using System; using Cpp2IlInjected; namespace UnityEngine.PostProcessing { // Token: 0x020005CC RID: 1484 [Token(Token = "0x20005CC")] public class PostProcessingProfile : ScriptableObject { // Token: 0x060030DC RID: 12508 RVA: 0x00069918 File Offset: 0x00067B18 [Token(Token = "0x60030DC")] [Address(RVA = "0xEBC4A0", Offset = "0xEBB4A0", VA = "0x180EBC4A0")] public PostProcessingProfile() { BuiltinDebugViewsModel builtinDebugViewsModel = new BuiltinDebugViewsModel(); this.debugViews = builtinDebugViewsModel; FogModel fogModel = new FogModel(); this.fog = fogModel; AntialiasingModel antialiasingModel = new AntialiasingModel(); this.antialiasing = antialiasingModel; AmbientOcclusionModel ambientOcclusionModel = new AmbientOcclusionModel(); this.ambientOcclusion = ambientOcclusionModel; ScreenSpaceReflectionModel screenSpaceReflectionModel = new ScreenSpaceReflectionModel(); this.screenSpaceReflection = screenSpaceReflectionModel; DepthOfFieldModel depthOfFieldModel = new DepthOfFieldModel(); this.depthOfField = depthOfFieldModel; MotionBlurModel motionBlurModel = new MotionBlurModel(); this.motionBlur = motionBlurModel; EyeAdaptationModel eyeAdaptationModel = new EyeAdaptationModel(); this.eyeAdaptation = eyeAdaptationModel; BloomModel bloomModel = new BloomModel(); this.bloom = bloomModel; ColorGradingModel colorGradingModel = new ColorGradingModel(); this.colorGrading = colorGradingModel; UserLutModel userLutModel = new UserLutModel(); this.userLut = userLutModel; ChromaticAberrationModel chromaticAberrationModel = new ChromaticAberrationModel(); this.chromaticAberration = chromaticAberrationModel; GrainModel grainModel = new GrainModel(); this.grain = grainModel; VignetteModel vignetteModel = new VignetteModel(); this.vignette = vignetteModel; DitheringModel ditheringModel = new DitheringModel(); this.dithering = ditheringModel; base..ctor(); } // Token: 0x040039D7 RID: 14807 [FieldOffset(Offset = "0x18")] [Token(Token = "0x40039D7")] public BuiltinDebugViewsModel debugViews; // Token: 0x040039D8 RID: 14808 [FieldOffset(Offset = "0x20")] [Token(Token = "0x40039D8")] public FogModel fog; // Token: 0x040039D9 RID: 14809 [FieldOffset(Offset = "0x28")] [Token(Token = "0x40039D9")] public AntialiasingModel antialiasing; // Token: 0x040039DA RID: 14810 [FieldOffset(Offset = "0x30")] [Token(Token = "0x40039DA")] public AmbientOcclusionModel ambientOcclusion; // Token: 0x040039DB RID: 14811 [FieldOffset(Offset = "0x38")] [Token(Token = "0x40039DB")] public ScreenSpaceReflectionModel screenSpaceReflection; // Token: 0x040039DC RID: 14812 [FieldOffset(Offset = "0x40")] [Token(Token = "0x40039DC")] public DepthOfFieldModel depthOfField; // Token: 0x040039DD RID: 14813 [FieldOffset(Offset = "0x48")] [Token(Token = "0x40039DD")] public MotionBlurModel motionBlur; // Token: 0x040039DE RID: 14814 [FieldOffset(Offset = "0x50")] [Token(Token = "0x40039DE")] public EyeAdaptationModel eyeAdaptation; // Token: 0x040039DF RID: 14815 [FieldOffset(Offset = "0x58")] [Token(Token = "0x40039DF")] public BloomModel bloom; // Token: 0x040039E0 RID: 14816 [FieldOffset(Offset = "0x60")] [Token(Token = "0x40039E0")] public ColorGradingModel colorGrading; // Token: 0x040039E1 RID: 14817 [FieldOffset(Offset = "0x68")] [Token(Token = "0x40039E1")] public UserLutModel userLut; // Token: 0x040039E2 RID: 14818 [FieldOffset(Offset = "0x70")] [Token(Token = "0x40039E2")] public ChromaticAberrationModel chromaticAberration; // Token: 0x040039E3 RID: 14819 [FieldOffset(Offset = "0x78")] [Token(Token = "0x40039E3")] public GrainModel grain; // Token: 0x040039E4 RID: 14820 [FieldOffset(Offset = "0x80")] [Token(Token = "0x40039E4")] public VignetteModel vignette; // Token: 0x040039E5 RID: 14821 [FieldOffset(Offset = "0x88")] [Token(Token = "0x40039E5")] public DitheringModel dithering; } }