using System; using Cpp2IlInjected; namespace UnityEngine.PostProcessing { // Token: 0x020005C9 RID: 1481 [Token(Token = "0x20005C9")] public abstract class PostProcessingComponentRenderTexture : PostProcessingComponent where T : PostProcessingModel { // Token: 0x060030CB RID: 12491 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60030CB")] [Address(RVA = "0x29E8B0", Offset = "0x29D8B0", VA = "0x18029E8B0", Slot = "10")] public virtual void Prepare(Material material) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060030CC RID: 12492 RVA: 0x000697AC File Offset: 0x000679AC [Token(Token = "0x60030CC")] [Address(RVA = "0x29FEB0", Offset = "0x29EEB0", VA = "0x18029FEB0")] protected PostProcessingComponentRenderTexture() { bool active = base.active; } } }