using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x02000218 RID: 536 [Token(Token = "0x2000218")] public class Trap_FallRock_Level02 : SceneEvent { // Token: 0x0600155F RID: 5471 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600155F")] [Address(RVA = "0xF641D0", Offset = "0xF631D0", VA = "0x180F641D0", Slot = "4")] public override void InitData(SceneEventManager SEM) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06001560 RID: 5472 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6001560")] [Address(RVA = "0xF648D0", Offset = "0xF638D0", VA = "0x180F648D0")] protected void Update() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06001561 RID: 5473 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6001561")] [Address(RVA = "0xF64720", Offset = "0xF63720", VA = "0x180F64720", Slot = "5")] public override void OpenEvent() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06001562 RID: 5474 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6001562")] [Address(RVA = "0xF64470", Offset = "0xF63470", VA = "0x180F64470", Slot = "10")] protected override void OnTriggerEnter(Collider other) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06001563 RID: 5475 RVA: 0x00030868 File Offset: 0x0002EA68 [Token(Token = "0x6001563")] [Address(RVA = "0x32DFD0", Offset = "0x32CFD0", VA = "0x18032DFD0")] public Trap_FallRock_Level02() { } // Token: 0x04002071 RID: 8305 [FieldOffset(Offset = "0x38")] [Token(Token = "0x4002071")] private AttackData g_AD; // Token: 0x04002072 RID: 8306 [FieldOffset(Offset = "0x40")] [Token(Token = "0x4002072")] public GameObject Eff_FallRock; // Token: 0x04002073 RID: 8307 [FieldOffset(Offset = "0x48")] [Token(Token = "0x4002073")] public GameObject Eff_Hit; // Token: 0x04002074 RID: 8308 [FieldOffset(Offset = "0x50")] [Token(Token = "0x4002074")] public Animator FallRockAni; // Token: 0x04002075 RID: 8309 [FieldOffset(Offset = "0x58")] [Token(Token = "0x4002075")] private EffectPool g_EffFallRock; // Token: 0x04002076 RID: 8310 [FieldOffset(Offset = "0x60")] [Token(Token = "0x4002076")] private EffectPool g_EffHit; // Token: 0x04002077 RID: 8311 [Token(Token = "0x4002077")] private const float g_fCollisionTime = 2f; // Token: 0x04002078 RID: 8312 [FieldOffset(Offset = "0x68")] [Token(Token = "0x4002078")] private float g_fCollisionVal; }