using System; using Cpp2IlInjected; using UnityEngine; namespace UnityStandardAssets.ImageEffects { // Token: 0x020005EB RID: 1515 [Token(Token = "0x20005EB")] [ExecuteInEditMode] [AddComponentMenu("Image Effects/Bloom and Glow/Bloom")] [RequireComponent(typeof(Camera))] public class Bloom : PostEffectsBase { // Token: 0x06003168 RID: 12648 RVA: 0x0006A9CC File Offset: 0x00068BCC [Token(Token = "0x6003168")] [Address(RVA = "0x7B0F30", Offset = "0x7AFF30", VA = "0x1807B0F30", Slot = "4")] public override bool CheckResources() { int num = 0; bool flag = base.CheckSupport(num != 0); Material material = this.screenBlend; Shader shader = this.screenBlendShader; Material material2 = base.CheckShaderAndCreateMaterial(shader, material); this.screenBlend = material2; Material material3 = this.lensFlareMaterial; Shader shader2 = this.lensFlareShader; Material material4 = base.CheckShaderAndCreateMaterial(shader2, material3); this.lensFlareMaterial = material4; Material material5 = this.blurAndFlaresMaterial; Shader shader3 = this.blurAndFlaresShader; Material material6 = base.CheckShaderAndCreateMaterial(shader3, material5); this.blurAndFlaresMaterial = material6; Material material7 = this.brightPassFilterMaterial; Shader shader4 = this.brightPassFilterShader; Material material8 = base.CheckShaderAndCreateMaterial(shader4, material7); this.brightPassFilterMaterial = material8; bool isSupported = this.isSupported; if (!isSupported) { base.ReportAutoDisable(); } return isSupported; } // Token: 0x06003169 RID: 12649 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6003169")] [Address(RVA = "0x7B1030", Offset = "0x7B0030", VA = "0x1807B1030")] public void OnRenderImage(RenderTexture source, RenderTexture destination) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600316A RID: 12650 RVA: 0x0006AA84 File Offset: 0x00068C84 [Token(Token = "0x600316A")] [Address(RVA = "0x7B08B0", Offset = "0x7AF8B0", VA = "0x1807B08B0")] private void AddTo(float intensity_, RenderTexture from, RenderTexture to) { this.screenBlend.SetFloat("_Intensity", intensity_); to.MarkRestoreExpected(); Material material = this.screenBlend; Graphics.Blit(from, to, material, 9); } // Token: 0x0600316B RID: 12651 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600316B")] [Address(RVA = "0x7B0990", Offset = "0x7AF990", VA = "0x1807B0990")] private void BlendFlares(RenderTexture from, RenderTexture to) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600316C RID: 12652 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600316C")] [Address(RVA = "0x7B0D20", Offset = "0x7AFD20", VA = "0x1807B0D20")] private void BrightFilter(float thresh, RenderTexture from, RenderTexture to) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600316D RID: 12653 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600316D")] [Address(RVA = "0x7B0E30", Offset = "0x7AFE30", VA = "0x1807B0E30")] private void BrightFilter(Color threshColor, RenderTexture from, RenderTexture to) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600316E RID: 12654 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600316E")] [Address(RVA = "0x7B2280", Offset = "0x7B1280", VA = "0x1807B2280")] private void Vignette(float amount, RenderTexture from, RenderTexture to) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600316F RID: 12655 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600316F")] [Address(RVA = "0x7B24B0", Offset = "0x7B14B0", VA = "0x1807B24B0")] public Bloom() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x04003A87 RID: 14983 [FieldOffset(Offset = "0x28")] [Token(Token = "0x4003A87")] public Bloom.TweakMode tweakMode; // Token: 0x04003A88 RID: 14984 [FieldOffset(Offset = "0x2C")] [Token(Token = "0x4003A88")] public Bloom.BloomScreenBlendMode screenBlendMode; // Token: 0x04003A89 RID: 14985 [FieldOffset(Offset = "0x30")] [Token(Token = "0x4003A89")] public Bloom.HDRBloomMode hdr; // Token: 0x04003A8A RID: 14986 [FieldOffset(Offset = "0x34")] [Token(Token = "0x4003A8A")] private bool doHdr; // Token: 0x04003A8B RID: 14987 [FieldOffset(Offset = "0x38")] [Token(Token = "0x4003A8B")] public float sepBlurSpread; // Token: 0x04003A8C RID: 14988 [FieldOffset(Offset = "0x3C")] [Token(Token = "0x4003A8C")] public Bloom.BloomQuality quality; // Token: 