using System; using Cpp2IlInjected; namespace UnityEngine.PostProcessing { // Token: 0x02000586 RID: 1414 [Token(Token = "0x2000586")] public sealed class UserLutComponent : PostProcessingComponentRenderTexture { // Token: 0x1700035A RID: 858 // (get) Token: 0x0600303F RID: 12351 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x1700035A")] public override bool active { [Token(Token = "0x600303F")] [Address(RVA = "0x4AD900", Offset = "0x4AC900", VA = "0x1804AD900", Slot = "5")] get { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } } // Token: 0x06003040 RID: 12352 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6003040")] [Address(RVA = "0x4AD700", Offset = "0x4AC700", VA = "0x1804AD700", Slot = "10")] public override void Prepare(Material uberMaterial) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06003041 RID: 12353 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6003041")] [Address(RVA = "0x4AD580", Offset = "0x4AC580", VA = "0x1804AD580")] public void OnGUI() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06003042 RID: 12354 RVA: 0x00069374 File Offset: 0x00067574 [Token(Token = "0x6003042")] [Address(RVA = "0x4AD8C0", Offset = "0x4AC8C0", VA = "0x1804AD8C0")] public UserLutComponent() { } // Token: 0x02000587 RID: 1415 [Token(Token = "0x2000587")] private static class Uniforms { // Token: 0x040038DD RID: 14557 [Token(Token = "0x40038DD")] internal static readonly int _UserLut = Shader.PropertyToID("_UserLut"); // Token: 0x040038DE RID: 14558 [Token(Token = "0x40038DE")] internal static readonly int _UserLut_Params = Shader.PropertyToID("_UserLut_Params"); } } }