using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x02000118 RID: 280 [Token(Token = "0x2000118")] public class TreasureChestMonster01EffectPlay : MonoBehaviour { // Token: 0x06000EB6 RID: 3766 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000EB6")] [Address(RVA = "0xF683D0", Offset = "0xF673D0", VA = "0x180F683D0")] public void InitData() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000EB7 RID: 3767 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000EB7")] [Address(RVA = "0xF693F0", Offset = "0xF683F0", VA = "0x180F693F0")] private void Update() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000EB8 RID: 3768 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000EB8")] [Address(RVA = "0xF67E50", Offset = "0xF66E50", VA = "0x180F67E50")] public void Create() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000EB9 RID: 3769 RVA: 0x00022668 File Offset: 0x00020868 [Token(Token = "0x6000EB9")] [Address(RVA = "0xF69260", Offset = "0xF68260", VA = "0x180F69260")] public void Remove() { int num = 0; BoxCollider[] bc = this.BC; if (num < bc.Length) { BoxCollider boxCollider = bc[num]; int num2 = 0; boxCollider.enabled = num2 != 0; BoxCollider[] bc2 = this.BC; num++; } SphereCollider sc = this.SC; int num3 = 0; sc.enabled = num3 != 0; CharacterController cc = this.CC; int num4 = 0; cc.enabled = num4 != 0; SkinnedMeshRenderer mesh_Up = this.Mesh_Up; int num5 = 0; mesh_Up.enabled = num5 != 0; SkinnedMeshRenderer mesh_Button = this.Mesh_Button; int num6 = 0; mesh_Button.enabled = num6 != 0; SkinnedMeshRenderer mesh_Ghost = this.Mesh_Ghost; int num7 = 0; mesh_Ghost.enabled = num7 != 0; } // Token: 0x06000EBA RID: 3770 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000EBA")] [Address(RVA = "0xF680E0", Offset = "0xF670E0", VA = "0x180F680E0")] public void Damaged() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000EBB RID: 3771 RVA: 0x00022710 File Offset: 0x00020910 [Token(Token = "0x6000EBB")] [Address(RVA = "0xF68070", Offset = "0xF67070", VA = "0x180F68070")] public void DamagedFly() { this.g_EffMagicLoop.Stop(3f); this.g_EffAttack02.Stop(3f); this.PS_MagicSmoke.Stop(true); this.g_bSEAttack02 = false; this.g_bSEMagic = false; } // Token: 0x06000EBC RID: 3772 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000EBC")] [Address(RVA = "0xF68150", Offset = "0xF67150", VA = "0x180F68150")] public void Death() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000EBD RID: 3773 RVA: 0x00022760 File Offset: 0x00020960 [Token(Token = "0x6000EBD")] [Address(RVA = "0xF68370", Offset = "0xF67370", VA = "0x180F68370")] public void Destory() { SphereCollider sc = this.SC; int num = 0; sc.enabled = num != 0; CharacterController cc = this.CC; int num2 = 0; cc.enabled = num2 != 0; SkinnedMeshRenderer mesh_Ghost = this.Mesh_Ghost; int num3 = 0; mesh_Ghost.enabled = num3 != 0; this.PS_DeathEffect.Play(true); } // Token: 0x06000EBE RID: 3774 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000EBE")] [Address(RVA = "0xF68C10", Offset = "0xF67C10", VA = "0x180F68C10")] public void PlayEffAttack01() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000EBF RID: 