using System; using System.Collections.Generic; using Cpp2IlInjected; using MEC; using UnityEngine; using UnityEngine.UI; // Token: 0x0200031B RID: 795 [Token(Token = "0x200031B")] public class UIMagicBar : MonoBehaviour { // Token: 0x06001D0C RID: 7436 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6001D0C")] [Address(RVA = "0xE73900", Offset = "0xE72900", VA = "0x180E73900")] public void Init() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06001D0D RID: 7437 RVA: 0x0004598C File Offset: 0x00043B8C [Token(Token = "0x6001D0D")] [Address(RVA = "0xBD3B70", Offset = "0xBD2B70", VA = "0x180BD3B70")] public void UpdateChargeBarShow(bool isDirty) { this.markChargeBarDirty = isDirty; } // Token: 0x06001D0E RID: 7438 RVA: 0x000459A0 File Offset: 0x00043BA0 [Token(Token = "0x6001D0E")] [Address(RVA = "0xE73A60", Offset = "0xE72A60", VA = "0x180E73A60")] public void SetMagicSprites(PlayerEffectPlay.Magic magicType) { Image image = this.elementSmall; int num = magicType - PlayerEffectPlay.Magic.Ice; int num2 = 0; this.chargeBlinkAlpha = 1f; this.chargeBlinkSize = 1.25f; this.elementBgSmokeCos = (float)num2; this.elementBgSmokeAlpha = (float)num2; if (num != 0) { if (num != 0) { if (num != 1) { Sprite elementSmall_Null = Game.GetUIElementSprites().ElementSmall_Null; image.sprite = elementSmall_Null; Image image2 = this.chargeMask; Sprite chargeBur_Null = Game.GetUIElementSprites().ChargeBur_Null; image2.sprite = chargeBur_Null; Image image3 = this.chargeBar; Sprite chargeBur_Null2 = Game.GetUIElementSprites().ChargeBur_Null; image3.sprite = chargeBur_Null2; Image image4 = this.chargeBarBg; Sprite chargeBurBG_Null = Game.GetUIElementSprites().ChargeBurBG_Null; image4.sprite = chargeBurBG_Null; Image image5 = this.chargeBlink; Sprite elementSmall_Null2 = Game.GetUIElementSprites().ElementSmall_Null; image5.sprite = elementSmall_Null2; Image image6 = this.chargeBarBlink; Sprite chargeBur_Null3 = Game.GetUIElementSprites().ChargeBur_Null; image6.sprite = chargeBur_Null3; Image image7 = this.elementBgSmoke; Sprite elementBGSmoke_Null = Game.GetUIElementSprites().ElementBGSmoke_Null; image7.sprite = elementBGSmoke_Null; return; } Sprite elementSmall_Lightning = Game.GetUIElementSprites().ElementSmall_Lightning; image.sprite = elementSmall_Lightning; Image image8 = this.chargeMask; Sprite chargeBur_Lightning = Game.GetUIElementSprites().ChargeBur_Lightning; image8.sprite = chargeBur_Lightning; Image image9 = this.chargeBar; Sprite chargeBur_Lightning2 = Game.GetUIElementSprites().ChargeBur_Lightning; image9.sprite = chargeBur_Lightning2; Image image10 = this.chargeBarBg; Sprite chargeBurBG_Lightning = Game.GetUIElementSprites().ChargeBurBG_Lightning; image10.sprite = chargeBurBG_Lightning; Image image11 = this.chargeBlink; Sprite elementSmall_Lightning2 = Game.GetUIElementSprites().ElementSmall_Lightning; image11.sprite = elementSmall_Lightning2; Image image12 = this.chargeBarBlink; Sprite chargeBur_Lightning3 = Game.GetUIElementSprites().ChargeBur_Lightning; image12.sprite = chargeBur_Lightning3; Image image13 = this.elementBgSmoke; UIElementSprite uielementSprites = Game.GetUIElementSprites(); } Sprite elementSmall_Fire = Game.GetUIElementSprites().ElementSmall_Fire; image.sprite = elementSmall_Fire; Image image14 = this.chargeMask; Sprite chargeBur_Fire = Game.GetUIElementSprites().ChargeBur_Fire; image14.sprite = chargeBur_Fire; Image image15 = this.chargeBar; Sprite chargeBur_Fire2 = Game.GetUIElementSprites().ChargeBur_Fire; image15.sprite = chargeBur_Fire2; Image image16 = this.chargeBarBg; Sprite chargeBurBG_Fire = Game.GetUIElementSprites().ChargeBurBG_Fire; image16.sprite = chargeBurBG_Fire; Image image17 = this.chargeBlink; Sprite elementSmall_Fire2 = Game.GetUIElementSprites().ElementSmall_Fire; image17.sprite = elementSmall_Fire2; Image image18 = this.chargeBarBlink; Sprite chargeBur_Fire3 = Game.GetUIElementSprites().ChargeBur_Fire; image18.sprite = chargeBur_Fire3; Image image19 = this.elementBgSmoke; UIElementSprite uielementSprites2 = Game.GetUIElementSprites(); } Sprite elementSmall_Ice = Game.GetUIElementSprites().ElementSmall_Ice; image.sprite = elementSmall_Ice; Image image20 = this.chargeMask; Sprite chargeBur_Ice = Game.GetUIElementSprites().ChargeBur_Ice; image20.sprite = chargeBur_Ice; Image image21 = this.chargeBar; Sprite chargeBur_Ice2 = Game.GetUIElementSprites().ChargeBur_Ice; image21.sprite = chargeBur_Ice2; Image image22 = this.chargeBarBg; Sprite chargeBurBG_Ice = Game.GetUIElementSprites().ChargeBurBG_Ice; image22.sprite = chargeBurBG_Ice; Image