using System; using Cpp2IlInjected; namespace UnityEngine.PostProcessing { // Token: 0x02000588 RID: 1416 [Token(Token = "0x2000588")] public sealed class VignetteComponent : PostProcessingComponentRenderTexture { // Token: 0x1700035B RID: 859 // (get) Token: 0x06003044 RID: 12356 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x1700035B")] public override bool active { [Token(Token = "0x6003044")] [Address(RVA = "0x4B1B60", Offset = "0x4B0B60", VA = "0x1804B1B60", Slot = "5")] get { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } } // Token: 0x06003045 RID: 12357 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6003045")] [Address(RVA = "0x4B1830", Offset = "0x4B0830", VA = "0x1804B1830", Slot = "10")] public override void Prepare(Material uberMaterial) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06003046 RID: 12358 RVA: 0x000693B4 File Offset: 0x000675B4 [Token(Token = "0x6003046")] [Address(RVA = "0x4B1B20", Offset = "0x4B0B20", VA = "0x1804B1B20")] public VignetteComponent() { } // Token: 0x02000589 RID: 1417 [Token(Token = "0x2000589")] private static class Uniforms { // Token: 0x040038DF RID: 14559 [Token(Token = "0x40038DF")] internal static readonly int _Vignette_Color = Shader.PropertyToID("_Vignette_Color"); // Token: 0x040038E0 RID: 14560 [Token(Token = "0x40038E0")] internal static readonly int _Vignette_Center = Shader.PropertyToID("_Vignette_Center"); // Token: 0x040038E1 RID: 14561 [Token(Token = "0x40038E1")] internal static readonly int _Vignette_Settings = Shader.PropertyToID("_Vignette_Settings"); // Token: 0x040038E2 RID: 14562 [Token(Token = "0x40038E2")] internal static readonly int _Vignette_Mask = Shader.PropertyToID("_Vignette_Mask"); // Token: 0x040038E3 RID: 14563 [Token(Token = "0x40038E3")] internal static readonly int _Vignette_Opacity = Shader.PropertyToID("_Vignette_Opacity"); } } }