using System; using System.Collections.Generic; using Cpp2IlInjected; using DG.Tweening; using MarsSDK; using MEC; using UnityEngine; using UnityEngine.UI; // Token: 0x020002FE RID: 766 [Token(Token = "0x20002FE")] public class UIEnemyHp : MonoBehaviour { // Token: 0x17000133 RID: 307 // (get) Token: 0x06001C40 RID: 7232 RVA: 0x00044288 File Offset: 0x00042488 [Token(Token = "0x17000133")] public GameObject EnemyHpTemplate { [Token(Token = "0x6001C40")] [Address(RVA = "0x2EF530", Offset = "0x2EE530", VA = "0x1802EF530")] get { return this.enemyHpPrefab; } } // Token: 0x17000134 RID: 308 // (get) Token: 0x06001C41 RID: 7233 RVA: 0x0004429C File Offset: 0x0004249C [Token(Token = "0x17000134")] public UICombatDialogue CombatDialogue { [Token(Token = "0x6001C41")] [Address(RVA = "0x3352E0", Offset = "0x3342E0", VA = "0x1803352E0")] get { return this.combatDialogue; } } // Token: 0x06001C42 RID: 7234 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6001C42")] [Address(RVA = "0x19DC4C0", Offset = "0x19DB4C0", VA = "0x1819DC4C0")] public void Init() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06001C43 RID: 7235 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6001C43")] [Address(RVA = "0x19DC0C0", Offset = "0x19DB0C0", VA = "0x1819DC0C0")] public void AddEnemyHPBar(EnemiesManager.EnemyData data) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06001C44 RID: 7236 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6001C44")] [Address(RVA = "0x19DC920", Offset = "0x19DB920", VA = "0x1819DC920")] public void SetBossHP(CharacterBaseData bossData, Func bossNameHandler) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06001C45 RID: 7237 RVA: 0x000442B0 File Offset: 0x000424B0 [Token(Token = "0x6001C45")] [Address(RVA = "0x19DC1B0", Offset = "0x19DB1B0", VA = "0x1819DC1B0")] public void Dispose() { CoroutineHandle[] array = new CoroutineHandle[2]; int length = array.Length; CoroutineHandle coroutineHandle = this.enemyHPCoroutine; array[0] = coroutineHandle; CoroutineHandle coroutineHandle2 = this.bossHPCoroutine; array[0] = coroutineHandle2; int num = Timing.KillCoroutines(array); UICombatDialogue uicombatDialogue = this.combatDialogue; Tween bossProcessor = uicombatDialogue.bossProcessor; if (bossProcessor != 0) { int num2 = 0; bossProcessor.Kill(num2 != 0); } Tween partnerProcessor = uicombatDialogue.partnerProcessor; if (partnerProcessor != 0) { int num3 = 0; partnerProcessor.Kill(num3 != 0); } } // Token: 0x06001C46 RID: 7238 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6001C46")] [Address(RVA = "0x19DC2A0", Offset = "0x19DB2A0", VA = "0x1819DC2A0")] private UIEnemyHPUpdater GenerateUpdater() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06001C47 RID: 7239 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6001C47")] [Address(RVA = "0x19DC810", Offset = "0x19DB810", VA = "0x1819DC810")] private void ReturnUpdater(UIEnemyHPUpdater source) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06001C48 RID: 7240 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6001C48")] [Address(RVA = "0x19DCBA0", Offset = "0x19DBBA0", VA = "0x1819DCBA0")] private IEnumerator UpdateEnemyHPBars() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06001C49 RID: 7241 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6001C49")] [Address(RVA = "0x19DCAA0", Offset = "0x19DBAA0", VA = "0x1819DCAA0")] private IEnumerator UpdateBossHPBar() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06001C4A