using System; using Cpp2IlInjected; using UnityEngine; namespace UnityStandardAssets.ImageEffects { // Token: 0x020005FA RID: 1530 [Token(Token = "0x20005FA")] [ExecuteInEditMode] [RequireComponent(typeof(Camera))] [AddComponentMenu("Image Effects/Blur/Blur (Optimized)")] public class BlurOptimized : PostEffectsBase { // Token: 0x06003183 RID: 12675 RVA: 0x0006AE80 File Offset: 0x00069080 [Token(Token = "0x6003183")] [Address(RVA = "0x513C60", Offset = "0x512C60", VA = "0x180513C60", Slot = "4")] public override bool CheckResources() { int num = 0; bool flag = base.CheckSupport(num != 0); Material material = this.blurMaterial; Shader shader = this.blurShader; Material material2 = base.CheckShaderAndCreateMaterial(shader, material); this.blurMaterial = material2; bool isSupported = this.isSupported; if (!isSupported) { base.ReportAutoDisable(); } return isSupported; } // Token: 0x06003184 RID: 12676 RVA: 0x0006AECC File Offset: 0x000690CC [Token(Token = "0x6003184")] [Address(RVA = "0x7B2640", Offset = "0x7B1640", VA = "0x1807B2640")] public void OnDisable() { if (this.blurMaterial) { UnityEngine.Object.DestroyImmediate(this.blurMaterial); } } // Token: 0x06003185 RID: 12677 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6003185")] [Address(RVA = "0x7B26D0", Offset = "0x7B16D0", VA = "0x1807B26D0")] public void OnRenderImage(RenderTexture source, RenderTexture destination) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06003186 RID: 12678 RVA: 0x0006AEF4 File Offset: 0x000690F4 [Token(Token = "0x6003186")] [Address(RVA = "0x7B2B40", Offset = "0x7B1B40", VA = "0x1807B2B40")] public BlurOptimized() { } // Token: 0x04003AF8 RID: 15096 [FieldOffset(Offset = "0x28")] [Token(Token = "0x4003AF8")] [Attribute(Name = "RangeAttribute", RVA = "0x25BBB0", Offset = "0x25AFB0")] public int downsample = (int)((ulong)1L); // Token: 0x04003AF9 RID: 15097 [FieldOffset(Offset = "0x2C")] [Token(Token = "0x4003AF9")] [Range(0f, 10f)] public float blurSize = 3f; // Token: 0x04003AFA RID: 15098 [FieldOffset(Offset = "0x30")] [Token(Token = "0x4003AFA")] [Range(1f, 4f)] public int blurIterations = (int)((ulong)2L); // Token: 0x04003AFB RID: 15099 [FieldOffset(Offset = "0x34")] [Token(Token = "0x4003AFB")] public BlurOptimized.BlurType blurType; // Token: 0x04003AFC RID: 15100 [FieldOffset(Offset = "0x38")] [Token(Token = "0x4003AFC")] public Shader blurShader; // Token: 0x04003AFD RID: 15101 [FieldOffset(Offset = "0x40")] [Token(Token = "0x4003AFD")] private Material blurMaterial; // Token: 0x020005FB RID: 1531 [Token(Token = "0x20005FB")] public enum BlurType { // Token: 0x04003AFF RID: 15103 [Token(Token = "0x4003AFF")] StandardGauss, // Token: 0x04003B00 RID: 15104 [Token(Token = "0x4003B00")] SgxGauss } } }