using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x0200020B RID: 523 [Token(Token = "0x200020B")] public class StopSceneParticleSystem : SceneEvent { // Token: 0x06001528 RID: 5416 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6001528")] [Address(RVA = "0x9890B0", Offset = "0x9880B0", VA = "0x1809890B0", Slot = "5")] public override void OpenEvent() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06001529 RID: 5417 RVA: 0x000302C8 File Offset: 0x0002E4C8 [Token(Token = "0x6001529")] [Address(RVA = "0x32DFD0", Offset = "0x32CFD0", VA = "0x18032DFD0")] public StopSceneParticleSystem() { } // Token: 0x04002023 RID: 8227 [FieldOffset(Offset = "0x38")] [Token(Token = "0x4002023")] public ParticleSystem[] ScenePS; }