using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x02000214 RID: 532 [Token(Token = "0x2000214")] public class Trap_BossLevel03Kill : Trap_BoxCollider { // Token: 0x0600154F RID: 5455 RVA: 0x00030730 File Offset: 0x0002E930 [Token(Token = "0x600154F")] [Address(RVA = "0xF597E0", Offset = "0xF587E0", VA = "0x180F597E0", Slot = "4")] public override void InitData(SceneEventManager SEM) { base.InitData(SEM); this.g_bOpenEvent = true; } // Token: 0x06001550 RID: 5456 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6001550")] [Address(RVA = "0xF619E0", Offset = "0xF609E0", VA = "0x180F619E0", Slot = "13")] protected override void Attack() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06001551 RID: 5457 RVA: 0x0003074C File Offset: 0x0002E94C [Token(Token = "0x6001551")] [Address(RVA = "0xF59800", Offset = "0xF58800", VA = "0x180F59800")] public Trap_BossLevel03Kill() { this.fRange = 4f; this.g_fAttackRate = 0.3f; base..ctor(); } // Token: 0x04002050 RID: 8272 [FieldOffset(Offset = "0x90")] [Token(Token = "0x4002050")] public Vector3 BoxSize; }