using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x0200019D RID: 413 [Token(Token = "0x200019D")] public class Teleport_BossRush : Teleport { // Token: 0x06001395 RID: 5013 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6001395")] [Address(RVA = "0xF59A40", Offset = "0xF58A40", VA = "0x180F59A40", Slot = "4")] protected override void Start() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06001396 RID: 5014 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6001396")] [Address(RVA = "0xF59FE0", Offset = "0xF58FE0", VA = "0x180F59FE0", Slot = "6")] protected override void Update() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06001397 RID: 5015 RVA: 0x0002C934 File Offset: 0x0002AB34 [Token(Token = "0x6001397")] [Address(RVA = "0xF599E0", Offset = "0xF589E0", VA = "0x180F599E0", Slot = "8")] public override void StartUp() { this.PS_Teleport.Play(true); SoundEffect g_SEStart = this.g_SEStart; int num = 0; this.g_bStartUp = true; this.g_iLevel = num; this.g_fStartUpTimeVal = (float)num; this.g_bSEStart = true; g_SEStart.PlayRandom(1f, 1f); } // Token: 0x06001398 RID: 5016 RVA: 0x0002C988 File Offset: 0x0002AB88 [Token(Token = "0x6001398")] [Address(RVA = "0xF598D0", Offset = "0xF588D0", VA = "0x180F598D0", Slot = "9")] public override void SetEnable(bool bEnable) { this.g_bEnable = bEnable; SoundEffect g_SELoop = this.g_SELoop; if (!bEnable) { g_SELoop.Stop(); Light lg = this.LG; int num = 0; lg.enabled = num != 0; this.PS_MagicCircle.Stop(true); BoxCollider g_BC = this.g_BC; int num2 = 0; g_BC.enabled = num2 != 0; return; } g_SELoop.PlayRandom(1f, 1f); this.LG.enabled = true; this.PS_MagicCircle.Play(true); this.g_BC.enabled = true; this.g_SEStartUp.PlayRandom(1f, 1f); } // Token: 0x06001399 RID: 5017 RVA: 0x0002CA2C File Offset: 0x0002AC2C [Token(Token = "0x6001399")] [Address(RVA = "0xF5AFA0", Offset = "0xF59FA0", VA = "0x180F5AFA0")] public Teleport_BossRush() { this.g_fSEStartPitch = 0.5f; this.DefaultEnable = true; base..ctor(); } // Token: 0x04001D9C RID: 7580 [FieldOffset(Offset = "0xD0")] [Token(Token = "0x4001D9C")] public GameObject SE_StartUp; // Token: 0x04001D9D RID: 7581 [FieldOffset(Offset = "0xD8")] [Token(Token = "0x4001D9D")] private SoundEffect g_SEStartUp; // Token: 0x04001D9E RID: 7582 [FieldOffset(Offset = "0xE0")] [Token(Token = "0x4001D9E")] public bool TeleportedClose; // Token: 0x04001D9F RID: 7583 [FieldOffset(Offset = "0xE1")] [Token(Token = "0x4001D9F")] public bool TeleportBossRushEnd; // Token: 0x04001DA0 RID: 7584 [FieldOffset(Offset = "0xE8")] [Token(Token = "0x4001DA0")] public LoadScript ScriptEvent; // Token: 0x04001DA1 RID: 7585 [FieldOffset(Offset = "0xF0")] [Token(Token = "0x4001DA1")] public SaveSystem.ScriptType bossRewardFlag; // Token: 0x04001DA2 RID: 7586 [FieldOffset(Offset = "0xF8")] [Token(Token = "0x4001DA2")] public GameObject WinReward; // Token: 0x04001DA3 RID: 7587 [Token(Token = "0x4001DA3")] private const float StartUpTime = 2.4f; }