using System; using Cpp2IlInjected; using UnityEngine; using UnityEngine.UI; // Token: 0x02000293 RID: 659 [Token(Token = "0x2000293")] public class UISettingsKeyboard : UIKeyBindingBase { // Token: 0x170000F4 RID: 244 // (get) Token: 0x060018B5 RID: 6325 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x170000F4")] protected override bool IsGamepad { [Token(Token = "0x60018B5")] [Address(RVA = "0x29A960", Offset = "0x299960", VA = "0x18029A960", Slot = "22")] get { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } } // Token: 0x060018B6 RID: 6326 RVA: 0x0003B078 File Offset: 0x00039278 [Token(Token = "0x60018B6")] [Address(RVA = "0x958200", Offset = "0x957200", VA = "0x180958200", Slot = "20")] public override void Localize(LocalizationData data) { string text = data.systemText.GetText(94); this.titleText = text; Text[] array = this.additionalValueLabels; int num = 0; int length = array.Length; if (num < length) { GameFontPack fontPack = data.fontPack; Text text2 = array[num]; Font regular = fontPack.regular; text2.font = regular; num++; } base.UpdateTextAndFont(data); } // Token: 0x060018B7 RID: 6327 RVA: 0x0003B0E4 File Offset: 0x000392E4 [Token(Token = "0x60018B7")] [Address(RVA = "0x3ED6F0", Offset = "0x3EC6F0", VA = "0x1803ED6F0")] public UISettingsKeyboard() { } // Token: 0x04002374 RID: 9076 [FieldOffset(Offset = "0xA8")] [Token(Token = "0x4002374")] [SerializeField] private Text[] additionalValueLabels; }