using System; using Cpp2IlInjected; using UnityEngine; using UnityEngine.UI; // Token: 0x02000290 RID: 656 [Token(Token = "0x2000290")] public class UISettingsGame : UIValueBindingBase { // Token: 0x0600189C RID: 6300 RVA: 0x0003A4C8 File Offset: 0x000386C8 [Token(Token = "0x600189C")] [Address(RVA = "0x955E60", Offset = "0x954E60", VA = "0x180955E60", Slot = "11")] public override void Init(CanvasGroup mainCanvasGroup, Action cancelHandler, Text title) { UIValueBindingHandler uivalueBindingHandler6; Action action6; string[] array5; for (;;) { base.Init(mainCanvasGroup, cancelHandler, title); GameLanguage[] languages = Game.Arguments.Languages; this.gameLanguages = languages; UIValueBindingHandler uivalueBindingHandler = this.topHandlers[0]; Action action = new Action(this.OnCameraShakeValueChanged); string[] array = new string[6]; if ("0" == 0 || array != 0) { array[0] = "0"; if ("1" == 0 || "1" != 0) { array[1] = "1"; if ("2" == 0 || "2" != 0) { array[2] = "2"; if ("3" == 0 || "3" != 0) { array[3] = "3"; if ("4" == 0 || "4" != 0) { array[4] = "4"; if ("5" == 0 || "5" != 0) { array[5] = "5"; uivalueBindingHandler.Init(action, array); UIValueBindingHandler uivalueBindingHandler2 = this.topHandlers[1]; Action action2 = new Action(this.OnHitStopValueChanged); string[] array2 = new string[2]; if ("OFF" == 0 || array2 != 0) { array2[0] = "OFF"; if ("ON" == 0 || "ON" != 0) { array2[1] = "ON"; uivalueBindingHandler2.Init(action2, array2); UIValueBindingHandler uivalueBindingHandler3 = this.topHandlers[2]; Action action3 = new Action(this.OnVibrationValueChanged); string[] array3 = new string[2]; if ("OFF" == 0 || array3 != 0) { array3[0] = "OFF"; if ("ON" == 0 || "ON" != 0) { array3[1] = "ON"; uivalueBindingHandler3.Init(action3, array3); UIValueBindingHandler uivalueBindingHandler4 = this.topHandlers[3]; Action action4 = new Action(this.OnLanguageValueChanged); string[] languageText = Game.GetLanguageText(this.gameLanguages); uivalueBindingHandler4.Init(action4, languageText); UIValueBindingHandler uivalueBindingHandler5 = this.topHandlers[4]; Action action5 = new Action(this.OnDashModeValueChanged); string[] array4 = new string[2]; if ("Toggle" == 0 || array4 != 0) { array4[0] = "Toggle"; if ("Hold" == 0 || "Hold" != 0) { array4[1] = "Hold"; uivalueBindingHandler5.Init(action5, array4); uivalueBindingHandler6 = this.topHandlers[5]; action6 = new Action(this.OnDifficultyValueChanged); array5 = new string[4]; if ("Standard Mode" == 0 || array5 != 0) { array5[0] = "Standard Mode"; if ("Advance Mode" == 0 || "Advance Mode" != 0) { array5[1] = "Advance Mode"; if ("Hard Mode" == 0 || "Hard Mode" != 0) { array5[2] = "Hard Mode"; if ("Boss Rush Mode" == 0 || "Boss Rush Mode" != 0) { break; } } } } } } } } } } } } } } } } } array5[3] = "Boss Rush Mode"; uivalueBindingHandler6.Init(action6, array5); UIValueBindingHandler[] topHandlers = this.topHandlers; base.InitHandlers(topHandlers); } // Token: 0x0600189D RID: 6301 RVA: 0x0003A810 File Offset: 0x00038A10 [Token(Token = "0x600189D")] [Address(RVA = "0x957800", Offset = "0x956800", VA = "0x180957800", Slot = "12")] public override void Open() { SceneManager sceneManager = Game.sceneManager; int num = 0; if (!