using System; using Cpp2IlInjected; using UnityEngine.Rendering; namespace UnityEngine.PostProcessing { // Token: 0x020005C8 RID: 1480 [Token(Token = "0x20005C8")] public abstract class PostProcessingComponentCommandBuffer : PostProcessingComponent where T : PostProcessingModel { // Token: 0x060030C7 RID: 12487 [Token(Token = "0x60030C7")] [Address(Slot = "10")] public abstract CameraEvent GetCameraEvent(); // Token: 0x060030C8 RID: 12488 [Token(Token = "0x60030C8")] [Address(Slot = "11")] public abstract string GetName(); // Token: 0x060030C9 RID: 12489 [Token(Token = "0x60030C9")] [Address(Slot = "12")] public abstract void PopulateCommandBuffer(CommandBuffer cb); // Token: 0x060030CA RID: 12490 RVA: 0x00069790 File Offset: 0x00067990 [Token(Token = "0x60030CA")] [Address(RVA = "0x29FEB0", Offset = "0x29EEB0", VA = "0x18029FEB0")] protected PostProcessingComponentCommandBuffer() { CameraEvent cameraEvent = this.GetCameraEvent(); } } }