using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x02000213 RID: 531 [Token(Token = "0x2000213")] public class Trap_Act07Fire : Trap_BoxCollider { // Token: 0x0600154D RID: 5453 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600154D")] [Address(RVA = "0xF613C0", Offset = "0xF603C0", VA = "0x180F613C0", Slot = "13")] protected override void Attack() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600154E RID: 5454 RVA: 0x00030704 File Offset: 0x0002E904 [Token(Token = "0x600154E")] [Address(RVA = "0xF59800", Offset = "0xF58800", VA = "0x180F59800")] public Trap_Act07Fire() { this.fRange = 4f; this.g_fAttackRate = 0.3f; base..ctor(); } // Token: 0x0400204F RID: 8271 [FieldOffset(Offset = "0x90")] [Token(Token = "0x400204F")] public Vector3 BoxSize; }