using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x020002F9 RID: 761 [Token(Token = "0x20002F9")] public class UIElementSprite : MonoBehaviour { // Token: 0x06001C2B RID: 7211 RVA: 0x000440D4 File Offset: 0x000422D4 [Token(Token = "0x6001C2B")] [Address(RVA = "0x328C40", Offset = "0x327C40", VA = "0x180328C40")] public UIElementSprite() { } // Token: 0x04002605 RID: 9733 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4002605")] public Sprite ElementSmall_Null; // Token: 0x04002606 RID: 9734 [FieldOffset(Offset = "0x20")] [Token(Token = "0x4002606")] public Sprite ElementSmall_Ice; // Token: 0x04002607 RID: 9735 [FieldOffset(Offset = "0x28")] [Token(Token = "0x4002607")] public Sprite ElementSmall_Fire; // Token: 0x04002608 RID: 9736 [FieldOffset(Offset = "0x30")] [Token(Token = "0x4002608")] public Sprite ElementSmall_Lightning; // Token: 0x04002609 RID: 9737 [FieldOffset(Offset = "0x38")] [Token(Token = "0x4002609")] public Sprite ChargeBur_Null; // Token: 0x0400260A RID: 9738 [FieldOffset(Offset = "0x40")] [Token(Token = "0x400260A")] public Sprite ChargeBur_Ice; // Token: 0x0400260B RID: 9739 [FieldOffset(Offset = "0x48")] [Token(Token = "0x400260B")] public Sprite ChargeBur_Fire; // Token: 0x0400260C RID: 9740 [FieldOffset(Offset = "0x50")] [Token(Token = "0x400260C")] public Sprite ChargeBur_Lightning; // Token: 0x0400260D RID: 9741 [FieldOffset(Offset = "0x58")] [Token(Token = "0x400260D")] public Sprite ChargeBurBG_Null; // Token: 0x0400260E RID: 9742 [FieldOffset(Offset = "0x60")] [Token(Token = "0x400260E")] public Sprite ChargeBurBG_Ice; // Token: 0x0400260F RID: 9743 [FieldOffset(Offset = "0x68")] [Token(Token = "0x400260F")] public Sprite ChargeBurBG_Fire; // Token: 0x04002610 RID: 9744 [FieldOffset(Offset = "0x70")] [Token(Token = "0x4002610")] public Sprite ChargeBurBG_Lightning; // Token: 0x04002611 RID: 9745 [FieldOffset(Offset = "0x78")] [Token(Token = "0x4002611")] public Sprite Aim_Null; // Token: 0x04002612 RID: 9746 [FieldOffset(Offset = "0x80")] [Token(Token = "0x4002612")] public Sprite Aim_Ice; // Token: 0x04002613 RID: 9747 [FieldOffset(Offset = "0x88")] [Token(Token = "0x4002613")] public Sprite Aim_Fire; // Token: 0x04002614 RID: 9748 [FieldOffset(Offset = "0x90")] [Token(Token = "0x4002614")] public Sprite Aim_Lightning; // Token: 0x04002615 RID: 9749 [FieldOffset(Offset = "0x98")] [Token(Token = "0x4002615")] public Sprite ElementBGSmoke_Null; // Token: 0x04002616 RID: 9750 [FieldOffset(Offset = "0xA0")] [Token(Token = "0x4002616")] public Sprite ElementBGSmoke_Ice; // Token: 0x04002617 RID: 9751 [FieldOffset(Offset = "0xA8")] [Token(Token = "0x4002617")] public Sprite ElementBGSmoke_Fire; // Token: 0x04002618 RID: 9752 [FieldOffset(Offset = "0xB0")] [Token(Token = "0x4002618")] public Sprite ElementBGSmoke_Lightning; }