using System; using Cpp2IlInjected; namespace UnityEngine.PostProcessing { // Token: 0x02000561 RID: 1377 [Token(Token = "0x2000561")] public sealed class TrackballGroupAttribute : PropertyAttribute { // Token: 0x06002FA5 RID: 12197 RVA: 0x0006835C File Offset: 0x0006655C [Token(Token = "0x6002FA5")] [Address(RVA = "0x367170", Offset = "0x366170", VA = "0x180367170")] public TrackballGroupAttribute() { } } }