using System; using Cpp2IlInjected; // Token: 0x02000169 RID: 361 [Token(Token = "0x2000169")] public enum UIHandlerSFX { // Token: 0x04001C51 RID: 7249 [Token(Token = "0x4001C51")] AnyKeyPressed, // Token: 0x04001C52 RID: 7250 [Token(Token = "0x4001C52")] Navigation, // Token: 0x04001C53 RID: 7251 [Token(Token = "0x4001C53")] Operation, // Token: 0x04001C54 RID: 7252 [Token(Token = "0x4001C54")] Submit, // Token: 0x04001C55 RID: 7253 [Token(Token = "0x4001C55")] KeyBindingSuccess, // Token: 0x04001C56 RID: 7254 [Token(Token = "0x4001C56")] ResetDefault, // Token: 0x04001C57 RID: 7255 [Token(Token = "0x4001C57")] GamePlay, // Token: 0x04001C58 RID: 7256 [Token(Token = "0x4001C58")] MagicSelection, // Token: 0x04001C59 RID: 7257 [Token(Token = "0x4001C59")] ItemSelection, // Token: 0x04001C5A RID: 7258 [Token(Token = "0x4001C5A")] Error, // Token: 0x04001C5B RID: 7259 [Token(Token = "0x4001C5B")] Voice, // Token: 0x04001C5C RID: 7260 [Token(Token = "0x4001C5C")] ScoreAdd, // Token: 0x04001C5D RID: 7261 [Token(Token = "0x4001C5D")] ScoreFinish }