using System; using Cpp2IlInjected; namespace UnityEngine.PostProcessing { // Token: 0x0200056B RID: 1387 [Token(Token = "0x200056B")] public sealed class ChromaticAberrationComponent : PostProcessingComponentRenderTexture { // Token: 0x1700034C RID: 844 // (get) Token: 0x06002FC8 RID: 12232 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x1700034C")] public override bool active { [Token(Token = "0x6002FC8")] [Address(RVA = "0xB99D50", Offset = "0xB98D50", VA = "0x180B99D50", Slot = "5")] get { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } } // Token: 0x06002FC9 RID: 12233 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6002FC9")] [Address(RVA = "0xB99970", Offset = "0xB98970", VA = "0x180B99970", Slot = "7")] public override void OnDisable() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06002FCA RID: 12234 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6002FCA")] [Address(RVA = "0xB999A0", Offset = "0xB989A0", VA = "0x180B999A0", Slot = "10")] public override void Prepare(Material uberMaterial) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06002FCB RID: 12235 RVA: 0x000686A8 File Offset: 0x000668A8 [Token(Token = "0x6002FCB")] [Address(RVA = "0xB99D10", Offset = "0xB98D10", VA = "0x180B99D10")] public ChromaticAberrationComponent() { } // Token: 0x04003821 RID: 14369 [FieldOffset(Offset = "0x20")] [Token(Token = "0x4003821")] private Texture2D m_SpectrumLut; // Token: 0x0200056C RID: 1388 [Token(Token = "0x200056C")] private static class Uniforms { // Token: 0x04003822 RID: 14370 [Token(Token = "0x4003822")] internal static readonly int _ChromaticAberration_Amount = Shader.PropertyToID("_ChromaticAberration_Amount"); // Token: 0x04003823 RID: 14371 [Token(Token = "0x4003823")] internal static readonly int _ChromaticAberration_Spectrum = Shader.PropertyToID("_ChromaticAberration_Spectrum"); } } }