using System; using Cpp2IlInjected; using DG.Tweening; using DG.Tweening.Core; using DG.Tweening.Plugins.Options; using UnityEngine; using UnityEngine.UI; // Token: 0x020002DD RID: 733 [Token(Token = "0x20002DD")] public class UISceneLoading : MonoBehaviour { // Token: 0x06001B71 RID: 7025 RVA: 0x00042DC4 File Offset: 0x00040FC4 [Token(Token = "0x6001B71")] [Address(RVA = "0x94DE30", Offset = "0x94CE30", VA = "0x18094DE30")] public void Init() { CanvasGroup canvasGroup = this.canvasGroup; int num = 0; canvasGroup.alpha = (float)num; GameObject gameObject = base.gameObject; int num2 = 0; gameObject.SetActive(num2 != 0); } // Token: 0x06001B72 RID: 7026 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6001B72")] [Address(RVA = "0x94DB70", Offset = "0x94CB70", VA = "0x18094DB70")] public void Appear(Action completionHandler) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06001B73 RID: 7027 RVA: 0x00042DF8 File Offset: 0x00040FF8 [Token(Token = "0x6001B73")] [Address(RVA = "0x94DCF0", Offset = "0x94CCF0", VA = "0x18094DCF0")] public void Hide(Action completionHandler) { CanvasGroup canvasGroup = this.canvasGroup; int num = 0; TweenerCore tweenerCore = DOTweenModuleUI.DOFade(canvasGroup, (float)num, 0.3f).SetEase((Ease)((uint)15)); TweenCallback tweenCallback = delegate { Action completionHandler2 = completionHandler; if (completionHandler2 != 0) { completionHandler2(); } GameObject gameObject = this.gameObject; int num2 = 0; gameObject.SetActive(num2 != 0); }; TweenerCore tweenerCore2 = tweenerCore.OnComplete(tweenCallback).Play>(); } // Token: 0x06001B74 RID: 7028 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6001B74")] [Address(RVA = "0x94DEF0", Offset = "0x94CEF0", VA = "0x18094DEF0")] public void UpdateProgress(float progress) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06001B75 RID: 7029 RVA: 0x00042E5C File Offset: 0x0004105C [Token(Token = "0x6001B75")] [Address(RVA = "0x94DE80", Offset = "0x94CE80", VA = "0x18094DE80")] public void Localize(LocalizationData data) { string text = data.systemText.GetText(320); this.loadingText = text; GameFontPack fontPack = data.fontPack; Text text2 = this.progressLabel; Font light = fontPack.light; text2.font = light; } // Token: 0x06001B76 RID: 7030 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6001B76")] [Address(RVA = "0x94DFE0", Offset = "0x94CFE0", VA = "0x18094DFE0")] public UISceneLoading() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0400255C RID: 9564 [FieldOffset(Offset = "0x18")] [Token(Token = "0x400255C")] [SerializeField] private CanvasGroup canvasGroup; // Token: 0x0400255D RID: 9565 [FieldOffset(Offset = "0x20")] [Token(Token = "0x400255D")] [SerializeField] private Image loadingBar; // Token: 0x0400255E RID: 9566 [FieldOffset(Offset = "0x28")] [Token(Token = "0x400255E")] [SerializeField] private Text progressLabel; // Token: 0x0400255F RID: 9567 [FieldOffset(Offset = "0x30")] [Token(Token = "0x400255F")] private string loadingText; }