using System; using Cpp2IlInjected; namespace UnityEngine.PostProcessing { // Token: 0x020005C6 RID: 1478 [Token(Token = "0x20005C6")] public abstract class PostProcessingComponentBase { // Token: 0x060030BC RID: 12476 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60030BC")] [Address(RVA = "0x2FF2E0", Offset = "0x2FE2E0", VA = "0x1802FF2E0", Slot = "4")] public virtual DepthTextureMode GetCameraFlags() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x1700038B RID: 907 // (get) Token: 0x060030BD RID: 12477 [Token(Token = "0x1700038B")] public abstract bool active { [Token(Token = "0x60030BD")] [Address(Slot = "5")] get; } // Token: 0x060030BE RID: 12478 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60030BE")] [Address(RVA = "0x29E8B0", Offset = "0x29D8B0", VA = "0x18029E8B0", Slot = "6")] public virtual void OnEnable() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060030BF RID: 12479 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60030BF")] [Address(RVA = "0x29E8B0", Offset = "0x29D8B0", VA = "0x18029E8B0", Slot = "7")] public virtual void OnDisable() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060030C0 RID: 12480 [Token(Token = "0x60030C0")] [Address(Slot = "8")] public abstract PostProcessingModel GetModel(); // Token: 0x060030C1 RID: 12481 RVA: 0x00069744 File Offset: 0x00067944 [Token(Token = "0x60030C1")] [Address(RVA = "0x36ABD0", Offset = "0x369BD0", VA = "0x18036ABD0")] protected PostProcessingComponentBase() { this.OnEnable(); } // Token: 0x040039CF RID: 14799 [FieldOffset(Offset = "0x10")] [Token(Token = "0x40039CF")] public PostProcessingContext context; } }