using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x0200020C RID: 524 [Token(Token = "0x200020C")] public class SwitchDevice : DamageObject { // Token: 0x0600152A RID: 5418 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600152A")] [Address(RVA = "0x98B540", Offset = "0x98A540", VA = "0x18098B540", Slot = "4")] public override void Init() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600152B RID: 5419 RVA: 0x000302DC File Offset: 0x0002E4DC [Token(Token = "0x600152B")] [Address(RVA = "0x98BBE0", Offset = "0x98ABE0", VA = "0x18098BBE0", Slot = "5")] protected override void OnEnable() { base.OnEnable(); NPCManage componentInChildren = this.Original.GetComponentInChildren(true); int num = 0; if (componentInChildren != num) { componentInChildren.SetLockPoint(true); return; } } // Token: 0x0600152C RID: 5420 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600152C")] [Address(RVA = "0x98C360", Offset = "0x98B360", VA = "0x18098C360", Slot = "6")] protected override void Update() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600152D RID: 5421 RVA: 0x00030318 File Offset: 0x0002E518 [Token(Token = "0x600152D")] [Address(RVA = "0x98BB30", Offset = "0x98AB30", VA = "0x18098BB30", Slot = "7")] protected override void OnDisable() { base.OnDisable(); NPCManage componentInChildren = this.Original.GetComponentInChildren(true); int num = 0; if (componentInChildren != num) { int num2 = 0; componentInChildren.SetLockPoint(num2 != 0); return; } } // Token: 0x0600152E RID: 5422 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600152E")] [Address(RVA = "0x98B290", Offset = "0x98A290", VA = "0x18098B290", Slot = "9")] public override void HitPhysical(AttackData AD) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600152F RID: 5423 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600152F")] [Address(RVA = "0x98B370", Offset = "0x98A370", VA = "0x18098B370", Slot = "13")] public override void HitPhysical(float fStrength) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06001530 RID: 5424 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6001530")] [Address(RVA = "0x98AFD0", Offset = "0x989FD0", VA = "0x18098AFD0", Slot = "10")] public override void HitMagic(AttackData AD) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06001531 RID: 5425 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6001531")] [Address(RVA = "0x98BE00", Offset = "0x98AE00", VA = "0x18098BE00")] public void Open() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06001532 RID: 5426 RVA: 0x00030354 File Offset: 0x0002E554 [Token(Token = "0x6001532")] [Address(RVA = "0x98BC90", Offset = "0x98AC90", VA = "0x18098BC90")] private void OpenOtherDevice() { if (this.ReleaseSceneEvent.Length > 0) { int num = 0; SceneEvent sceneEvent = this.ReleaseSceneEvent[num]; int num2 = 0; if (sceneEvent != num2 && !this.ReleaseSceneEvent[num].GetIsOpenEvent()) { this.ReleaseSceneEvent[num].OpenEvent(); } num++; } } // Token: 0x06001533 RID: 5427 RVA: 0x000303BC File Offset: 0x0002E5BC [Token(Token = "0x6001533")] [Address(RVA = "0x98BF20", Offset = "0x98AF20", VA = "0x18098BF20")] protected void ReleaseDevice() { int length = this.ReleaseSceneEvent.Length; int num = 0; if (length > 0) { SceneEvent sceneEvent = this.ReleaseSceneEvent[num]; int num2 = 0; if (!(sceneEvent != num2)) { Debug.Log(base.name + ":找不到解除場景裝置"); } this.ReleaseSceneEvent[num].ReleaseEvent(); num++; } if (this.OpenSceneEvent.Length > 0) { SceneEvent sceneEvent2 = this.OpenSceneEvent[num]; int num3 = 0; string text; if (!(sceneEvent2 != num3)) { text = base.name + ":找不到開啟場景裝置"; Debug.Log(text); } this.OpenSceneEvent[text].OpenEvent(); num++; } if (this.KillEnemy.Length > 0) { NPCManage npcmanage = this.KillEnemy[num]; int num4 = 0; string text2; if (!