using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x0200019B RID: 411 [Token(Token = "0x200019B")] public class StartUpEvent : PassiveEvent { // Token: 0x06001389 RID: 5001 RVA: 0x0002C568 File Offset: 0x0002A768 [Token(Token = "0x6001389")] [Address(RVA = "0x985BE0", Offset = "0x984BE0", VA = "0x180985BE0", Slot = "4")] protected override void Start() { base..ctor(); BoxCollider bc = this.BC; int num = 0; if (!(bc == num)) { this.BC.isTrigger = true; return; } Debug.LogError("找不到碰撞"); } // Token: 0x0600138A RID: 5002 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600138A")] [Address(RVA = "0x9859B0", Offset = "0x9849B0", VA = "0x1809859B0")] public void StartUp() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600138B RID: 5003 RVA: 0x0002C5AC File Offset: 0x0002A7AC [Token(Token = "0x600138B")] [Address(RVA = "0x985950", Offset = "0x984950", VA = "0x180985950")] public void Close() { this.g_bClose = true; BoxCollider bc = this.BC; int num = 0; bc.enabled = num != 0; } // Token: 0x0600138C RID: 5004 RVA: 0x0002C5D8 File Offset: 0x0002A7D8 [Token(Token = "0x600138C")] [Address(RVA = "0x985980", Offset = "0x984980", VA = "0x180985980")] public void Reset() { this.g_bClose = false; this.BC.enabled = true; } // Token: 0x0600138D RID: 5005 RVA: 0x0002C600 File Offset: 0x0002A800 [Token(Token = "0x600138D")] [Address(RVA = "0x41ED30", Offset = "0x41DD30", VA = "0x18041ED30")] public StartUpEvent() { } // Token: 0x04001D7B RID: 7547 [FieldOffset(Offset = "0x20")] [Token(Token = "0x4001D7B")] public BoxCollider BC; // Token: 0x04001D7C RID: 7548 [FieldOffset(Offset = "0x28")] [Token(Token = "0x4001D7C")] public SceneEvent[] OpenEvent; // Token: 0x04001D7D RID: 7549 [FieldOffset(Offset = "0x30")] [Token(Token = "0x4001D7D")] public SceneEvent[] ReleaseEvent; // Token: 0x04001D7E RID: 7550 [FieldOffset(Offset = "0x38")] [Token(Token = "0x4001D7E")] private bool g_bClose; }