using System; using System.Collections.Generic; using Cpp2IlInjected; using MEC; using UnityEngine; using UnityEngine.UI; // Token: 0x020002F3 RID: 755 [Token(Token = "0x20002F3")] public class UIBossRush : MonoBehaviour { // Token: 0x06001C0C RID: 7180 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6001C0C")] [Address(RVA = "0x19D8600", Offset = "0x19D7600", VA = "0x1819D8600")] public void Init() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06001C0D RID: 7181 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6001C0D")] [Address(RVA = "0x19D8160", Offset = "0x19D7160", VA = "0x1819D8160")] public void Dispose() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06001C0E RID: 7182 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6001C0E")] [Address(RVA = "0x19D7F20", Offset = "0x19D6F20", VA = "0x1819D7F20")] public void Appear() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06001C0F RID: 7183 RVA: 0x00043D90 File Offset: 0x00041F90 [Token(Token = "0x6001C0F")] [Address(RVA = "0x19AD6A0", Offset = "0x19AC6A0", VA = "0x1819AD6A0")] public void Hide() { this.g_bShowTimer = false; } // Token: 0x06001C10 RID: 7184 RVA: 0x00043DA4 File Offset: 0x00041FA4 [Token(Token = "0x6001C10")] [Address(RVA = "0x19D8CB0", Offset = "0x19D7CB0", VA = "0x1819D8CB0")] public void SetBattleBoss(SaveSystem.ScriptType boss, Func bossTime) { RectTransform rectTransform = this.bossTimeRoot; Vector2 zero = Vector2.zero; rectTransform.anchoredPosition = zero; this.bossRushFlag = boss; this.g_fBossTime = bossTime; Image image = this.bossImg; GameBattleSelectPackage battleSelectPack = Game.GetBattleSelectPack(); SaveSystem.ScriptType scriptType = this.bossRushFlag; Sprite bossRushSprite = battleSelectPack.GetBossRushSprite(scriptType, true); image.sprite = bossRushSprite; this.g_fBossTimeAlpha = 1f; this.g_fEndGameflashingAlpha = 1f; } // Token: 0x06001C11 RID: 7185 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6001C11")] [Address(RVA = "0x19D81C0", Offset = "0x19D71C0", VA = "0x1819D81C0")] public void EndBattle() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06001C12 RID: 7186 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6001C12")] [Address(RVA = "0x19D9590", Offset = "0x19D8590", VA = "0x1819D9590")] private void UpdateTotalTimeAlpha(float fAlpha) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06001C13 RID: 7187 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6001C13")] [Address(RVA = "0x19D8E10", Offset = "0x19D7E10", VA = "0x1819D8E10")] private void UpdateBossTimeAlpha(float fAlpha) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06001C14 RID: 7188 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6001C14")] [Address(RVA = "0x19D9840", Offset = "0x19D8840", VA = "0x1819D9840")] private void UpdateTotalTimeImgs(float totalTime) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06001C15 RID: 7189 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6001C15")] [Address(RVA = "0x19D9150", Offset = "0x19D8150", VA = "0x1819D9150")] private void UpdateBossTimeImgs(float battleTime) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06001C16 RID: 7190 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6001C16")] [Address(RVA = "0x19D8DA0", Offset = "0x19D7DA0", VA = "0x1819D8DA0")] private IEnumerator Timer() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06001C17 RID: 7191 RVA: 0x00043E24 File Offset: 0x00042024 [Token(Token = "0x6001C17")] [Address(RVA = "0x19D9C80", Offset = "0x19D8C80", VA = "0x1819D9C80")] public UIBossRush() { } // Token: 0x040025D0 RID: 9680 [FieldOffset(Offset = "0x18")] [Token(Token = "0x40025D0")] [SerializeField] private Image totalTimerBottomImg; // Token: 0x040025D1 RID: 9681 [FieldOffset(Offset = "0x20")] [Token(Token = "0x40025D1")] [SerializeField] private Image[] totalMillisecondDigitImgs; // Token: 0x040025D2 RID: 9682 [FieldOffset(Offset = "0x28")] [Token(Token = "0x40025D2")] [SerializeField] private Image[] totalSecondDigitImgs; // Token: 0x040025D3 RID: 9683 [FieldOffset(Offset = "0x30")] [Token(Token = "0x40025D3")] [SerializeField] private Image[] totalMinuteDigitImgs; // Token: 0x040025D4 RID: 9684 [FieldOffset(Offset = "0x38")] [Token(Token = "0x40025D4")] [SerializeField] private Image[] totalSignImgs; // Token: 0x040025D5 RID: 9685 [FieldOffset(Offset = "0x40")] [Token(Token = "0x40025D5")] [SerializeField] private RectTransform bossTimeRoot; // Token: 0x040025D6 RID: 9686 [FieldOffset(Offset = "0x48")] [Token(Token = "0x40025D6")] [SerializeField] private Image bossImg; // Token: 0x040025D7 RID: 9687 [FieldOffset(Offset = "0x50")] [Token(Token = "0x40025D7")] [SerializeField] private SaveSystem.ScriptType bossRushFlag; // Token: 0x040025D8 RID: 9688 [FieldOffset(Offset = "0x58")] [Token(Token = "0x40025D8")] [SerializeField] private Image bossTimerBottomImg; // Token: 0x040025D9 RID: 9689 [FieldOffset(Offset = "0x60")] [Token(Token = "0x40025D9")] [SerializeField] private Image[] bossMillisecondDigitImgs; // Token: 0x040025DA RID: 9690 [FieldOffset(Offset = "0x68")] [Token(Token = "0x40025DA")] [SerializeField] private Image[] bossSecondDigitImgs; // Token: 0x040025DB RID: 9691 [FieldOffset(Offset = "0x70")] [Token(Token = "0x40025DB")] [SerializeField] private Image[] bossMinuteDigitImgs; // Token: 0x040025DC RID: 9692 [FieldOffset(Offset = "0x78")] [Token(Token = "0x40025DC")] [SerializeField] private Image[] bossSignImgs; // Token: 0x040025DD RID: 9693 [FieldOffset(Offset = "0x80")] [Token(Token = "0x40025DD")] private bool g_bShowTimer; // Token: 0x040025DE RID: 9694 [FieldOffset(Offset = "0x84")] [Token(Token = "0x40025DE")] private float g_fTimerAlpha; // Token: 0x040025DF RID: 9695 [FieldOffset(Offset = "0x88")] [Token(Token = "0x40025DF")] private float g_fTotalAlpha; // Token: 0x040025E0 RID: 9696 [FieldOffset(Offset = "0x8C")] [Token(Token = "0x40025E0")] private float g_fBossTimeAlpha; // Token: 0x040025E1 RID: 9697 [Token(Token = "0x40025E1")] private const float g_fAutoHide = 9f; // Token: 0x040025E2 RID: 9698 [FieldOffset(Offset = "0x90")] [Token(Token = "0x40025E2")] private float g_fAutoHideValue; // Token: 0x040025E3 RID: 9699 [FieldOffset(Offset = "0x94")] [Token(Token = "0x40025E3")] private float g_fTotalTime; // Token: 0x040025E4 RID: 9700 [FieldOffset(Offset = "0x98")] [Token(Token = "0x40025E4")] private Func g_fBossTime; // Token: 0x040025E5 RID: 9701 [FieldOffset(Offset = "0xA0")] [Token(Token = "0x40025E5")] private float g_fEndGameflashingAlpha = 1f; // Token: 0x040025E6 RID: 9702 [FieldOffset(Offset = "0xA4")] [Token(Token = "0x40025E6")] private float g_fEndGameflashingCos; // Token: 0x040025E7 RID: 9703 [FieldOffset(Offset = "0xA8")] [Token(Token = "0x40025E7")] private float g_fEndGameCalculateTime; // Token: 0x040025E8 RID: 9704 [FieldOffset(Offset = "0xAC")] [Token(Token = "0x40025E8")] private int g_iStep; // Token: 0x040025E9 RID: 9705 [FieldOffset(Offset = "0xB0")] [Token(Token = "0x40025E9")] private CoroutineHandle TimerProcessor; }