using System; using System.Collections.Generic; using System.Text; using Cpp2IlInjected; using MEC; using UnityEngine; using UnityEngine.UI; // Token: 0x0200033A RID: 826 [Token(Token = "0x200033A")] public class UITestMode : MonoBehaviour { // Token: 0x06001E55 RID: 7765 RVA: 0x00047F68 File Offset: 0x00046168 [Token(Token = "0x6001E55")] [Address(RVA = "0xCB4C40", Offset = "0xCB3C40", VA = "0x180CB4C40")] public void Init() { UnityEngine.Object.Destroy(base.gameObject); } // Token: 0x06001E56 RID: 7766 RVA: 0x00047F80 File Offset: 0x00046180 [Token(Token = "0x6001E56")] [Address(RVA = "0xCB4BB0", Offset = "0xCB3BB0", VA = "0x180CB4BB0")] private void InitTestMembers() { GameObject gameObject = base.gameObject; int num = 0; gameObject.SetActive(num != 0); int num2; UITestMode.d__7 d__ = new UITestMode.d__7(num2); num2 = 0; d__.<>4__this = this; CoroutineHandle coroutineHandle = MECExtensionMethods1.RunCoroutine(d__); this.processor = coroutineHandle; } // Token: 0x06001E57 RID: 7767 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6001E57")] [Address(RVA = "0xCB4CA0", Offset = "0xCB3CA0", VA = "0x180CB4CA0")] private IEnumerator Tick() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06001E58 RID: 7768 RVA: 0x00047FC4 File Offset: 0x000461C4 [Token(Token = "0x6001E58")] [Address(RVA = "0xCB44D0", Offset = "0xCB34D0", VA = "0x180CB44D0")] private string GetInfoText() { StringBuilder stringBuilder = this.infoText.Clear(); StringBuilder stringBuilder2 = this.infoText; GameCollection collection = Game.Collection; AchievementsSystem achievementsSystem = Game.GetAchievementsSystem(); int num; float num2; string text = string.Format("秒詠唱: {0} ({1:F2} s)", num, num2); StringBuilder stringBuilder3 = stringBuilder2.AppendLine(text); StringBuilder stringBuilder4 = this.infoText; int meleeSpellcasting = Game.Collection.meleeSpellcasting; string text2 = string.Format("近戰詠唱: {0}", meleeSpellcasting); StringBuilder stringBuilder5 = stringBuilder4.AppendLine(text2); StringBuilder stringBuilder6 = this.infoText; int manaAbsorbed = Game.Collection.manaAbsorbed; string text3 = string.Format("吸魔: {0}", manaAbsorbed); StringBuilder stringBuilder7 = stringBuilder6.AppendLine(text3); StringBuilder stringBuilder8 = this.infoText; int treasureChestCollection = Game.GameSave.props.treasureChestCollection; string text4 = string.Format("寶箱開啟: {0} / 45", treasureChestCollection); StringBuilder stringBuilder9 = stringBuilder8.AppendLine(text4); StringBuilder stringBuilder10 = this.infoText; int level02InactiveLightAmount = Game.GetAchievementsSystem().GetLevel02InactiveLightAmount(); int num3; string text5 = string.Format("燈光剩餘: {0}", num3); StringBuilder stringBuilder11 = stringBuilder10.AppendLine(text5); StringBuilder stringBuilder12 = this.infoText; int level04ActiveFogAmount = Game.GetAchievementsSystem().GetLevel04ActiveFogAmount(); int num4; string text6 = string.Format("黑霧剩餘: {0}", num4); StringBuilder stringBuilder13 = stringBuilder12.AppendLine(text6); StringBuilder stringBuilder14 = this.infoText; int airKillCounter = Game.GetAchievementsSystem().airKillCounter; string text7 = string.Format("空中殺敵: {0}", airKillCounter); StringBuilder stringBuilder15 = stringBuilder14.AppendLine(text7); StringBuilder stringBuilder16 = this.infoText; int enemiesDefeated = Game.Collection.enemiesDefeated; string text8 = string.Format("殺敵總數: {0}", enemiesDefeated); StringBuilder stringBuilder17 = stringBuilder16.AppendLine(text8); StringBuilder stringBuilder18 = this.infoText; int soulAcquired = Game.Collection.soulAcquired; string text9 = string.Format("累計魂素: {0}", soulAcquired); StringBuilder stringBuilder19 = stringBuilder18.AppendLine(text9); StringBuilder stringBuilder20 = this.infoText; ulong num5 = Game.GetPlayedSeconds(); num5 -= text9; num5 += text9; long num6 = (long)(num5 * (ulong)3600L); num5 -= (ulong)num6; long num7 = text9 * (ulong)60L; num5 -= (ulong)num7; ulong num8; ulong num9; string text10 = string.Format("{0:00}:{1:00}:{2:00}", num8, num9, num9); string text11 = "遊戲時間: " + text10; StringBuilder stringBuilder21 = stringBuilder20.AppendLine(text11); return this.infoText.ToString(); } // Token: 0x06001E59 RID: 7769 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6001E59")] [Address(RVA = "0xCB4A90", Offset = "0xCB3A90", VA = "0x180CB4A90")] private string GetPlayTimeText() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06001E5A RID: 7770 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6001E5A")] [Address(RVA = "0xCB4470", Offset = "0xCB3470", VA = "0x180CB4470")] public void Dispose() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06001E5B RID: 7771 RVA: 0x00048214 File Offset: 0x00046414 [Token(Token = "0x6001E5B")] [Address(RVA = "0xCB4D10", Offset = "0xCB3D10", VA = "0x180CB4D10")] public UITestMode() { StringBuilder stringBuilder = new StringBuilder(); this.infoText = stringBuilder; base..ctor(); } // Token: 0x04002818 RID: 10264 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4002818")] [SerializeField] private Text info; // Token: 0x04002819 RID: 10265 [FieldOffset(Offset = "0x20")] [Token(Token = "0x4002819")] [SerializeField] private Text fps; // Token: 0x0400281A RID: 10266 [FieldOffset(Offset = "0x28")] [Token(Token = "0x400281A")] private StringBuilder infoText; // Token: 0x0400281B RID: 10267 [FieldOffset(Offset = "0x30")] [Token(Token = "0x400281B")] private bool enableTestInfo; // Token: 0x0400281C RID: 10268 [FieldOffset(Offset = "0x34")] [Token(Token = "0x400281C")] private CoroutineHandle processor; }