using System; using Cpp2IlInjected; using UnityEngine.Rendering; namespace UnityEngine.PostProcessing { // Token: 0x02000562 RID: 1378 [Token(Token = "0x2000562")] public sealed class AmbientOcclusionComponent : PostProcessingComponentCommandBuffer { // Token: 0x17000344 RID: 836 // (get) Token: 0x06002FA6 RID: 12198 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x17000344")] private AmbientOcclusionComponent.OcclusionSource occlusionSource { [Token(Token = "0x6002FA6")] [Address(RVA = "0xDA7F70", Offset = "0xDA6F70", VA = "0x180DA7F70")] get { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } } // Token: 0x17000345 RID: 837 // (get) Token: 0x06002FA7 RID: 12199 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x17000345")] private bool ambientOnlySupported { [Token(Token = "0x6002FA7")] [Address(RVA = "0xDA7ED0", Offset = "0xDA6ED0", VA = "0x180DA7ED0")] get { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } } // Token: 0x17000346 RID: 838 // (get) Token: 0x06002FA8 RID: 12200 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x17000346")] public override bool active { [Token(Token = "0x6002FA8")] [Address(RVA = "0xDA7E60", Offset = "0xDA6E60", VA = "0x180DA7E60", Slot = "5")] get { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } } // Token: 0x06002FA9 RID: 12201 RVA: 0x00068370 File Offset: 0x00066570 [Token(Token = "0x6002FA9")] [Address(RVA = "0xDA7170", Offset = "0xDA6170", VA = "0x180DA7170", Slot = "4")] public override DepthTextureMode GetCameraFlags() { AmbientOcclusionComponent.OcclusionSource occlusionSource = this.occlusionSource; if (this.occlusionSource != AmbientOcclusionComponent.OcclusionSource.GBuffer) { } return DepthTextureMode.Depth; } // Token: 0x06002FAA RID: 12202 RVA: 0x00068390 File Offset: 0x00066590 [Token(Token = "0x6002FAA")] [Address(RVA = "0xDA71B0", Offset = "0xDA61B0", VA = "0x180DA71B0", Slot = "11")] public override string GetName() { return "Ambient Occlusion"; } // Token: 0x06002FAB RID: 12203 RVA: 0x000683A4 File Offset: 0x000665A4 [Token(Token = "0x6002FAB")] [Address(RVA = "0xDA7110", Offset = "0xDA6110", VA = "0x180DA7110", Slot = "10")] public override CameraEvent GetCameraEvent() { if (this.ambientOnlySupported && !this.context.profile.debugViews.IsModeActive(BuiltinDebugViewsModel.Mode.AmbientOcclusion)) { return CameraEvent.BeforeReflections; } return CameraEvent.BeforeImageEffectsOpaque; } // Token: 0x06002FAC RID: 12204 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6002FAC")] [Address(RVA = "0xDA71E0", Offset = "0xDA61E0", VA = "0x180DA71E0", Slot = "12")] public override void PopulateCommandBuffer(CommandBuffer cb) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06002FAD RID: 12205 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6002FAD")] [Address(RVA = "0xDA7D60", Offset = "0xDA6D60", VA = "0x180DA7D60")] public AmbientOcclusionComponent() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x040037F1 RID: 14321 [Token(Token = "0x40037F1")] private const string k_BlitShaderString = "Hidden/Post FX/Blit"; // Token: 0x040037F2 RID: 14322 [Token(Token = "0x40037F2")] private const string k_ShaderString = "Hidden/Post FX/Ambient Occlusion"; // Token: 0x040037F3 RID: 14323 [FieldOffset(Offset = "0x20")] [Token(Token = "0x40037F3")] private readonly RenderTargetIdentifier[] m_MRT; // Token: 0x02000563 RID: 1379 [Token(Token = "0x2000563")] private static class Uniforms { // Token: 0x040037F4 RID: 14324 [Token(Token = "0x40037F4")] internal static readonly int _Intensity = Shader.PropertyToID("_Intensity"); // Token: 0x040037F5 RID: 14325 [Token(Token = "0x40037F5")] internal static readonly int _Radius = Shader.PropertyToID("_Radius"); // Token: 0x040037F6 RID: 14326 [Token(Token = "0x40037F6")] internal static readonly int _FogParams = Shader.PropertyToID("_FogParams"); // Token: 0x040037F7 RID: 14327 [Token(Token = "0x40037F7")] internal static readonly int _Downsample = Shader.PropertyToID("_Downsample"); // Token: 0x040037F8 RID: 14328 [Token(Token = "0x40037F8")] internal static readonly int _SampleCount = Shader.PropertyToID("_SampleCount"); // Token: 0x040037F9 RID: 14329 [Token(Token = "0x40037F9")] internal static readonly int _OcclusionTexture1 = Shader.PropertyToID("_OcclusionTexture1"); // Token: 0x040037FA RID: 14330 [Token(Token = "0x40037FA")] internal static readonly int _OcclusionTexture2 = Shader.PropertyToID("_OcclusionTexture2"); // Token: 0x040037FB RID: 14331 [Token(Token = "0x40037FB")] internal static readonly int _OcclusionTexture = Shader.PropertyToID("_OcclusionTexture"); // Token: 0x040037FC RID: 14332 [Token(Token = "0x40037FC")] internal static readonly int _MainTex = Shader.PropertyToID("_MainTex"); // Token: 0x040037FD RID: 14333 [Token(Token = "0x40037FD")] internal static readonly int _TempRT = Shader.PropertyToID("_TempRT"); } // Token: 0x02000564 RID: 1380 [Token(Token = "0x2000564")] private enum OcclusionSource { // Token: 0x040037FF RID: 14335 [Token(Token = "0x40037FF")] DepthTexture, // Token: 0x04003800 RID: 14336 [Token(Token = "0x4003800")] DepthNormalsTexture, // Token: 0x04003801 RID: 14337 [Token(Token = "0x4003801")] GBuffer } } }