Slot = "5")] public override void OpenEvent() { base.OpenEvent(); RenderSettings.skybox = this.SkyBox; Material skybox = RenderSettings.skybox; this.g_matSkyBox = skybox; RenderSettings.ambientLight = this.AmbientLightColor; RenderSettings.fogColor = this.FogColor; RenderSettings.fogDensity = this.FogDensity; int num = 0; if ((this.DirectionLightEnable ? 1 : 0) == num) { Light sun = RenderSettings.sun; int num2 = 0; sun.enabled = num2 != 0; return; } RenderSettings.sun.enabled = true; Light sun2 = RenderSettings.sun; Color directionalLightColor = this.DirectionalLightColor; sun2.color = directionalLightColor; Light sun3 = RenderSettings.sun; float directionalLightIntensity = this.DirectionalLightIntensity; sun3.intensity = directionalLightIntensity; } // Token: 0x06001526 RID: 5414 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6001526")] [Address(RVA = "0x97FDB0", Offset = "0x97EDB0", VA = "0x18097FDB0", Slot = "11")] protected override void OnTriggerExit(Collider other) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06001527 RID: 5415 RVA: 0x000302AC File Offset: 0x0002E4AC [Token(Token = "0x6001527")] [Address(RVA = "0x97FFE0", Offset = "0x97EFE0", VA = "0x18097FFE0")] public StageEnvironmentSet() { } // Token: 0x04002019 RID: 8217 [FieldOffset(Offset = "0x38")] [Token(Token = "0x4002019")] public Material SkyBox; // Token: 0x0400201A RID: 8218 [FieldOffset(Offset = "0x40")] [Token(Token = "0x400201A")] public float SkyBoxRotationSpeed; // Token: 0x0400201B RID: 8219 [FieldOffset(Offset = "0x44")] [Token(Token = "0x400201B")] public Color AmbientLightColor; // Token: 0x0400201C RID: 8220 [FieldOffset(Offset = "0x54")] [Token(Token = "0x400201C")] private float g_fSkyBoxRotationSpeedVal; // Token: 0x0400201D RID: 8221 [FieldOffset(Offset = "0x58")] [Token(Token = "0x400201D")] public Color FogColor; // Token: 0x0400201E RID: 8222 [FieldOffset(Offset = "0x68")] [Token(Token = "0x400201E")] public float FogDensity; // Token: 0x0400201F RID: 8223 [FieldOffset(Offset = "0x6C")] [Token(Token = "0x400201F")] public bool DirectionLightEnable = true; // Token: 0x04002020 RID: 8224 [FieldOffset(Offset = "0x70")] [Token(Token = "0x4002020")] public Color DirectionalLightColor; // Token: 0x04002021 RID: 8225 [FieldOffset(Offset = "0x80")] [Token(Token = "0x4002021")] public float DirectionalLightIntensity; // Token: 0x04002022 RID: 8226 [FieldOffset(Offset = "0x88")] [Token(Token = "0x4002022")] private Material g_matSkyBox; }