0x04003A8D RID: 14989 [FieldOffset(Offset = "0x40")] [Token(Token = "0x4003A8D")] public float bloomIntensity; // Token: 0x04003A8E RID: 14990 [FieldOffset(Offset = "0x44")] [Token(Token = "0x4003A8E")] public float bloomThreshold; // Token: 0x04003A8F RID: 14991 [FieldOffset(Offset = "0x48")] [Token(Token = "0x4003A8F")] public Color bloomThresholdColor; // Token: 0x04003A90 RID: 14992 [FieldOffset(Offset = "0x58")] [Token(Token = "0x4003A90")] public int bloomBlurIterations; // Token: 0x04003A91 RID: 14993 [FieldOffset(Offset = "0x5C")] [Token(Token = "0x4003A91")] public int hollywoodFlareBlurIterations; // Token: 0x04003A92 RID: 14994 [FieldOffset(Offset = "0x60")] [Token(Token = "0x4003A92")] public float flareRotation; // Token: 0x04003A93 RID: 14995 [FieldOffset(Offset = "0x64")] [Token(Token = "0x4003A93")] public Bloom.LensFlareStyle lensflareMode; // Token: 0x04003A94 RID: 14996 [FieldOffset(Offset = "0x68")] [Token(Token = "0x4003A94")] public float hollyStretchWidth; // Token: 0x04003A95 RID: 14997 [FieldOffset(Offset = "0x6C")] [Token(Token = "0x4003A95")] public float lensflareIntensity; // Token: 0x04003A96 RID: 14998 [FieldOffset(Offset = "0x70")] [Token(Token = "0x4003A96")] public float lensflareThreshold; // Token: 0x04003A97 RID: 14999 [FieldOffset(Offset = "0x74")] [Token(Token = "0x4003A97")] public float lensFlareSaturation; // Token: 0x04003A98 RID: 15000 [FieldOffset(Offset = "0x78")] [Token(Token = "0x4003A98")] public Color flareColorA; // Token: 0x04003A99 RID: 15001 [FieldOffset(Offset = "0x88")] [Token(Token = "0x4003A99")] public Color flareColorB; // Token: 0x04003A9A RID: 15002 [FieldOffset(Offset = "0x98")] [Token(Token = "0x4003A9A")] public Color flareColorC; // Token: 0x04003A9B RID: 15003 [FieldOffset(Offset = "0xA8")] [Token(Token = "0x4003A9B")] public Color flareColorD; // Token: 0x04003A9C RID: 15004 [FieldOffset(Offset = "0xB8")] [Token(Token = "0x4003A9C")] public Texture2D lensFlareVignetteMask; // Token: 0x04003A9D RID: 15005 [FieldOffset(Offset = "0xC0")] [Token(Token = "0x4003A9D")] public Shader lensFlareShader; // Token: 0x04003A9E RID: 15006 [FieldOffset(Offset = "0xC8")] [Token(Token = "0x4003A9E")] private Material lensFlareMaterial; // Token: 0x04003A9F RID: 15007 [FieldOffset(Offset = "0xD0")] [Token(Token = "0x4003A9F")] public Shader screenBlendShader; // Token: 0x04003AA0 RID: 15008 [FieldOffset(Offset = "0xD8")] [Token(Token = "0x4003AA0")] private Material screenBlend; // Token: 0x04003AA1 RID: 15009 [FieldOffset(Offset = "0xE0")] [Token(Token = "0x4003AA1")] public Shader blurAndFlaresShader; // Token: 0x04003AA2 RID: 15010 [FieldOffset(Offset = "0xE8")] [Token(Token = "0x4003AA2")] private Material blurAndFlaresMaterial; // Token: 0x04003AA3 RID: 15011 [FieldOffset(Offset = "0xF0")] [Token(Token = "0x4003AA3")] public Shader brightPassFilterShader; // Token: 0x04003AA4 RID: 15012 [FieldOffset(Offset = "0xF8")] [Token(Token = "0x4003AA4")] private Material brightPassFilterMaterial; // Token: 0x020005EC RID: 1516 [Token(Token = "0x20005EC")] public enum LensFlareStyle { // Token: 0x04003AA6 RID: 15014 [Token(Token = "0x4003AA6")] Ghosting, // Token: 0x04003AA7 RID: 15015 [Token(Token = "0x4003AA7")] Anamorphic, // Token: 0x04003AA8 RID: 15016 [Token(Token = "0x4003AA8")] Combined } // Token: 0x020005ED RID: 1517 [Token(Token = "0x20005ED")] public enum TweakMode { // Token: 0x04003AAA RID: 15018 [Token(Token = "0x4003AAA")] Basic, // Token: 0x04003AAB RID: 15019 [Token(Token = "0x4003AAB")] Complex } // Token: 0x020005EE RID: 1518 [Token(Token = "0x20005EE")] public enum HDRBloomMode { // Token: 0x04003AAD RID: 15021 [Token(Token = "0x4003AAD")] Auto, // Token: 0x04003AAE RID: 15022 [Token(Token = "0x4003AAE")] On, // Token: 0x04003AAF RID: 15023 [Token(Token = "0x4003AAF")] Off } // Token: 0x020005EF RID: 1519 [Token(Token = "0x20005EF")] public enum BloomScreenBlendMode { // Token: 0x04003AB1 RID: 15025 [Token(Token = "0x4003AB1")] Screen, // Token: 0x04003AB2 RID: 15026 [Token(Token = "0x4003AB2")] Add } // Token: 0x020005F0 RID: 1520 [Token(Token = "0x20005F0")] public enum BloomQuality { // Token: 0x04003AB4 RID: 15028 [Token(Token = "0x4003AB4")] Cheap, // Token: 0x04003AB5 RID: 15029 [Token(Token = "0x4003AB5")] High } } }