RID: 7242 RVA: 0x00044334 File Offset: 0x00042534 [Token(Token = "0x6001C4A")] [Address(RVA = "0x19DCB10", Offset = "0x19DBB10", VA = "0x1819DCB10")] private void UpdateBossNameLabel() { Func func = this.bossNameHandler; Text text = this.bossNameLabel; if (func == 0 || func() == 0) { } ((ICanvasElement)text).GraphicUpdateComplete(); } // Token: 0x06001C4B RID: 7243 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6001C4B")] [Address(RVA = "0x19DC450", Offset = "0x19DB450", VA = "0x1819DC450")] private IEnumerator HideBossHPBar() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06001C4C RID: 7244 RVA: 0x00044368 File Offset: 0x00042568 [Token(Token = "0x6001C4C")] [Address(RVA = "0x19DC7B0", Offset = "0x19DB7B0", VA = "0x1819DC7B0")] public void Localize(LocalizationData data) { this.needUpdateBossName = true; GameFontPack fontPack = data.fontPack; Text text = this.bossNameLabel; Font regular = fontPack.regular; text.font = regular; UICombatDialogue uicombatDialogue = this.combatDialogue; GameFontPack fontPack2 = data.fontPack; uicombatDialogue.Localize(fontPack2); } // Token: 0x06001C4D RID: 7245 RVA: 0x000443B8 File Offset: 0x000425B8 [Token(Token = "0x6001C4D")] [Address(RVA = "0x328C40", Offset = "0x327C40", VA = "0x180328C40")] public UIEnemyHp() { } // Token: 0x04002644 RID: 9796 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4002644")] [SerializeField] private GameObject enemyHpPrefab; // Token: 0x04002645 RID: 9797 [FieldOffset(Offset = "0x20")] [Token(Token = "0x4002645")] [SerializeField] private RectTransform bossHpRoot; // Token: 0x04002646 RID: 9798 [FieldOffset(Offset = "0x28")] [Token(Token = "0x4002646")] [SerializeField] private CanvasGroup bossHpCanvasGroup; // Token: 0x04002647 RID: 9799 [FieldOffset(Offset = "0x30")] [Token(Token = "0x4002647")] [SerializeField] private Image bossHpImage; // Token: 0x04002648 RID: 9800 [FieldOffset(Offset = "0x38")] [Token(Token = "0x4002648")] [SerializeField] private Image bossHpUnderImage; // Token: 0x04002649 RID: 9801 [FieldOffset(Offset = "0x40")] [Token(Token = "0x4002649")] [SerializeField] private Text bossNameLabel; // Token: 0x0400264A RID: 9802 [FieldOffset(Offset = "0x48")] [Token(Token = "0x400264A")] [SerializeField] private UICombatDialogue combatDialogue; // Token: 0x0400264B RID: 9803 [FieldOffset(Offset = "0x50")] [Token(Token = "0x400264B")] private ObjectPool hpUpdaterPool; // Token: 0x0400264C RID: 9804 [FieldOffset(Offset = "0x58")] [Token(Token = "0x400264C")] private Action hpUpdaterProcessor; // Token: 0x0400264D RID: 9805 [FieldOffset(Offset = "0x60")] [Token(Token = "0x400264D")] private float bossHpScale; // Token: 0x0400264E RID: 9806 [FieldOffset(Offset = "0x64")] [Token(Token = "0x400264E")] private float bossHpFrameScale; // Token: 0x0400264F RID: 9807 [FieldOffset(Offset = "0x68")] [Token(Token = "0x400264F")] private CharacterBaseData bossData; // Token: 0x04002650 RID: 9808 [FieldOffset(Offset = "0x70")] [Token(Token = "0x4002650")] private Func bossNameHandler; // Token: 0x04002651 RID: 9809 [FieldOffset(Offset = "0x78")] [Token(Token = "0x4002651")] private CoroutineHandle enemyHPCoroutine; // Token: 0x04002652 RID: 9810 [FieldOffset(Offset = "0x7C")] [Token(Token = "0x4002652")] private CoroutineHandle bossHPCoroutine; // Token: 0x04002653 RID: 9811 [FieldOffset(Offset = "0x80")] [Token(Token = "0x4002653")] private bool needUpdateBossName; }