using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x0200020F RID: 527 [Token(Token = "0x200020F")] public class SwitchDevice_Fire : SwitchDevice { // Token: 0x0600153D RID: 5437 RVA: 0x0003059C File Offset: 0x0002E79C [Token(Token = "0x600153D")] [Address(RVA = "0x98A9E0", Offset = "0x9899E0", VA = "0x18098A9E0", Slot = "4")] public override void Init() { base.Init(); if (!this.g_bLightEnable) { } float num = this.g_fDefaultIntensity; this.g_fIntensity = num; GameObject se_Recovery = this.SE_Recovery; this.g_fRandomIntensityVal = 0f; Transform transform = base.transform; SoundEffect soundEffectOfPrefabs = Common.GetSoundEffectOfPrefabs(se_Recovery, transform); this.g_SERecovery = soundEffectOfPrefabs; Game.BindStageTimeScale(this.g_SERecovery); } // Token: 0x0600153E RID: 5438 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600153E")] [Address(RVA = "0x98AD90", Offset = "0x989D90", VA = "0x18098AD90", Slot = "6")] protected override void Update() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600153F RID: 5439 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600153F")] [Address(RVA = "0x98A710", Offset = "0x989710", VA = "0x18098A710", Slot = "10")] public override void HitMagic(AttackData AD) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06001540 RID: 5440 RVA: 0x000305FC File Offset: 0x0002E7FC [Token(Token = "0x6001540")] [Address(RVA = "0x98AAB0", Offset = "0x989AB0", VA = "0x18098AAB0", Slot = "14")] public override void SetDamage() { base.SetDamage(); this.g_bLightEnable = false; } // Token: 0x06001541 RID: 5441 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6001541")] [Address(RVA = "0x98AAD0", Offset = "0x989AD0", VA = "0x18098AAD0", Slot = "15")] public override void SetRecovery() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06001542 RID: 5442 RVA: 0x00030618 File Offset: 0x0002E818 [Token(Token = "0x6001542")] [Address(RVA = "0x98AF40", Offset = "0x989F40", VA = "0x18098AF40")] public SwitchDevice_Fire() { this.g_bSound = true; base..ctor(); } // Token: 0x04002042 RID: 8258 [FieldOffset(Offset = "0x1A8")] [Token(Token = "0x4002042")] public Light FireLight; // Token: 0x04002043 RID: 8259 [FieldOffset(Offset = "0x1B0")] [Token(Token = "0x4002043")] private bool g_bLightEnable = true; // Token: 0x04002044 RID: 8260 [FieldOffset(Offset = "0x1B4")] [Token(Token = "0x4002044")] private float g_fDefaultIntensity = 9f; // Token: 0x04002045 RID: 8261 [FieldOffset(Offset = "0x1B8")] [Token(Token = "0x4002045")] private float g_fRandomIntensity = 1f; // Token: 0x04002046 RID: 8262 [FieldOffset(Offset = "0x1BC")] [Token(Token = "0x4002046")] private float g_fSpeed = 5f; // Token: 0x04002047 RID: 8263 [FieldOffset(Offset = "0x1C0")] [Token(Token = "0x4002047")] private float g_fIntensity; // Token: 0x04002048 RID: 8264 [FieldOffset(Offset = "0x1C4")] [Token(Token = "0x4002048")] private float g_fRandomIntensityVal; // Token: 0x04002049 RID: 8265 [FieldOffset(Offset = "0x1C8")] [Token(Token = "0x4002049")] public SceneEvent[] RecoveryOpenEvent; // Token: 0x0400204A RID: 8266 [FieldOffset(Offset = "0x1D0")] [Token(Token = "0x400204A")] public GameObject SE_Recovery; // Token: 0x0400204B RID: 8267 [FieldOffset(Offset = "0x1D8")] [Token(Token = "0x400204B")] private SoundEffect g_SERecovery; }