using System; using Cpp2IlInjected; namespace UnityEngine.PostProcessing { // Token: 0x02000577 RID: 1399 [Token(Token = "0x2000577")] public sealed class FxaaComponent : PostProcessingComponentRenderTexture { // Token: 0x17000352 RID: 850 // (get) Token: 0x06003005 RID: 12293 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x17000352")] public override bool active { [Token(Token = "0x6003005")] [Address(RVA = "0x369CF0", Offset = "0x368CF0", VA = "0x180369CF0", Slot = "5")] get { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } } // Token: 0x06003006 RID: 12294 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6003006")] [Address(RVA = "0x3699D0", Offset = "0x3689D0", VA = "0x1803699D0")] public void Render(RenderTexture source, RenderTexture destination) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06003007 RID: 12295 RVA: 0x00068B88 File Offset: 0x00066D88 [Token(Token = "0x6003007")] [Address(RVA = "0x369CB0", Offset = "0x368CB0", VA = "0x180369CB0")] public FxaaComponent() { } // Token: 0x02000578 RID: 1400 [Token(Token = "0x2000578")] private static class Uniforms { // Token: 0x04003867 RID: 14439 [Token(Token = "0x4003867")] internal static readonly int _QualitySettings = Shader.PropertyToID("_QualitySettings"); // Token: 0x04003868 RID: 14440 [Token(Token = "0x4003868")] internal static readonly int _ConsoleSettings = Shader.PropertyToID("_ConsoleSettings"); } } }