using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x02000216 RID: 534 [Token(Token = "0x2000216")] public class Trap_EnemyKill : SceneEvent { // Token: 0x06001558 RID: 5464 RVA: 0x000307D0 File Offset: 0x0002E9D0 [Token(Token = "0x6001558")] [Address(RVA = "0xF63090", Offset = "0xF62090", VA = "0x180F63090", Slot = "10")] protected override void OnTriggerEnter(Collider other) { if (other.CompareTag("Enemy")) { NPCManage component = other.GetComponent(); int num = 0; if (component != num) { component.SetAIStatus(AI_NPC.AIStatus.Death); return; } } } // Token: 0x06001559 RID: 5465 RVA: 0x00030810 File Offset: 0x0002EA10 [Token(Token = "0x6001559")] [Address(RVA = "0x32DFD0", Offset = "0x32CFD0", VA = "0x18032DFD0")] public Trap_EnemyKill() { } }