(sceneManager != num)) { } bool flag = Game.GameSave.basic.difficulty != GameDifficulty.BossRush; this.EnableDifficultyHandler(flag); base.Open(); } // Token: 0x0600189E RID: 6302 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600189E")] [Address(RVA = "0x955790", Offset = "0x954790", VA = "0x180955790")] private void EnableDifficultyHandler(bool enable) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600189F RID: 6303 RVA: 0x0003A85C File Offset: 0x00038A5C [Token(Token = "0x600189F")] [Address(RVA = "0x956F10", Offset = "0x955F10", VA = "0x180956F10")] private void OnCameraShakeValueChanged(int value) { GameSettings gameSettings = Game.Config.gameSettings; int num = 0; int num2 = Mathf.Clamp(value, num, 5); gameSettings.cameraShake = num2; Game.EmitGameSettingChangedEvent(); Game.PlayHandlerSE(UIHandlerSFX.Navigation); } // Token: 0x060018A0 RID: 6304 RVA: 0x0003A89C File Offset: 0x00038A9C [Token(Token = "0x60018A0")] [Address(RVA = "0x957660", Offset = "0x956660", VA = "0x180957660")] private void OnHitStopValueChanged(int value) { GameSettings gameSettings = Game.Config.gameSettings; bool flag = value == 1; gameSettings.hitStop = flag; Game.EmitGameSettingChangedEvent(); Game.PlayHandlerSE(UIHandlerSFX.Navigation); } // Token: 0x060018A1 RID: 6305 RVA: 0x0003A8D8 File Offset: 0x00038AD8 [Token(Token = "0x60018A1")] [Address(RVA = "0x957780", Offset = "0x956780", VA = "0x180957780")] private void OnVibrationValueChanged(int value) { GameSettings gameSettings = Game.Config.gameSettings; bool flag = value == 1; gameSettings.gamepadVibration = flag; Game.EmitGameSettingChangedEvent(); Game.PlayHandlerSE(UIHandlerSFX.Navigation); } // Token: 0x060018A2 RID: 6306 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60018A2")] [Address(RVA = "0x9576E0", Offset = "0x9566E0", VA = "0x1809576E0")] private void OnLanguageValueChanged(int value) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060018A3 RID: 6307 RVA: 0x0003A914 File Offset: 0x00038B14 [Token(Token = "0x60018A3")] [Address(RVA = "0x956FA0", Offset = "0x955FA0", VA = "0x180956FA0")] private void OnDashModeValueChanged(int value) { GameSettings gameSettings = Game.Config.gameSettings; bool flag = value == 1; gameSettings.holdDashing = flag; Game.EmitGameSettingChangedEvent(); Game.PlayHandlerSE(UIHandlerSFX.Navigation); } // Token: 0x060018A4 RID: 6308 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60018A4")] [Address(RVA = "0x957020", Offset = "0x956020", VA = "0x180957020")] private void OnDifficultyValueChanged(int value) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060018A5 RID: 6309 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60018A5")] [Address(RVA = "0x9555B0", Offset = "0x9545B0", VA = "0x1809555B0")] private void ChangeDifficulty(int value) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060018A6 RID: 6310 RVA: 0x0003A950 File Offset: 0x00038B50 [Token(Token = "0x60018A6")] [Address(RVA = "0x9569C0", Offset = "0x9559C0", VA = "0x1809569C0", Slot = "20")] public override void Localize(LocalizationData data) { string text = data.systemText.GetText(90); this.titleText = text; Text title = this.title; string titleText = this.titleText; title.text = titleText; UIValueBindingHandler[] topHandlers = this.topHandlers; GameTextData systemText = data.systemText; UIValueBindingHandler uivalueBindingHandler = topHandlers[0]; string text2 = systemText.GetText(98); uivalueBindingHandler.UpdateLabelText(text2); UIValueBindingHandler[] topHandlers2 = this.topHandlers; GameTextData systemText2 = data.systemText; UIValueBindingHandler uivalueBindingHandler2 = topHandlers2[1]; string text3 = systemText2.GetText(99); uivalueBindingHandler2.UpdateLabelText(text3); UIValueBindingHandler[] topHandlers3 = this.topHandlers; GameTextData systemText3 = data.systemText; UIValueBindingHandler uivalueBindingHandler3 = topHandlers3[2]; string