using System; using System.Runtime.CompilerServices; using Cpp2IlInjected; namespace UnityEngine.PostProcessing { // Token: 0x02000584 RID: 1412 [Token(Token = "0x2000584")] public sealed class TaaComponent : PostProcessingComponentRenderTexture { // Token: 0x17000358 RID: 856 // (get) Token: 0x06003031 RID: 12337 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x17000358")] public override bool active { [Token(Token = "0x6003031")] [Address(RVA = "0x98ECF0", Offset = "0x98DCF0", VA = "0x18098ECF0", Slot = "5")] get { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } } // Token: 0x06003032 RID: 12338 RVA: 0x00069278 File Offset: 0x00067478 [Token(Token = "0x6003032")] [Address(RVA = "0x547940", Offset = "0x546940", VA = "0x180547940", Slot = "4")] public override DepthTextureMode GetCameraFlags() { return DepthTextureMode.Depth | DepthTextureMode.MotionVectors; } // Token: 0x17000359 RID: 857 // (get) Token: 0x06003033 RID: 12339 RVA: 0x000020D3 File Offset: 0x000002D3 // (set) Token: 0x06003034 RID: 12340 RVA: 0x00069288 File Offset: 0x00067488 [Token(Token = "0x17000359")] public Vector2 jitterVector { [Token(Token = "0x6003033")] [Address(RVA = "0x98ED70", Offset = "0x98DD70", VA = "0x18098ED70")] [CompilerGenerated] get { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } [Token(Token = "0x6003034")] [Address(RVA = "0x7DFC50", Offset = "0x7DEC50", VA = "0x1807DFC50")] [CompilerGenerated] private set { this.k__BackingField = value; } } // Token: 0x06003035 RID: 12341 RVA: 0x0006929C File Offset: 0x0006749C [Token(Token = "0x6003035")] [Address(RVA = "0x98E710", Offset = "0x98D710", VA = "0x18098E710")] public void ResetHistory() { this.m_ResetHistory = true; } // Token: 0x06003036 RID: 12342 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6003036")] [Address(RVA = "0x98E720", Offset = "0x98D720", VA = "0x18098E720")] public void SetProjectionMatrix(Func jitteredFunc) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06003037 RID: 12343 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6003037")] [Address(RVA = "0x98E170", Offset = "0x98D170", VA = "0x18098E170")] public void Render(RenderTexture source, RenderTexture destination) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06003038 RID: 12344 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6003038")] [Address(RVA = "0x98D960", Offset = "0x98C960", VA = "0x18098D960")] private float GetHaltonValue(int index, int radix) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06003039 RID: 12345 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6003039")] [Address(RVA = "0x98D8A0", Offset = "0x98C8A0", VA = "0x18098D8A0")] private Vector2 GenerateRandomOffset() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600303A RID: 12346 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600303A")] [Address(RVA = "0x98DB60", Offset = "0x98CB60", VA = "0x18098DB60")] private Matrix4x4 GetPerspectiveProjectionMatrix(Vector2 offset) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600303B RID: 12347 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600303B")] [Address(RVA = "0x98D9A0", Offset = "0x98C9A0", VA = "0x18098D9A0")] private Matrix4x4 GetOrthographicProjectionMatrix(Vector2 offset) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600303C RID: 12348 RVA: 0x000692B0 File Offset: 0x000674B0 [Token(Token = "0x600303C")] [Address(RVA = "0x98E0D0", Offset = "0x98D0D0", VA = "0x18098E0D0", Slot = "7")] public override void OnDisable() { RenderTexture historyTexture = this.m_HistoryTexture; int num = 0; if (historyTexture != num) { RenderTexture.ReleaseTemporary(this.m_HistoryTexture); } int num2 = 0; this.m_HistoryTexture = num2; this.m_SampleIndex = num2; this.m_ResetHistory = true; } // Token: 0x0600303D RID: 12349 RVA: 0x000692F4 File Offset: 0x000674F4 [Token(Token = "0x600303D")] [Address(RVA = "0x98EC80", Offset = "0x98DC80", VA = "0x18098EC80")] public TaaComponent() { RenderBuffer[] array = new RenderBuffer[2]; this.m_MRT = array; this.m_ResetHistory = true; base..ctor(); } // Token: 0x040038D1 RID: 14545 [Token(Token = "0x40038D1")] private const string k_ShaderString = "Hidden/Post FX/Temporal Anti-aliasing"; // Token: 0x040038D2 RID: 14546 [Token(Token = "0x40038D2")] private const int k_SampleCount = 8; // Token: 0x040038D3 RID: 14547 [FieldOffset(Offset = "0x20")] [Token(Token = "0x40038D3")] private readonly RenderBuffer[] m_MRT; // Token: 0x040038D4 RID: 14548 [FieldOffset(Offset = "0x28")] [Token(Token = "0x40038D4")] private int m_SampleIndex; // Token: 0x040038D5 RID: 14549 [FieldOffset(Offset = "0x2C")] [Token(Token = "0x40038D5")] private bool m_ResetHistory; // Token: 0x040038D6 RID: 14550 [FieldOffset(Offset = "0x30")] [Token(Token = "0x40038D6")] private RenderTexture m_HistoryTexture; // Token: 0x02000585 RID: 1413 [Token(Token = "0x2000585")] private static class Uniforms { // Token: 0x040038D8 RID: 14552 [Token(Token = "0x40038D8")] internal static int _Jitter = Shader.PropertyToID("_Jitter"); // Token: 0x040038D9 RID: 14553 [Token(Token = "0x40038D9")] internal static int _SharpenParameters = Shader.PropertyToID("_SharpenParameters"); // Token: 0x040038DA RID: 14554 [Token(Token = "0x40038DA")] internal static int _FinalBlendParameters = Shader.PropertyToID("_FinalBlendParameters"); // Token: 0x040038DB RID: 14555 [Token(Token = "0x40038DB")] internal static int _HistoryTex = Shader.PropertyToID("_HistoryTex"); // Token: 0x040038DC RID: 14556 [Token(Token = "0x40038DC")] internal static int _MainTex = Shader.PropertyToID("_MainTex"); } } }