image23 = this.chargeBlink; Sprite elementSmall_Ice2 = Game.GetUIElementSprites().ElementSmall_Ice; image23.sprite = elementSmall_Ice2; Image image24 = this.chargeBarBlink; Sprite chargeBur_Ice3 = Game.GetUIElementSprites().ChargeBur_Ice; image24.sprite = chargeBur_Ice3; Image image25 = this.elementBgSmoke; UIElementSprite uielementSprites3 = Game.GetUIElementSprites(); throw new NullReferenceException(); } // Token: 0x06001D0F RID: 7439 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6001D0F")] [Address(RVA = "0xE738A0", Offset = "0xE728A0", VA = "0x180E738A0")] public void Dispose() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06001D10 RID: 7440 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6001D10")] [Address(RVA = "0xE73FF0", Offset = "0xE72FF0", VA = "0x180E73FF0")] private IEnumerator Tick() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06001D11 RID: 7441 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6001D11")] [Address(RVA = "0xE74460", Offset = "0xE73460", VA = "0x180E74460")] private void UpdateChargeBar() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06001D12 RID: 7442 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6001D12")] [Address(RVA = "0xE74060", Offset = "0xE73060", VA = "0x180E74060")] private void UpdateBlinkEffect() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06001D13 RID: 7443 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6001D13")] [Address(RVA = "0xE74670", Offset = "0xE73670", VA = "0x180E74670")] private void UpdateSmokeEffect() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06001D14 RID: 7444 RVA: 0x00045D30 File Offset: 0x00043F30 [Token(Token = "0x6001D14")] [Address(RVA = "0xE743B0", Offset = "0xE733B0", VA = "0x180E743B0")] private void UpdateCDMask() { Image image = this.cdMask; CharacterBaseData playerCharData = Game.GetPlayerCharData(); PlayerEffectPlay.Magic g_Magic = Game.GetPlayerManager().playerEffect.g_Magic; float cdscale = playerCharData.GetCDScale(g_Magic); image.fillAmount = 1f; } // Token: 0x06001D15 RID: 7445 RVA: 0x00045D7C File Offset: 0x00043F7C [Token(Token = "0x6001D15")] [Address(RVA = "0xE74860", Offset = "0xE73860", VA = "0x180E74860")] public UIMagicBar() { } // Token: 0x04002733 RID: 10035 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4002733")] [SerializeField] private Image chargeMask; // Token: 0x04002734 RID: 10036 [FieldOffset(Offset = "0x20")] [Token(Token = "0x4002734")] [SerializeField] private Image chargeBar; // Token: 0x04002735 RID: 10037 [FieldOffset(Offset = "0x28")] [Token(Token = "0x4002735")] [SerializeField] private Image chargeBarBg; // Token: 0x04002736 RID: 10038 [FieldOffset(Offset = "0x30")] [Token(Token = "0x4002736")] [SerializeField] private Image chargeBlink; // Token: 0x04002737 RID: 10039 [FieldOffset(Offset = "0x38")] [Token(Token = "0x4002737")] [SerializeField] private Image chargeBarBlink; // Token: 0x04002738 RID: 10040 [FieldOffset(Offset = "0x40")] [Token(Token = "0x4002738")] [SerializeField] private Image elementSmall; // Token: 0x04002739 RID: 10041 [FieldOffset(Offset = "0x48")] [Token(Token = "0x4002739")] [SerializeField] private Image elementBgSmoke; // Token: 0x0400273A RID: 10042 [FieldOffset(Offset = "0x50")] [Token(Token = "0x400273A")] [SerializeField] private Image cdMask; // Token: 0x0400273B RID: 10043 [FieldOffset(Offset = "0x58")] [Token(Token = "0x400273B")] private bool markChargeBarDirty; // Token: 0x0400273C RID: 10044 [FieldOffset(Offset = "0x5C")] [Token(Token = "0x400273C")] private float elementBgSmokeAlpha; // Token: 0x0400273D RID: 10045 [FieldOffset(Offset = "0x60")] [Token(Token = "0x400273D")] private float elementBgSmokeSize = 1f; // Token: 0x0400273E RID: 10046 [FieldOffset(Offset = "0x64")] [Token(Token = "0x400273E")] private float elementBgSmokeCos; // Token: 0x0400273F RID: 10047 [FieldOffset(Offset = "0x68")] [Token(Token = "0x400273F")] private float elementBgSmokeRot; // Token: 0x04002740 RID: 10048 [FieldOffset(Offset = "0x6C")] [Token(Token = "0x4002740")] private float chargeBarAlpha; // Token: 0x04002741 RID: 10049 [FieldOffset(Offset = "0x70")] [Token(Token = "0x4002741")] private float chargeBlinkAlpha; // Token: 0x04002742 RID: 10050 [FieldOffset(Offset = "0x74")] [Token(Token = "0x4002742")] private float chargeBlinkCos; // Token: 0x04002743 RID: 10051 [FieldOffset(Offset = "0x78")] [Token(Token = "0x4002743")] private float chargeBlinkSize = 1f; // Token: 0x04002744 RID: 10052 [FieldOffset(Offset = "0x7C")] [Token(Token = "0x4002744")] private CoroutineHandle processor; }