using System; using Cpp2IlInjected; namespace UnityEngine.PostProcessing { // Token: 0x020005B9 RID: 1465 [Token(Token = "0x20005B9")] [Serializable] public class ScreenSpaceReflectionModel : PostProcessingModel { // Token: 0x17000385 RID: 901 // (get) Token: 0x0600309C RID: 12444 RVA: 0x000020D3 File Offset: 0x000002D3 // (set) Token: 0x0600309D RID: 12445 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x17000385")] public ScreenSpaceReflectionModel.Settings settings { [Token(Token = "0x600309C")] [Address(RVA = "0x5178B0", Offset = "0x5168B0", VA = "0x1805178B0")] get { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } [Token(Token = "0x600309D")] [Address(RVA = "0x5178E0", Offset = "0x5168E0", VA = "0x1805178E0")] set { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } } // Token: 0x0600309E RID: 12446 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600309E")] [Address(RVA = "0x517820", Offset = "0x516820", VA = "0x180517820", Slot = "4")] public override void Reset() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600309F RID: 12447 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600309F")] [Address(RVA = "0x517860", Offset = "0x516860", VA = "0x180517860")] public ScreenSpaceReflectionModel() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0400398B RID: 14731 [FieldOffset(Offset = "0x18")] [Token(Token = "0x400398B")] [SerializeField] private ScreenSpaceReflectionModel.Settings m_Settings; // Token: 0x020005BA RID: 1466 [Token(Token = "0x20005BA")] public enum SSRResolution { // Token: 0x0400398D RID: 14733 [Token(Token = "0x400398D")] High, // Token: 0x0400398E RID: 14734 [Token(Token = "0x400398E")] Low = 2 } // Token: 0x020005BB RID: 1467 [Token(Token = "0x20005BB")] public enum SSRReflectionBlendType { // Token: 0x04003990 RID: 14736 [Token(Token = "0x4003990")] PhysicallyBased, // Token: 0x04003991 RID: 14737 [Token(Token = "0x4003991")] Additive } // Token: 0x020005BC RID: 1468 [Token(Token = "0x20005BC")] [Serializable] public struct IntensitySettings { // Token: 0x04003992 RID: 14738 [FieldOffset(Offset = "0x0")] [Token(Token = "0x4003992")] [Tooltip("Nonphysical multiplier for the SSR reflections. 1.0 is physically based.")] [Range(0f, 0f)] public float reflectionMultiplier; // Token: 0x04003993 RID: 14739 [FieldOffset(Offset = "0x4")] [Token(Token = "0x4003993")] [Tooltip("How far away from the maxDistance to begin fading SSR.")] [Range(0f, 1000f)] public float fadeDistance; // Token: 0x04003994 RID: 14740 [FieldOffset(Offset = "0x8")] [Token(Token = "0x4003994")] [Tooltip("Amplify Fresnel fade out. Increase if floor reflections look good close to the surface and bad farther 'under' the floor.")] [Range(0f, 1f)] public float fresnelFade; // Token: 0x04003995 RID: 14741 [FieldOffset(Offset = "0xC")] [Token(Token = "0x4003995")] [Tooltip("Higher values correspond to a faster Fresnel fade as the reflection changes from the grazing angle.")] [Range(0.1f, 10f)] public float fresnelFadePower; } // Token: 0x020005BD RID: 1469 [Token(Token = "0x20005BD")] [Serializable] public struct ReflectionSettings { // Token: 0x04003996 RID: 14742 [FieldOffset(Offset = "0x0")] [Token(Token = "0x4003996")] [Tooltip("How the reflections are blended into the render.")] public ScreenSpaceReflectionModel.SSRReflectionBlendType blendType; // Token: 0x04003997 RID: 14743 [FieldOffset(Offset = "0x4")] [Token(Token = "0x4003997")] [Tooltip("Half resolution SSRR is much faster, but less accurate.")] public ScreenSpaceReflectionModel.SSRResolution reflectionQuality; // Token: 0x04003998 RID: 14744 [FieldOffset(Offset = "0x8")] [Token(Token = "0x4003998")] [Tooltip("Maximum reflection distance in world units.")] [Range(0.1f, 300f)] public float maxDistance; // Token: 0x04003999 RID: 14745 [FieldOffset(Offset = "0xC")] [Token(Token = "0x4003999")] [Tooltip("Max raytracing length.")] [Range(16f, 1024f)] public int iterationCount; // Token: 0x0400399A RID: 14746 [FieldOffset(Offset = "0x10")] [Token(Token = "0x400399A")] [Range(1f, 16f)] [Tooltip("Log base 2 of ray tracing coarse step size. Higher traces farther, lower gives better quality silhouettes.")] public int stepSize; // Token: 0x0400399B RID: 14747 [FieldOffset(Offset = "0x14")] [Token(Token = "0x400399B")] [Tooltip("Typical thickness of columns, walls, furniture, and other objects that reflection rays might pass behind.")] [Range(0.01f, 10f)] public float widthModifier; // Token: 0x0400399C RID: 14748 [FieldOffset(Offset = "0x18")] [Token(Token = "0x400399C")] [Range(0.1f, 8f)] [Tooltip("Blurriness of reflections.")] public float reflectionBlur; // Token: 0x0400399D RID: 14749 [FieldOffset(Offset = "0x1C")] [Token(Token = "0x400399D")] [Tooltip("Disable for a performance gain in scenes where most glossy objects are horizontal, like floors, water, and tables. Leave on for scenes with glossy vertical objects.")] public bool reflectBackfaces; } // Token: 0x020005BE RID: 1470 [Token(Token = "0x20005BE")] [Serializable] public struct ScreenEdgeMask { // Token: 0x0400399E RID: 14750 [FieldOffset(Offset = "0x0")] [Token(Token = "0x400399E")] [Range(0f, 1f)] [Tooltip("Higher = fade out SSRR near the edge of the screen so that reflections don't pop under camera motion.")] public float intensity; } // Token: 0x020005BF RID: 1471 [Token(Token = "0x20005BF")] [Serializable] public struct Settings { // Token: 0x17000386 RID: 902 // (get) Token: 0x060030A0 RID: 12448 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x17000386")] public static ScreenSpaceReflectionModel.Settings defaultSettings { [Token(Token = "0x60030A0")] [Address(RVA = "0x69D150", Offset = "0x69C150", VA = "0x18069D150")] get { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } } // Token: 0x0400399F RID: 14751 [FieldOffset(Offset = "0x0")] [Token(Token = "0x400399F")] public ScreenSpaceReflectionModel.ReflectionSettings reflection; // Token: 0x040039A0 RID: 14752 [FieldOffset(Offset = "0x20")] [Token(Token = "0x40039A0")] public ScreenSpaceReflectionModel.IntensitySettings intensity; // Token: 0x040039A1 RID: 14753 [FieldOffset(Offset = "0x30")] [Token(Token = "0x40039A1")] public ScreenSpaceReflectionModel.ScreenEdgeMask screenEdgeMask; } } }