3775 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000EBF")] [Address(RVA = "0xF68CD0", Offset = "0xF67CD0", VA = "0x180F68CD0")] public void PlayEffAttack02() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000EC0 RID: 3776 RVA: 0x000227B4 File Offset: 0x000209B4 [Token(Token = "0x6000EC0")] [Address(RVA = "0xF693B0", Offset = "0xF683B0", VA = "0x180F693B0")] public void StopEffAttack02() { this.g_bSEAttack02 = false; this.g_EffAttack02.Stop(3f); } // Token: 0x06000EC1 RID: 3777 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000EC1")] [Address(RVA = "0xF68F60", Offset = "0xF67F60", VA = "0x180F68F60")] public void PlayEffMagicLoop() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000EC2 RID: 3778 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000EC2")] [Address(RVA = "0xF68E80", Offset = "0xF67E80", VA = "0x180F68E80")] public void PlayEffMagicFire() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000EC3 RID: 3779 RVA: 0x000227E0 File Offset: 0x000209E0 [Token(Token = "0x6000EC3")] [Address(RVA = "0xF69020", Offset = "0xF68020", VA = "0x180F69020")] public void PlayEffMagicSmoke() { this.PS_MagicSmoke.Play(true); this.g_SEMagicFire.gameObject.SetActive(true); this.g_SEMagicFire.PlayRandom(1f, 1f); SoundEffect soundEffect = this.g_SEFootstep; this.g_bSEMagic = false; soundEffect.PlayRandom(1f, 1f); } // Token: 0x06000EC4 RID: 3780 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000EC4")] [Address(RVA = "0xF67C40", Offset = "0xF66C40", VA = "0x180F67C40")] public void CallMonster() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000EC5 RID: 3781 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000EC5")] [Address(RVA = "0xF68DC0", Offset = "0xF67DC0", VA = "0x180F68DC0")] public void PlayEffGoHome() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000EC6 RID: 3782 RVA: 0x00022844 File Offset: 0x00020A44 [Token(Token = "0x6000EC6")] [Address(RVA = "0xF68BC0", Offset = "0xF67BC0", VA = "0x180F68BC0")] public void OpenBodyEffect() { this.PS_BodyEffect.Play(true); this.PS_LightEffect.Stop(true); this.g_bFeelPlayer = true; } // Token: 0x06000EC7 RID: 3783 RVA: 0x00022878 File Offset: 0x00020A78 [Token(Token = "0x6000EC7")] [Address(RVA = "0xF67E00", Offset = "0xF66E00", VA = "0x180F67E00")] public void CloseBodyEffect() { this.PS_BodyEffect.Stop(true); this.PS_LightEffect.Play(true); this.g_bFeelPlayer = false; } // Token: 0x06000EC8 RID: 3784 RVA: 0x000228AC File Offset: 0x00020AAC [Token(Token = "0x6000EC8")] [Address(RVA = "0xF69350", Offset = "0xF68350", VA = "0x180F69350")] public void SetIsMove(bool bMove) { this.g_bSEMove = bMove; } // Token: 0x06000EC9 RID: 3785 RVA: 0x000228C0 File Offset: 0x00020AC0 [Token(Token = "0x6000EC9")] [Address(RVA = "0xF690C0", Offset = "0xF680C0", VA = "0x180F690C0")] public void PlaySEFootstep() { this.g_SEFootstep.PlayRandom(1f, 1f); } // Token: 0x06000ECA RID: 3786 RVA: 0x000228E8 File Offset: 0x00020AE8 [Token(Token = "0x6000ECA")] [Address(RVA = "0x416290", Offset = "0x415290", VA = "0x180416290")] public void PlaySEBite() { this.g_SEBite.PlayRandom(1f, 1f); } // Token: 0x06000ECB RID: 3787 RVA: 