using System; using Cpp2IlInjected; namespace UnityEngine.PostProcessing { // Token: 0x020005CE RID: 1486 [Token(Token = "0x20005CE")] public static class GraphicsUtils { // Token: 0x17000394 RID: 916 // (get) Token: 0x060030E0 RID: 12512 RVA: 0x00069A50 File Offset: 0x00067C50 [Token(Token = "0x17000394")] public static bool isLinearColorSpace { [Token(Token = "0x60030E0")] [Address(RVA = "0x1642A10", Offset = "0x1641A10", VA = "0x181642A10")] get { return QualitySettings.activeColorSpace == ColorSpace.Linear; } } // Token: 0x17000395 RID: 917 // (get) Token: 0x060030E1 RID: 12513 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x17000395")] public static bool supportsDX11 { [Token(Token = "0x60030E1")] [Address(RVA = "0x1642DD0", Offset = "0x1641DD0", VA = "0x181642DD0")] get { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } } // Token: 0x17000396 RID: 918 // (get) Token: 0x060030E2 RID: 12514 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x17000396")] public static Texture2D whiteTexture { [Token(Token = "0x60030E2")] [Address(RVA = "0x1642E00", Offset = "0x1641E00", VA = "0x181642E00")] get { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } } // Token: 0x17000397 RID: 919 // (get) Token: 0x060030E3 RID: 12515 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x17000397")] public static Mesh quad { [Token(Token = "0x60030E3")] [Address(RVA = "0x1642A30", Offset = "0x1641A30", VA = "0x181642A30")] get { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } } // Token: 0x060030E4 RID: 12516 RVA: 0x00069A68 File Offset: 0x00067C68 [Token(Token = "0x60030E4")] [Address(RVA = "0x16426A0", Offset = "0x16416A0", VA = "0x1816426A0")] public static void Blit(Material material, int pass) { GL.PushMatrix(); GL.LoadOrtho(); bool flag = material.SetPass(pass); GL.Begin(5); int num = 0; GL.TexCoord2((float)0, (float)num); int num2 = 0; GL.Vertex3((float)0, (float)num2, 0.1f); int num3 = 0; GL.TexCoord2(1f, (float)num3); int num4 = 0; GL.Vertex3(1f, (float)num4, 0.1f); GL.TexCoord2((float)0, 1f); GL.Vertex3((float)0, 1f, 0.1f); GL.TexCoord2(1f, 1f); GL.Vertex3(1f, 1f, 0.1f); GL.End(); GL.PopMatrix(); } // Token: 0x060030E5 RID: 12517 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60030E5")] [Address(RVA = "0x16427A0", Offset = "0x16417A0", VA = "0x1816427A0")] public static void ClearAndBlit(Texture source, RenderTexture destination, Material material, int pass, bool clearColor = true, bool clearDepth = false) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060030E6 RID: 12518 RVA: 0x00069B24 File Offset: 0x00067D24 [Token(Token = "0x60030E6")] [Address(RVA = "0x1642940", Offset = "0x1641940", VA = "0x181642940")] public static void Destroy(Object obj) { int num = 0; if (obj != num) { Object.Destroy(obj); return; } } // Token: 0x060030E7 RID: 12519 RVA: 0x00069B44 File Offset: 0x00067D44 [Token(Token = "0x60030E7")] [Address(RVA = "0x16429D0", Offset = "0x16419D0", VA = "0x1816429D0")] public static void Dispose() { GraphicsUtils.Destroy(GraphicsUtils.s_Quad); } // Token: 0x040039EB RID: 14827 [Token(Token = "0x40039EB")] private static Texture2D s_WhiteTexture; // Token: 0x040039EC RID: 14828 [Token(Token = "0x40039EC")] private static Mesh s_Quad; } }