(npcmanage != num4)) { text2 = base.name + ":找不到怪物"; Debug.Log(text2); } this.KillEnemy[text2].SetAIStatus(AI_NPC.AIStatus.Death); num++; } BoxCollider boxCollider = this.bcPlayerBlock; int num5 = 0; boxCollider.enabled = num5 != 0; } // Token: 0x06001534 RID: 5428 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6001534")] [Address(RVA = "0x98AF80", Offset = "0x989F80", VA = "0x18098AF80")] public Vector3 GetCenter() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06001535 RID: 5429 RVA: 0x000304F0 File Offset: 0x0002E6F0 [Token(Token = "0x6001535")] [Address(RVA = "0x98C320", Offset = "0x98B320", VA = "0x18098C320", Slot = "11")] public override void SetTimeScale(float fTimeScale) { base.SetTimeScale(fTimeScale); Common.SetEffectTimeScale(this.PS, fTimeScale); } // Token: 0x06001536 RID: 5430 RVA: 0x00030510 File Offset: 0x0002E710 [Token(Token = "0x6001536")] [Address(RVA = "0x98D3E0", Offset = "0x98C3E0", VA = "0x18098D3E0")] public SwitchDevice() { } // Token: 0x04002024 RID: 8228 [FieldOffset(Offset = "0x108")] [Token(Token = "0x4002024")] public ParticleSystem PS; // Token: 0x04002025 RID: 8229 [FieldOffset(Offset = "0x110")] [Token(Token = "0x4002025")] public GameObject DamageEffect; // Token: 0x04002026 RID: 8230 [FieldOffset(Offset = "0x118")] [Token(Token = "0x4002026")] public GameObject ShowEffect; // Token: 0x04002027 RID: 8231 [FieldOffset(Offset = "0x120")] [Token(Token = "0x4002027")] public SceneEvent[] ReleaseSceneEvent; // Token: 0x04002028 RID: 8232 [FieldOffset(Offset = "0x128")] [Token(Token = "0x4002028")] public SceneEvent[] OpenSceneEvent; // Token: 0x04002029 RID: 8233 [FieldOffset(Offset = "0x130")] [Token(Token = "0x4002029")] public NPCManage[] KillEnemy; // Token: 0x0400202A RID: 8234 [FieldOffset(Offset = "0x138")] [Token(Token = "0x400202A")] public bool Passive; // Token: 0x0400202B RID: 8235 [FieldOffset(Offset = "0x13C")] [Token(Token = "0x400202B")] public float AutoCureHP; // Token: 0x0400202C RID: 8236 [FieldOffset(Offset = "0x140")] [Token(Token = "0x400202C")] protected BoxCollider bcPlayerBlock; // Token: 0x0400202D RID: 8237 [FieldOffset(Offset = "0x148")] [Token(Token = "0x400202D")] private Material g_Mat; // Token: 0x0400202E RID: 8238 [FieldOffset(Offset = "0x150")] [Token(Token = "0x400202E")] private float g_fTime; // Token: 0x0400202F RID: 8239 [FieldOffset(Offset = "0x158")] [Token(Token = "0x400202F")] protected new EffectPool g_DamageEffect; // Token: 0x04002030 RID: 8240 [FieldOffset(Offset = "0x160")] [Token(Token = "0x4002030")] protected EffectPool g_ShowEffect; // Token: 0x04002031 RID: 8241 [FieldOffset(Offset = "0x168")] [Token(Token = "0x4002031")] protected Vector3 g_v3DamageEffectPos; // Token: 0x04002032 RID: 8242 [FieldOffset(Offset = "0x174")] [Token(Token = "0x4002032")] protected Color g_AlbedoColor; // Token: 0x04002033 RID: 8243 [FieldOffset(Offset = "0x184")] [Token(Token = "0x4002033")] protected Color g_EmissionColor; // Token: 0x04002034 RID: 8244 [Token(Token = "0x4002034")] private const float g_ColorSpeed = 4f; // Token: 0x04002035 RID: 8245 [FieldOffset(Offset = "0x194")] [Token(Token = "0x4002035")] private bool g_bOpenOtherDevice; // Token: 0x04002036 RID: 8246 [FieldOffset(Offset = "0x198")] [Token(Token = "0x4002036")] private float g_fOpenOtherDeviceTime; // Token: 0x04002037 RID: 8247 [FieldOffset(Offset = "0x19C")] [Token(Token = "0x4002037")] private float g_fVolume; // Token: 0x04002038 RID: 8248 [FieldOffset(Offset = "0x1A0")] [Token(Token = "0x4002038")] protected bool g_bSound = true; }