using System; using System.Collections.Generic; using Cpp2IlInjected; using UnityEngine; // Token: 0x02000217 RID: 535 [Token(Token = "0x2000217")] public class Trap_FallRock_Act07 : SceneEvent { // Token: 0x0600155A RID: 5466 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600155A")] [Address(RVA = "0xF63B10", Offset = "0xF62B10", VA = "0x180F63B10", Slot = "4")] public override void InitData(SceneEventManager SEM) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600155B RID: 5467 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600155B")] [Address(RVA = "0xF63E30", Offset = "0xF62E30", VA = "0x180F63E30")] protected void Update() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600155C RID: 5468 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600155C")] [Address(RVA = "0xF63150", Offset = "0xF62150", VA = "0x180F63150")] private void Attack() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600155D RID: 5469 RVA: 0x00030824 File Offset: 0x0002EA24 [Token(Token = "0x600155D")] [Address(RVA = "0xF63E00", Offset = "0xF62E00", VA = "0x180F63E00", Slot = "5")] public override void OpenEvent() { base.OpenEvent(); int num = 0; this.g_fFrequencyVal = (float)num; this.g_fAttackVal = (float)num; } // Token: 0x0600155E RID: 5470 RVA: 0x00030848 File Offset: 0x0002EA48 [Token(Token = "0x600155E")] [Address(RVA = "0xF641B0", Offset = "0xF631B0", VA = "0x180F641B0")] public Trap_FallRock_Act07() { } // Token: 0x0400205E RID: 8286 [FieldOffset(Offset = "0x38")] [Token(Token = "0x400205E")] public AttackData AD; // Token: 0x0400205F RID: 8287 [FieldOffset(Offset = "0x40")] [Token(Token = "0x400205F")] public GameObject Eff_FallRockReady; // Token: 0x04002060 RID: 8288 [FieldOffset(Offset = "0x48")] [Token(Token = "0x4002060")] public GameObject Eff_FallRock; // Token: 0x04002061 RID: 8289 [FieldOffset(Offset = "0x50")] [Token(Token = "0x4002061")] public GameObject Eff_Hit; // Token: 0x04002062 RID: 8290 [FieldOffset(Offset = "0x58")] [Token(Token = "0x4002062")] public GameObject SE_FallRockCollision; // Token: 0x04002063 RID: 8291 [FieldOffset(Offset = "0x60")] [Token(Token = "0x4002063")] public Transform ColliderHeightPoint; // Token: 0x04002064 RID: 8292 [FieldOffset(Offset = "0x68")] [Token(Token = "0x4002064")] private EffectPool g_EffFallRockReady; // Token: 0x04002065 RID: 8293 [FieldOffset(Offset = "0x70")] [Token(Token = "0x4002065")] private EffectPool g_EffFallRock; // Token: 0x04002066 RID: 8294 [FieldOffset(Offset = "0x78")] [Token(Token = "0x4002066")] private EffectPool g_EffHit; // Token: 0x04002067 RID: 8295 [FieldOffset(Offset = "0x80")] [Token(Token = "0x4002067")] private SoundEffect g_SEFallRockCollision; // Token: 0x04002068 RID: 8296 [FieldOffset(Offset = "0x88")] [Token(Token = "0x4002068")] public float Frequency = 30f; // Token: 0x04002069 RID: 8297 [FieldOffset(Offset = "0x8C")] [Token(Token = "0x4002069")] private float g_fFrequencyVal; // Token: 0x0400206A RID: 8298 [Token(Token = "0x400206A")] private const float g_fAttackReady = 2.7f; // Token: 0x0400206B RID: 8299 [FieldOffset(Offset = "0x90")] [Token(Token = "0x400206B")] private float g_fAttackReadyVal; // Token: 0x0400206C RID: 8300 [Token(Token = "0x400206C")] private const float g_fAttack = 1.2f; // Token: 0x0400206D RID: 8301 [FieldOffset(Offset = "0x94")] [Token(Token = "0x400206D")] private float g_fAttackVal; // Token: 0x0400206E RID: 8302 [Token(Token = "0x400206E")] private const float g_fAttackTime = 1.5f; // Token: 0x0400206F RID: 8303 [FieldOffset(Offset = "0x98")] [Token(Token = "0x400206F")] private float g_fAttackTimeVal; // Token: 0x04002070 RID: 8304 [FieldOffset(Offset = "0xA0")] [Token(Token = "0x4002070")] private List g_TargetList; }