using System; using Cpp2IlInjected; using UnityEngine; using UnityEngine.UI; // Token: 0x02000308 RID: 776 [Token(Token = "0x2000308")] public class UIJumpNumber : MonoBehaviour { // Token: 0x06001C83 RID: 7299 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6001C83")] [Address(RVA = "0xE6D270", Offset = "0xE6C270", VA = "0x180E6D270")] public void InitData() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06001C84 RID: 7300 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6001C84")] [Address(RVA = "0xE6E380", Offset = "0xE6D380", VA = "0x180E6E380")] private void Update() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06001C85 RID: 7301 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6001C85")] [Address(RVA = "0xE6D5E0", Offset = "0xE6C5E0", VA = "0x180E6D5E0")] public void SetNumber(int Num, PlayerEffectPlay.Magic iElement = PlayerEffectPlay.Magic.Null) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06001C86 RID: 7302 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6001C86")] [Address(RVA = "0xE6E280", Offset = "0xE6D280", VA = "0x180E6E280")] public void SetPos(Vector3 worldPos) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06001C87 RID: 7303 RVA: 0x000448C0 File Offset: 0x00042AC0 [Token(Token = "0x6001C87")] [Address(RVA = "0xE6E260", Offset = "0xE6D260", VA = "0x180E6E260")] public void SetParent(Transform parent) { this.g_Pos.parentInternal = parent; } // Token: 0x06001C88 RID: 7304 RVA: 0x000448E0 File Offset: 0x00042AE0 [Token(Token = "0x6001C88")] [Address(RVA = "0xE6EF10", Offset = "0xE6DF10", VA = "0x180E6EF10")] public UIJumpNumber() { } // Token: 0x04002678 RID: 9848 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4002678")] private RectTransform g_Pos; // Token: 0x04002679 RID: 9849 [FieldOffset(Offset = "0x20")] [Token(Token = "0x4002679")] private RectTransform[] g_Num; // Token: 0x0400267A RID: 9850 [FieldOffset(Offset = "0x28")] [Token(Token = "0x400267A")] private Image[] g_Img; // Token: 0x0400267B RID: 9851 [FieldOffset(Offset = "0x30")] [Token(Token = "0x400267B")] private int g_iNum; // Token: 0x0400267C RID: 9852 [FieldOffset(Offset = "0x34")] [Token(Token = "0x400267C")] private int g_iN0; // Token: 0x0400267D RID: 9853 [FieldOffset(Offset = "0x38")] [Token(Token = "0x400267D")] private int g_iN1; // Token: 0x0400267E RID: 9854 [FieldOffset(Offset = "0x3C")] [Token(Token = "0x400267E")] private int g_iN2; // Token: 0x0400267F RID: 9855 [FieldOffset(Offset = "0x40")] [Token(Token = "0x400267F")] private int g_iN3; // Token: 0x04002680 RID: 9856 [FieldOffset(Offset = "0x44")] [Token(Token = "0x4002680")] private bool g_bShow0; // Token: 0x04002681 RID: 9857 [FieldOffset(Offset = "0x45")] [Token(Token = "0x4002681")] private bool g_bShow1; // Token: 0x04002682 RID: 9858 [FieldOffset(Offset = "0x46")] [Token(Token = "0x4002682")] private bool g_bShow2; // Token: 0x04002683 RID: 9859 [FieldOffset(Offset = "0x47")] [Token(Token = "0x4002683")] private bool g_bShow3; // Token: 0x04002684 RID: 9860 [FieldOffset(Offset = "0x48")] [Token(Token = "0x4002684")] private PlayerEffectPlay.Magic g_iElement; // Token: 0x04002685 RID: 9861 [FieldOffset(Offset = "0x4C")] [Token(Token = "0x4002685")] private Vector3 g_v3WorldPos; // Token: 0x04002686 RID: 9862 [FieldOffset(Offset = "0x58")] [Token(Token = "0x4002686")] private Vector2 g_v2ShowPos; // Token: 0x04002687 RID: 9863 [FieldOffset(Offset = "0x60")] [Token(Token = "0x4002687")] private Vector2 g_v2ModifyPos; // Token: 0x04002688 RID: 9864 [FieldOffset(Offset = "0x68")] [Token(Token = "0x4002688")] private float g_fJump0; // Token: 0x04002689 RID: 9865 [FieldOffset(Offset = "0x6C")] [Token(Token = "0x4002689")] private float g_fJump1; // Token: 0x0400268A RID: 9866 [FieldOffset(Offset = "0x70")] [Token(Token = "0x400268A")] private float g_fJump2; // Token: 0x0400268B RID: 9867 [FieldOffset(Offset = "0x74")] [Token(Token = "0x400268B")] private float g_fJump3; // Token: 0x0400268C RID: 9868 [FieldOffset(Offset = "0x78")] [Token(Token = "0x400268C")] private float g_fY0; // Token: 0x0400268D RID: 9869 [FieldOffset(Offset = "0x7C")] [Token(Token = "0x400268D")] private float g_fY1; // Token: 0x0400268E RID: 9870 [FieldOffset(Offset = "0x80")] [Token(Token = "0x400268E")] private float g_fY2; // Token: 0x0400268F RID: 9871 [FieldOffset(Offset = "0x84")] [Token(Token = "0x400268F")] private float g_fY3; // Token: 0x04002690 RID: 9872 [FieldOffset(Offset = "0x88")] [Token(Token = "0x4002690")] private Vector3 g_v3RandomDir; // Token: 0x04002691 RID: 9873 [FieldOffset(Offset = "0x94")] [Token(Token = "0x4002691")] private float g_v3RandomMoveSpeed; // Token: 0x04002692 RID: 9874 [FieldOffset(Offset = "0x98")] [Token(Token = "0x4002692")] private float g_fJump = 10f; // Token: 0x04002693 RID: 9875 [Token(Token = "0x4002693")] private const float g_fNullJump = 10f; // Token: 0x04002694 RID: 9876 [Token(Token = "0x4002694")] private const float g_fElementJump = 15f; // Token: 0x04002695 RID: 9877 [FieldOffset(Offset = "0x9C")] [Token(Token = "0x4002695")] private float g_fScale; // Token: 0x04002696 RID: 9878 [FieldOffset(Offset = "0xA0")] [Token(Token = "0x4002696")] private float g_fSinScale; // Token: 0x04002697 RID: 9879 [Token(Token = "0x4002697")] private const float g_fScaleMax = 0.5f; // Token: 0x04002698 RID: 9880 [FieldOffset(Offset = "0xA4")] [Token(Token = "0x4002698")] private float g_fShowInterval = 0.03f; // Token: 0x04002699 RID: 9881 [FieldOffset(Offset = "0xA8")] [Token(Token = "0x4002699")] private float g_fLife = 0.5f; // Token: 0x0400269A RID: 9882 [FieldOffset(Offset = "0xAC")] [Token(Token = "0x400269A")] private float g_fLifeVal; // Token: 0x0400269B RID: 9883 [FieldOffset(Offset = "0xB0")] [Token(Token = "0x400269B")] private float g_fAlpha; // Token: 0x0400269C RID: 9884 [FieldOffset(Offset = "0xB4")] [Token(Token = "0x400269C")] private bool g_bShow; }