using System; using Cpp2IlInjected; namespace UnityStandardAssets.ImageEffects { // Token: 0x020005F4 RID: 1524 [Token(Token = "0x20005F4")] public enum BloomScreenBlendMode { // Token: 0x04003AC2 RID: 15042 [Token(Token = "0x4003AC2")] Screen, // Token: 0x04003AC3 RID: 15043 [Token(Token = "0x4003AC3")] Add } }