0x00022910 File Offset: 0x00020B10 [Token(Token = "0x6000ECB")] [Address(RVA = "0xA32250", Offset = "0xA31250", VA = "0x180A32250")] public void PlaySEAttack02() { this.g_SEAttack02.gameObject.SetActive(true); this.g_SEAttack02.PlayRandom(1f, 1f); } // Token: 0x06000ECC RID: 3788 RVA: 0x0002294C File Offset: 0x00020B4C [Token(Token = "0x6000ECC")] [Address(RVA = "0xF69230", Offset = "0xF68230", VA = "0x180F69230")] public void PlaySEOpen() { this.g_SEOpen.PlayRandom(1f, 1f); } // Token: 0x06000ECD RID: 3789 RVA: 0x00022974 File Offset: 0x00020B74 [Token(Token = "0x6000ECD")] [Address(RVA = "0xF690F0", Offset = "0xF680F0", VA = "0x180F690F0")] public void PlaySEMagec() { this.g_bSEMagic = true; this.g_SEMagic.gameObject.SetActive(true); SoundEffect soundEffect = this.g_SEMagic; int num = 0; this.g_fSEMagicVolume = (float)num; int num2 = 0; int num3 = 0; soundEffect.Set((float)num3, (float)num2); this.g_SEMagic.PlayRandom(1f, 1f); this.g_SEMagic02.gameObject.SetActive(true); this.g_SEMagic02.PlayRandom(1f, 1f); } // Token: 0x06000ECE RID: 3790 RVA: 0x000229F8 File Offset: 0x00020BF8 [Token(Token = "0x6000ECE")] [Address(RVA = "0xF691D0", Offset = "0xF681D0", VA = "0x180F691D0")] public void PlaySEMagicFire() { this.g_SEMagicFire.gameObject.SetActive(true); this.g_SEMagicFire.PlayRandom(1f, 1f); this.g_bSEMagic = false; } // Token: 0x06000ECF RID: 3791 RVA: 0x00022A38 File Offset: 0x00020C38 [Token(Token = "0x6000ECF")] [Address(RVA = "0xF69360", Offset = "0xF68360", VA = "0x180F69360")] public void SetTimeScale(float fTimeScale) { Common.SetEffectTimeScale(this.PS_BodyEffect, fTimeScale); Common.SetEffectTimeScale(this.PS_DeathEffect, fTimeScale); Common.SetEffectTimeScale(this.PS_LightEffect, fTimeScale); } // Token: 0x06000ED0 RID: 3792 RVA: 0x00022A6C File Offset: 0x00020C6C [Token(Token = "0x6000ED0")] [Address(RVA = "0xF69D00", Offset = "0xF68D00", VA = "0x180F69D00")] public TreasureChestMonster01EffectPlay() { } // Token: 0x040018E6 RID: 6374 [FieldOffset(Offset = "0x18")] [Token(Token = "0x40018E6")] public ParticleSystem PS_BodyEffect; // Token: 0x040018E7 RID: 6375 [FieldOffset(Offset = "0x20")] [Token(Token = "0x40018E7")] public ParticleSystem PS_DeathEffect; // Token: 0x040018E8 RID: 6376 [FieldOffset(Offset = "0x28")] [Token(Token = "0x40018E8")] public ParticleSystem PS_LightEffect; // Token: 0x040018E9 RID: 6377 [FieldOffset(Offset = "0x30")] [Token(Token = "0x40018E9")] public ParticleSystem PS_MagicSmoke; // Token: 0x040018EA RID: 6378 [FieldOffset(Offset = "0x38")] [Token(Token = "0x40018EA")] public SkinnedMeshRenderer Mesh_Up; // Token: 0x040018EB RID: 6379 [FieldOffset(Offset = "0x40")] [Token(Token = "0x40018EB")] public SkinnedMeshRenderer Mesh_Button; // Token: 0x040018EC RID: 6380 [FieldOffset(Offset = "0x48")] [Token(Token = "0x40018EC")] public SkinnedMeshRenderer Mesh_Ghost; // Token: 0x040018ED RID: 6381 [FieldOffset(Offset = "0x50")] [Token(Token = "0x40018ED")] public GameObject DamagedObject; // Token: 0x040018EE RID: 6382 [FieldOffset(Offset = "0x58")] [Token(Token = "0x40018EE")] public BoxCollider[] BC; // Token: 0x040018EF RID: 6383 [FieldOffset(Offset = "0x60")] [Token(Token = "0x40018EF")] public SphereCollider SC; // Token: 0x040018F0 RID: 6384 [FieldOffset(Offset = "0x68")] [Token(Token = "0x40018F0")] public CharacterController CC; // Token: 0x040018F1 RID: 6385 [FieldOffset(Offset = "0x70")] [Token(Token = "0x40018F1")] public Transform Pos_CallSoul; // Token: 0x040018F2 RID: 6386 [FieldOffset(Offset = "0x78")] [Token(Token = "0x40018F2")] public GameObject EffDeathExplosion; // Token: 0x040018F3 RID: 6387 [FieldOffset(Offset = "0x80")] [Token(Token = "0x40018F3")] public GameObject EffGoHome; // Token: 0x040018F4 RID: 6388 [FieldOffset(Offset = "0x88")] [Token(Token = "0x40018F4")] public GameObject EffMagicLoop; // Token: 0x040018F5 RID: 6389 [FieldOffset(Offset = "0x90")] [Token(Token = "0x40018F5")] public GameObject EffMagicFire; // Token: 0x040018F6 RID: 6390 [FieldOffset(Offset = "0x98")] [Token(Token = "0x40018F6")] public GameObject EffAttack01; // Token: 0x040018F7 RID: 6391 [FieldOffset(Offset = "0xA0")] [Token(Token = "0x40018F7")] public GameObject EffAttack02; // Token: 0x040018F8 RID: 6392 [FieldOffset(Offset = "0xA8")] [Token(Token = "0x40018F8")] public GameObject EffCallSoul; // Token: 0x040018F9 RID: 6393 [FieldOffset(Offset = "0xB0")] [Token(Token = "0x40018F9")] private EffectPool g_EffEeathExplosion; // Token: 0x040018FA RID: 6394 [FieldOffset(Offset = "0xB8")] [Token(Token = "0x40018FA")] private EffectPool g_EffGoHome; // Token: 0x040018FB RID: 6395 [FieldOffset(Offset = "0xC0")] [Token(Token = "0x40018FB")] private EffectPool g_EffMagicLoop; // Token: 0x040018FC RID: 6396 [FieldOffset(Offset = "0xC8")] [Token(Token = "0x40018FC")] private EffectPool g_EffMagicFire; // Token: 0x040018FD RID: 6397 [FieldOffset(Offset = "0xD0")] [Token(Token = "0x40018FD")] private EffectPool g_EffAttack01; // Token: 0x040018FE RID: 6398 [FieldOffset(Offset = "0xD8")] [Token(Token = "0x40018FE")] private EffectPool g_EffAttack02; // Token: 0x040018FF RID: 6399 [FieldOffset(Offset = "0xE0")] [Token(Token = "0x40018FF")] private EffectPool g_EffCallSoul; // Token: 0x04001900 RID: 6400 [FieldOffset(Offset = "0xE8")] [Token(Token = "0x4001900")] public GameObject SEFootstep; // Token: 0x04001901 RID: 6401 [FieldOffset(Offset = "0xF0")] [Token(Token = "0x4001901")] public GameObject SEBite; // Token: 0x04001902 RID: 6402 [FieldOffset(Offset = "0xF8")] [Token(Token = "0x4001902")] public GameObject SEAttack02; // Token: 0x04001903 RID: 6403 [FieldOffset(Offset = "0x100")] [Token(Token = "0x4001903")] public GameObject SEOpen; // Token: 0x04001904 RID: 6404 [FieldOffset(Offset = "0x108")] [Token(Token = "0x4001904")] public GameObject SEMagic; // Token: 0x04001905 RID: 6405 [FieldOffset(Offset = "0x110")] [Token(Token = "0x4001905")] public GameObject SEMagic02; // Token: 0x04001906 RID: 6406 [FieldOffset(Offset = "0x118")] [Token(Token = "0x4001906")] public GameObject SEMagicFire; // Token: 0x04001907 RID: 6407 [FieldOffset(Offset = "0x120")] [Token(Token = "0x4001907")] private SoundEffect g_SEFootstep; // Token: 0x04001908 RID: 6408 [FieldOffset(Offset = "0x128")] [Token(Token = "0x4001908")] private SoundEffect