text4 = systemText3.GetText(100); uivalueBindingHandler3.UpdateLabelText(text4); UIValueBindingHandler[] topHandlers4 = this.topHandlers; GameTextData systemText4 = data.systemText; UIValueBindingHandler uivalueBindingHandler4 = topHandlers4[3]; string text5 = systemText4.GetText(323); uivalueBindingHandler4.UpdateLabelText(text5); UIValueBindingHandler[] topHandlers5 = this.topHandlers; GameTextData systemText5 = data.systemText; UIValueBindingHandler uivalueBindingHandler5 = topHandlers5[4]; string text6 = systemText5.GetText(137); uivalueBindingHandler5.UpdateLabelText(text6); UIValueBindingHandler[] topHandlers6 = this.topHandlers; GameTextData systemText6 = data.systemText; UIValueBindingHandler uivalueBindingHandler6 = topHandlers6[5]; string text7 = systemText6.GetText(168); uivalueBindingHandler6.UpdateLabelText(text7); UIValueBindingHandler[] topHandlers7 = this.topHandlers; GameTextData systemText7 = data.systemText; UIValueBindingHandler uivalueBindingHandler7 = topHandlers7[1]; string[] switchText = base.GetSwitchText(systemText7); uivalueBindingHandler7.UpdateValueText(switchText); UIValueBindingHandler[] topHandlers8 = this.topHandlers; GameTextData systemText8 = data.systemText; UIValueBindingHandler uivalueBindingHandler8 = topHandlers8[2]; string[] switchText2 = base.GetSwitchText(systemText8); uivalueBindingHandler8.UpdateValueText(switchText2); UIValueBindingHandler[] topHandlers9 = this.topHandlers; GameTextData systemText9 = data.systemText; UIValueBindingHandler uivalueBindingHandler9 = topHandlers9[4]; string[] dashMethodText = base.GetDashMethodText(systemText9); uivalueBindingHandler9.UpdateValueText(dashMethodText); UIValueBindingHandler[] topHandlers10 = this.topHandlers; GameTextData systemText10 = data.systemText; UIValueBindingHandler uivalueBindingHandler10 = topHandlers10[5]; string[] difficultyText = base.GetDifficultyText(systemText10); uivalueBindingHandler10.UpdateValueText(difficultyText); UIValueBindingHandler[] topHandlers11 = this.topHandlers; GameTextData systemText11 = data.systemText; UIValueBindingHandler uivalueBindingHandler11 = topHandlers11[5]; string text8 = systemText11.GetText(27); uivalueBindingHandler11.UpdateLockText(text8); GameTextData systemText12 = data.systemText; UILabelHandler resetHandler = this.resetHandler; string text9 = systemText12.GetText(15); resetHandler.SetLabel(text9); GameTextData systemText13 = data.systemText; UILabelHandler backHandler = this.backHandler; string text10 = systemText13.GetText(12); backHandler.SetLabel(text10); UIValueBindingHandler[] topHandlers12 = this.topHandlers; int num = 0; int length = topHandlers12.Length; if (num < length) { UIValueBindingHandler uivalueBindingHandler12 = topHandlers12[num]; GameFontPack fontPack = data.fontPack; uivalueBindingHandler12.UpdateFont(fontPack); num++; } GameFontPack fontPack2 = data.fontPack; UILabelHandler resetHandler2 = this.resetHandler; Font medium = fontPack2.medium; resetHandler2.SetFont(medium); GameFontPack fontPack3 = data.fontPack; UILabelHandler backHandler2 = this.backHandler; Font medium2 = fontPack3.medium; backHandler2.SetFont(medium2); } // Token: 0x060018A7 RID: 6311 RVA: 0x0003AC54 File Offset: 0x00038E54 [Token(Token = "0x60018A7")] [Address(RVA = "0x955A20", Offset = "0x954A20", VA = "0x180955A20", Slot = "23")] protected override ValueType[] GetConfigValues() { ValueType[] array; bool holdDashing; for (;;) { array = new ValueType[5]; int cameraShake = Game.Config.gameSettings.cameraShake; if (cameraShake == 0 || cameraShake != 0) { array[0] = cameraShake; bool flag = Game.Config.gameSettings.hitStop; if (!flag || flag) { array[1] = flag; bool gamepadVibration = Game.Config.gameSettings.gamepadVibration; flag = gamepadVibration; if (!gamepadVibration || gamepadVibration) { array[2] = flag; GameLanguage language = Game.Config.gameSettings.language; if (language == GameLanguage.ChineseTraditional || language != GameLanguage.ChineseTraditional) { array[3] = language; holdDashing = Game.Config.gameSettings.holdDashing; if (!holdDashing || holdDashing) { break; } } } } } } array[4] = holdDashing; return array; } // Token: 0x060018A8 RID: 6312 RVA: 0x0003AD38 File Offset: 0x00038F38 [Token(Token = "0x60018A8")] [Address(RVA = "0x9579E0", Offset = "0x9569E0", VA = "0x1809579E0", Slot = "24")] protected override void UpdateTopHandlers() { UIValueBindingHandler uivalueBindingHandler = this.topHandlers[0]; int cameraShake = Game.Config.gameSettings.cameraShake; uivalueBindingHandler.UpdatePointer(cameraShake); UIValueBindingHandler uivalueBindingHandler2 = this.topHandlers[1]; GameSettings gameSettings = Game.Config.gameSettings; int num = 0; bool flag = (gameSettings.hitStop ? 1 : 0) != num; uivalueBindingHandler2.UpdatePointer(flag ? 1 : 0); UIValueBindingHandler uivalueBindingHandler3 = this.topHandlers[2]; bool flag2 = (Game.Config.gameSettings.gamepadVibration ? 1 : 0) != num; uivalueBindingHandler3.UpdatePointer(flag2 ? 1 : 0); UIValueBindingHandler uivalueBindingHandler4 = this.topHandlers[3]; GameLanguage[] array = this.gameLanguages; if (num < array.Length) { GameLanguage gameLanguage = array[num]; GameLanguage language = Game.Language; if (gameLanguage != language) { GameLanguage[] array2 = this.gameLanguages; num++; } } uivalueBindingHandler4.UpdatePointer(num); UIValueBindingHandler uivalueBindingHandler5 = this.topHandlers[4]; bool flag3 = (Game.Config.gameSettings.holdDashing ? 1 : 0) != num; uivalueBindingHandler5.UpdatePointer(flag3 ? 1 : 0); GameDifficulty difficulty = Game.GameSave.basic.difficulty; UIValueBindingHandler uivalueBindingHandler6 = this.topHandlers[5]; int num2 = (int)difficulty; uivalueBindingHandler6.UpdatePointer(num2); UIValueBindingHandler[] topHandlers = this.topHandlers; if (difficulty != GameDifficulty.Standard) { topHandlers[5].UnLock(); return; } topHandlers[5].Lock(); throw new IndexOutOfRangeException(); } // Token: 0x060018A9 RID: 6313 RVA: 0x0003AEB8 File Offset: 0x000390B8 [Token(Token = "0x60018A9")] [Address(RVA = "0x955D90", Offset = "0x954D90", VA = "0x180955D90")] private int GetLanguageIndex() { GameLanguage[] array = this.gameLanguages; int num = 0; if (num < array.Length) { GameLanguage gameLanguage = array[num]; GameLanguage language = Game.Language; if (gameLanguage != language) { GameLanguage[] array2 = this.gameLanguages; num++; } return num; } return 0; } // Token: 0x060018AA RID: 6314 RVA: 0x0003AF04 File Offset: 0x00039104 [Token(Token = "0x60018AA")] [Address(RVA = "0x957950", Offset = "0x956950", VA = "0x180957950", Slot = "25")] protected override void SetDefault() { GameSettings gameSettings = Game.Config.gameSettings.SetDefault(); Game.EmitGameSettingChangedEvent(); DateTime valueAsDateTime = base.ValueAsDateTime; } // Token: 0x060018AB RID: 6315 RVA: 0x0003AF38 File Offset: 0x00039138 [Token(Token = "0x60018AB")] [Address(RVA = "0x3ED6F0", Offset = "0x3EC6F0", VA = "0x1803ED6F0")] public UISettingsGame() { } // Token: 0x04002370 RID: 9072 [FieldOffset(Offset = "0x88")] [Token(Token = "0x4002370")] private GameLanguage[] gameLanguages; }