g_SEBite; // Token: 0x04001909 RID: 6409 [FieldOffset(Offset = "0x130")] [Token(Token = "0x4001909")] private SoundEffect g_SEAttack02; // Token: 0x0400190A RID: 6410 [FieldOffset(Offset = "0x138")] [Token(Token = "0x400190A")] private SoundEffect g_SEOpen; // Token: 0x0400190B RID: 6411 [FieldOffset(Offset = "0x140")] [Token(Token = "0x400190B")] private SoundEffect g_SEMagic; // Token: 0x0400190C RID: 6412 [FieldOffset(Offset = "0x148")] [Token(Token = "0x400190C")] private SoundEffect g_SEMagic02; // Token: 0x0400190D RID: 6413 [FieldOffset(Offset = "0x150")] [Token(Token = "0x400190D")] private SoundEffect g_SEMagicFire; // Token: 0x0400190E RID: 6414 [FieldOffset(Offset = "0x158")] [Token(Token = "0x400190E")] private bool g_bSEMove; // Token: 0x0400190F RID: 6415 [FieldOffset(Offset = "0x15C")] [Token(Token = "0x400190F")] private float g_fSEMoveVolume; // Token: 0x04001910 RID: 6416 [FieldOffset(Offset = "0x160")] [Token(Token = "0x4001910")] private bool g_bSEMagic; // Token: 0x04001911 RID: 6417 [FieldOffset(Offset = "0x164")] [Token(Token = "0x4001911")] private float g_fSEMagicVolume; // Token: 0x04001912 RID: 6418 [FieldOffset(Offset = "0x168")] [Token(Token = "0x4001912")] private float g_fSEMagicPitch; // Token: 0x04001913 RID: 6419 [FieldOffset(Offset = "0x16C")] [Token(Token = "0x4001913")] private bool g_bSEAttack02; // Token: 0x04001914 RID: 6420 [Token(Token = "0x4001914")] private const float g_fSEAttac02Frequency = 0.1f; // Token: 0x04001915 RID: 6421 [FieldOffset(Offset = "0x170")] [Token(Token = "0x4001915")] private float g_fSEAttac02FrequencyVal = 0.1f; // Token: 0x04001916 RID: 6422 [FieldOffset(Offset = "0x178")] [Token(Token = "0x4001916")] public SceneEvent[] CallEnemy; // Token: 0x04001917 RID: 6423 [FieldOffset(Offset = "0x180")] [Token(Token = "0x4001917")] private Material g_Mat; // Token: 0x04001918 RID: 6424 [FieldOffset(Offset = "0x188")] [Token(Token = "0x4001918")] private Color g_EyeColor; // Token: 0x04001919 RID: 6425 [FieldOffset(Offset = "0x198")] [Token(Token = "0x4001919")] private Color g_BodyColor; // Token: 0x0400191A RID: 6426 [FieldOffset(Offset = "0x1A8")] [Token(Token = "0x400191A")] private Color g_DefaultColor; // Token: 0x0400191B RID: 6427 [Token(Token = "0x400191B")] private const float g_fDamageTime = 5f; // Token: 0x0400191C RID: 6428 [FieldOffset(Offset = "0x1B8")] [Token(Token = "0x400191C")] private float g_fDamagedTimeVal; // Token: 0x0400191D RID: 6429 [FieldOffset(Offset = "0x1BC")] [Token(Token = "0x400191D")] private float g_fDamageAlpha = 1f; // Token: 0x0400191E RID: 6430 [FieldOffset(Offset = "0x1C0")] [Token(Token = "0x400191E")] private bool g_bGoHome; // Token: 0x0400191F RID: 6431 [Token(Token = "0x400191F")] private const float g_fGoHomeHideTime = 0.5f; // Token: 0x04001920 RID: 6432 [FieldOffset(Offset = "0x1C4")] [Token(Token = "0x4001920")] private float g_fGoHomeHideTimeVal; // Token: 0x04001921 RID: 6433 [FieldOffset(Offset = "0x1C8")] [Token(Token = "0x4001921")] private bool g_bFeelPlayer; // Token: 0x04001922 RID: 6434 [FieldOffset(Offset = "0x1C9")] [Token(Token = "0x4001922")] private bool g_bDeath; }